Fallout 4
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EffElO

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effelo

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About this mod

Integrates the M16 into the Weaponsmith Extended universe - including damage buff, Vis-G, New Calibers and leveled list injection

Requirements
Permissions and credits
Changelogs
Features:
  • light plugin - does not take up a mod slot
  • Adds Vis-G tags to all assets from the original mod
  • Adds the same Weaponsmith Extended New Calibers ammo conversions you can also use for the Assault Rifle (Armalite AR-51 in WSE)
  • Weapon spawns with different ammo types (the same way an Assault Rifle spawns with different ammo types in WSE)
  • Buffs the damage ...it is still not an end game gun (I mean, you can get one pretty much instantly at game start), but not completely useless in comparison to Weaponsmith Extended guns
  • Buffs the value of the gun at vendors to be compatible to WSE guns
  • Randomized how the gun will spawn (receivers, scopes, stocks, barrels, mags, muzzles, ammo modification)
  • Reduces fire speed in automatic mode so that it fits better to other WSE guns
  • Marks the "bleeding", "armor piercing" and "fire damage" buffs of the special ammo modification with the respective legendary tags in Vis-G
  • Repairs the leveled list injection of the original mod, so that it will now spawn on gunners and on bosses from level 30  (the original mod depended on an old version of the RU556 to be in the load order - however the RU556 is now included in WSE and will therefore not be in your load order additionally if you already have WSE)

 
Installation:
  • via NMM/Vortex (or put the .pex into the Scripts Folder and the .esp to your Data folder and activate it

  • I used the script from the Leveled List Injection Toolbox and added it to the installation package. In case your mod manager asks you to overwrite an existing script it should not matter whether you say "yes" or "no" - as long as the other mod also uses the original script, like I did.
  • I recommend using M16 Pack Retex for better (or at least better optimized) textures for the gun. (However, be aware that the version 1 of this re-texturing pack - which I personally prefer over the more colorful version 1.2 - places the Textures.BA2 in the wrong folder. It should go directly into the Fallout4\Data folder. You can simply move it there after installation to overwrite the Textures.BA2 coming from the original mod. See the contents of the archive in that mod to know how the BA2 is named and search it in your windows explorer.)
 
Compatibility/Load Order:
  • No compatibility issues - only overwrites entries added by the original mod
  • place after the original mod and Weaponsmith Extended
 
Have fun!