Fallout 4

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3nikhey

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3nikhey

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590 comments

  1. skiesbleed
    skiesbleed
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    Thank you for this beautiful mod, 3nikhey! You've done some excellent work here.

    I found two bugs in the mod related to the Chosen One armor:

    • The Chosen One armor doesn't get named properly, ignoring the Chosen One [Mk II-VI] part of the name because it has the keyword dn_PowerArmor_CAPA instead of dn_PowerArmor_CAPAChosen
    •  The Chosen One armor can't be repaired because there aren't any constructible objects for it

    I put together an ESP that fixes these that you can merge into the plugin to resolve it. I specifically used the ESL as a master for this one, but the same changes would need to be applied to the ESP version, too.

    Thanks!
    1. usernamegottaken
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      Can you send me the merged esl/esp file? i've tried merging both with your esp using 4edit, but it doesn't work. 
    2. skiesbleed
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      I just use this as a separate plugin in my load order right now. It's an ESL-flagged ESP so it won't count against your ESP limit.
    3. usernamegottaken
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      First, thanks for your reply.
      So i load this after the CAPA.esl file? i already tried that and the PA's gone, or what i'm doing is right but i have to buy the PA again?
    4. skiesbleed
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      Were you using the ESP version before and you just switched to the ESL version to use this? That would make it disappear and require you to find it again because the game sees them as completely different mods.
    5. usernamegottaken
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      Appreciate your help! i just remember that..
  2. NadiaFortnite
    NadiaFortnite
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    Hey, is the Single Enclave Helmet supposed to be a regular helmet?
    Better Question: Is it meant to be uncustomizable?
  3. orbitboi456
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    i have tried quite literally everything there is to try and i still cant get the armor or its chosen one variant to spawn or show up in the shops, not even the mod that adds crafting recipes for the armor is showing up. 

    help pls.

    edit:my game version is 1.10.138 if it matters
    1. Artic2103
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      It has to be the up-to-date version. a lot of mods are locked behind different updates. your game is too old to run it. Tho DONT update it to the one that came out just now. That one may add CC content but breaks all mods.
  4. OmegaWanderer119
    OmegaWanderer119
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    I have a small gripe, and no, the mod is perfect, works as intended on XB1, problem is incompatibility with Immersive Power Armour HUD, will there be a patch released at some point so both mods can be used? Please I think it would be mega cool
  5. quaidstuff
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    Hi I’m new to this mod and I was curious does this replace the x-01 at Nuka world and other x-o1
    1. Artic2103
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      Completely standalone suit of armor. There is a mod that acts like a replacer, but i wouldnt be able to tell you abou the nuka world thing :<
  6. Minerruler20
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    insanely better than the actual fo4 x03
  7. jjoyce1428
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    This brings back memorys.
    1. terrier2603
      terrier2603
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      *memories
  8. HellSlayerZack
    HellSlayerZack
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    Last pic with the necklace reminds of if you gave T'challa or Killmonger a suit of power armour lmao
  9. Doofis16
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    Found a potential bug:
    I keep getting a message saying that no power armor is detected in crafting, thus unable to further modify/repair said power armor.
    I have been able to modify the armor before this message constantly popping up.
    Entirely possible that I have recently downloaded a mod that is causing this to mess up so I will keep this post updated if I find anything.
    Edit: CAPA.esp is no longer in my mod manager, don't know why its gone but 95% certain that is why the mod does not work.
  10. Noon98
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    I love this mod, it's basically the only reason why I even bother to play Fallout 4, but man I wished it was implemented a bit better
  11. bon19201920
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    does anybody know why the arms of the power armor just disappers when i put it on a power armor frame
    1. RizHamz
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      i was able to fix this buy using the Classic Advance Power Armor Overhaul mod in my load order