This has been mentioned elsewhere, but the radio stations (DC and Classical) start playing when scrolling over some of the Posters. DC when scrolling through Posters. Classical when scrolling through Chairs.
I do love what this mod adds in terms of Objects, but the Radios starting just by scrolling is frustrating. And, as mentioned in another Bug Report, both radio stations will play from your Pip-Boy all the tim. Until you Save and restart the game. Then radios are gone. Until the next Build menu opening.
As this mod is abandoned, I will place this Bug Report in the Comments section, too. In case someone knows of fixes/patches.
UPDATE 1-28-2025 I have tested this mod some more, including using the patch made by elr0y7, and due to the reply below regarding the Long Save Bug (which no one else has mentioned that problem since this mod, or the patch has been released in 2020, and 2021 respectively), I have found that the only problems are in the Capital Wasteland > Misc tab with the eyebot and the radios. NO OTHER TABS are affected. I was in error regarding Chairs and Posters.
So, I will either just keep the Eyebot patch disabled and never use the Misc tab (which basically just has radios I have no interest in), or possibly re-enable the patch (even though that patch also uses Papyrus script. Perhaps that has something to do with the Long Save Bug).
Again, no one else has mentioned the Long Save Bug affecting them due to this mod, or Part II of this mod, or the Eyebot patch within the past 4 years since they have been released.
If others are experiencing the Long Save Bug due to this set of mods, please mention it and show how it was detected (Buffout 4, and other means of figuring out if any of these 3 mods are the culprit). That will save a lot of discomfort for future players.
By the way, I am playing my game using version 1.10.163. I do NOT have the Next-Gen Update. Perhaps systems that have the Next-Gen Update are susceptible to the Long Save Bug from these mods.
Reading the Bugs page, though, I have not seen any other Long Save Bug issues. Hopefully it is not a strong problem.
Copying my post from the CWWP2 page, in case it helps anyone:
So far I've found one patch by elr0y7, I'll try it out and report back.
Update: It seems to be working. I scrolled through all the decorations, chairs, posters -everything that people on the two CWWP mod pages have reported as causing the bug- and no random radio sounds so far. If it comes back I'll let you all know, but this patch seems to be working for me.
Update 1/15: So, I ended up having to uninstall this mod. I'm not sure whether it was the mod or the patch, but it has triggered the long save bug. (probably the mod, but I'm too tired of messing with it to really research it) There is a fix out there for this as well, but if I have to patch a mod twice, then I'm done. I'm sorry to lose the lovely furniture, oh well.
I just discovered this pack, and I really like it. The furniture especially really fits in well with Fallout 4 (I know, they're the same universe, but their art styles were a lot different). It all adds a welcome bit of variety, and everything in the pack is well done.
Also, if you were looking for an animated ghoul head in a jar, or if you were hoping to use severed glowing one heads as light sources, this'll do you!
sometimes I play fallout 3 just to see the more classic 50's artform of the game and the cool furniture and you just added in like all of it this is amazing aAAAAAAAAAA
does this mod has its own menu(pls be SMM integration if not) or the contents from this mod or normally distributed?? one thing i hate about "large" settlement stuff mods is that sometimes they are all over the place and finding the one thing that caught your attention from that mod can be quite time consuming lol...
also regarding the planned fo3 remake to fo4, since you guys are releasing it piece by piece: when the project is "completed", are you guys going to release it as one big esp mod or still going to release it in chunks?? the reason i'm wondering is because i'm worried that you guys might release the project as one big esp and i downloaded some of the stuff, making it feels redundant esp for me(and others as well)...
The new meshes are in their own folder, also once we release cw it will be its own standalone esm. But you don’t need to worry about having unneeded stuff since cw isn’t releasing for a long time :)
thnaks for the reply... you guys have released alot of stuff that i want to add to my modlist, but i was hesitating to add it coz you guys might release a one big different version lol.... now time to download those stuff i wanted
195 comments
I do love what this mod adds in terms of Objects, but the Radios starting just by scrolling is frustrating.
And, as mentioned in another Bug Report, both radio stations will play from your Pip-Boy all the tim. Until you Save and restart the game. Then radios are gone.
Until the next Build menu opening.
As this mod is abandoned, I will place this Bug Report in the Comments section, too. In case someone knows of fixes/patches.
UPDATE 1-28-2025
I have tested this mod some more, including using the patch made by elr0y7, and due to the reply below regarding the Long Save Bug (which no one else has mentioned that problem since this mod, or the patch has been released in 2020, and 2021 respectively), I have found that the only problems are in the Capital Wasteland > Misc tab with the eyebot and the radios.
NO OTHER TABS are affected. I was in error regarding Chairs and Posters.
So, I will either just keep the Eyebot patch disabled and never use the Misc tab (which basically just has radios I have no interest in), or possibly re-enable the patch (even though that patch also uses Papyrus script. Perhaps that has something to do with the Long Save Bug).
Again, no one else has mentioned the Long Save Bug affecting them due to this mod, or Part II of this mod, or the Eyebot patch within the past 4 years since they have been released.
If others are experiencing the Long Save Bug due to this set of mods, please mention it and show how it was detected (Buffout 4, and other means of figuring out if any of these 3 mods are the culprit).
That will save a lot of discomfort for future players.
By the way, I am playing my game using version 1.10.163. I do NOT have the Next-Gen Update.
Perhaps systems that have the Next-Gen Update are susceptible to the Long Save Bug from these mods.
Reading the Bugs page, though, I have not seen any other Long Save Bug issues. Hopefully it is not a strong problem.
Thank you for your time.
So far I've found one patch by elr0y7, I'll try it out and report back.
Update: It seems to be working. I scrolled through all the decorations, chairs,
posters -everything that people on the two CWWP mod pages have reported
as causing the bug- and no random radio sounds so far. If it comes
back I'll let you all know, but this patch seems to be working for me.
Update 1/15: So, I ended up having to uninstall this mod. I'm not sure whether it was the mod or the patch, but it has triggered the long save
bug. (probably the mod, but I'm too tired of messing with it to really
research it) There is a fix out there for this as well, but if I have to patch a mod twice, then I'm done. I'm sorry to lose the lovely furniture, oh well.
Also, if you were looking for an animated ghoul head in a jar, or if you were hoping to use severed glowing one heads as light sources, this'll do you!
sometimes I play fallout 3 just to see the more classic 50's artform of the game and the cool furniture and you just added in like all of it this is amazing aAAAAAAAAAA
also regarding the planned fo3 remake to fo4, since you guys are releasing it piece by piece: when the project is "completed", are you guys going to release it as one big esp mod or still going to release it in chunks?? the reason i'm wondering is because i'm worried that you guys might release the project as one big esp and i downloaded some of the stuff, making it feels redundant esp for me(and others as well)...