Is there a way to make this mod compatible with scarf mods in general? Dunno why it takes up the neck slot but since I like wearing the helmet with a vault suit it kinda clips so I tend to try and cover it up with a scarf. Unfortunately helmet takes up the scarf slot and doesn't allow for that.
Hello ! I love this mod but, when i go to craft it on the chemistry bench, it requires leather, however, even if i have enough leather to build it, it says i don't have any. I would like some help about it. Bye !
Does anyone know if this mod works with the AWKCR and Armorsmith Extended patch? I like the original mod and this variant is just as good, but if you can't upgrade it, or wear armor pieces over it (invisible with AE), then it isn't that useful.
You can easily create a patch for this to have AE features with xEdit. Compare the original Ranger armor mod to its AWKCR/AE patch and do the same to this standalone one.
Hello guys, I made a version of this mod where the armor is stronger, making it playable for late game, and now it is constructible on Chemical Workbench. Please check: https://www.nexusmods.com/fallout4/mods/51602
Of course I recommended this awesome Desert Combat variation there, as there is an optional esp file to use with this version. :)
Could you add upgrades to it? I realize the original mod didn't have upgrades but i don't think our friend is updating his mod anymore. I don't really know if you're still doing mods yourself, but it would be nice if it was upgradeable. I asked Toasty if he would ever add in upgrades but i have yet to receive a response. I'd do it myself if i had any knowledge of what to do, but i don't, and quite frankly it's beyond me.
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Thank you!
https://www.nexusmods.com/fallout4/mods/51602
Of course I recommended this awesome Desert Combat variation there, as there is an optional esp file to use with this version. :)
Any way to fix this?
or
Do author of this mod has in plans to fix it?