i seemed to screw up the load order with this mod, and i'm not sure what to set it to, i had everything working just fine at some point, but then i added a few more mods and it seems to have messed up the order and now the coursers don't wear the special gear and for some reason sound a lot like the gen 1 synths with no heads.
trying to fix it but i have no idea how because i don't know the proper load order for every mod used in this patch.
does this mod conflict with cast or look at me institute because neither heavy or stormers are working cant get exo suits pulse carbones pasrails or special institute gatling lasers
edit as testing them myself look at me is what conflicted with stormers turn off look at me and stormers began to work (heavy still no tworking testing other mod conflicts
EDIT 2 no clue what is stopping heavy from gaining plasmarail
edit 3 to get plasrail to work had turn off horizzon patch for fcom
an update on the issue i was having its the horizon patch te horizon patch messes with the character files and prevents plasrail from entering the level list for heavys ill add that to my edit so anyone else who has the issue may find it
Hello Siatru. I have an idea for a Heavy Courser. You could replace their power armor with armor from institutepowerarmor by m150 https://www.nexusmods.com/fallout4/mods/18315 Think about it. Sorry for my poor English.
Honestly wanted to do this but setting up power armor presets seems a bit more complicated than just giving them an outfit preset. It involves a "furniture" or something, I'm not really sure. That and I think X-01 PA suits Heavy Coursers more. Maybe if there were "Heavy" Synths.
doesn't really suit them the x-01 was a prototype of the apa1 the prototypes had no connection to the cis and were not mass produced till after the war by the enclave in the west coast
the ones in the screenshots I posted are from "Institute Heavy Weapons" but the "Heavy Courser weapons" file I uploaded uses the ones from "Institute Gatling Laser standalone" Because the former edits the vanilla Gatling laser.
How many optional files can I download ? If I download more than 1 do they all work in game ? Do I get to pick which one spawns if so ? Or does the last installed just replaces them all ?
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trying to fix it but i have no idea how because i don't know the proper load order for every mod used in this patch.
edit as testing them myself
look at me is what conflicted with stormers turn off look at me and stormers began to work (heavy still no tworking testing other mod conflicts
EDIT 2
no clue what is stopping heavy from gaining plasmarail
edit 3
to get plasrail to work had turn off horizzon patch for fcom
Also, Heavy only has a 25% chance of spawning with plasrail. So it might that you're just having bad luck.
Think about it. Sorry for my poor English.
but yea seems hard to edit them
but the "Heavy Courser weapons" file I uploaded uses the ones from "Institute Gatling Laser standalone"
Because the former edits the vanilla Gatling laser.
All I did was add that spell/skill into FCOM Coursers
I probably can't fix it, sorry.
and the names probably doesn't affect anything.
Though some of them require the other.
Do tell me if something bugs out.
Oh and sorry for the extremely late reply.