What kinda of psychological crap you pulling! I ran across this mod and set it aside as neat, but not a must have. Then I played my game, finally free Nick, and because I knew his jaw was immobile it started bugging me even though i've played through before without a bother. I had to install this to remedy the annoyance. KEEP YOUR VOODOO OUT OF MY HEAD!
If you are like me and are using Truly Unique Nick with this mod, TUN overrides this mod's Head Part edit causing the jaw to be static again. This is easily fixable with FO4Edit. Here is a quick tutorial (Note: I am using Truly Unique Nick + Valentine Reborn version, I dunno if the .esp differ in between version):
Spoiler:
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1. Open FO4Edit with Truly Unique Nick - VR.esp selected. 2. Expand the .esp and look for the Head Part tab. 3. Look for the FormID: 05000805 or EditorID: ValentineParts and select it. 4. On the right hand list look for a section called "Parts", right click it and press "Add" 5. Change NAM0 - Part Type to Tri 6. Change NAM1 - FileName to Actors\Synths\ValentineMech.tri 7. Here is what mine looked like: example 8. Save changes and close FO4Edit. 9. It is safe to hide or deselect this mod's .esp because we basically forwarded the changes to Truly Unique Nick's .esp.
Thank you radbeetle for this simple QOL change that has been bugging me since the game released!
I remember downloading this mod at day 1, but never installed it and now I cant find it in my HD. Since then, I have played enough to advance in the MC and now I cant unsee NickĀ“s jaw not moving when he talks...What kind of magic is this?.
Sorry can i ask this mod only work with vanilla nick only? Because i have valentine reborn mod + truly unique nick and somehow this mod not work with them so anyone have same issue can tell me how fix it pls?
This was designed to be as universally compatible as possible. While I don't use either of those mods and cannot provide specific information, anything that is just a texture replacer should work fine. My mod does not actually edit anything about Nick, only the specific head part, so if it is not working with a mod, then that mod has to have removed, replaced, or altered that head part.
32 comments
I ran across this mod and set it aside as neat, but not a must have. Then I played my game, finally free Nick, and because I knew his jaw was immobile it started bugging me even though i've played through before without a bother.
I had to install this to remedy the annoyance.
KEEP YOUR VOODOO OUT OF MY HEAD!
Here is a quick tutorial (Note: I am using Truly Unique Nick + Valentine Reborn version, I dunno if the .esp differ in between version):
1. Open FO4Edit with Truly Unique Nick - VR.esp selected.
2. Expand the .esp and look for the Head Part tab.
3. Look for the FormID: 05000805 or EditorID: ValentineParts and select it.
4. On the right hand list look for a section called "Parts", right click it and press "Add"
5. Change NAM0 - Part Type to Tri
6. Change NAM1 - FileName to Actors\Synths\ValentineMech.tri
7. Here is what mine looked like: example
8. Save changes and close FO4Edit.
9. It is safe to hide or deselect this mod's .esp because we basically forwarded the changes to Truly Unique Nick's .esp.
Thank you radbeetle for this simple QOL change that has been bugging me since the game released!
Since then, I have played enough to advance in the MC and now I cant unsee NickĀ“s jaw not moving when he talks...What kind of magic is this?.
Much appreciated!.
We need bethesda to pay attention to things like that more often!
Eric
And because he's the go-to choice when it comes to sarcastic MC's - it's a must-have for me too!
Thank you!