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Al9984

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al9984

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  1. NeuroticPixels
    NeuroticPixels
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    Haven't had any issues with this addon so far. Not even the vault 111 elevator being invisible. Although, the bobbleheads did respawn on the table a few days after I had already looted them from the table. That was odd.
    Also, this pops up in FO4Edit:
    [00:26] Background Loader: <Warning: File [FE 05C] BobbleAndMagsOutsideV111.esp with Group GRUP Cell Children of GeneralAtomicsFactory01 "General Atomics Factory" [CELL:0004280D] is missing an overriden record for GeneralAtomicsFactory01 "General Atomics Factory" [CELL:0004280D]
    [00:26] Background Loader: <Warning: File [FE 05C] BobbleAndMagsOutsideV111.esp with Group GRUP Cell Children of DLC04GrandchesterMansion01 "Grandchester Mystery Mansion" [CELL:060139D2] is missing an overriden record for DLC04GrandchesterMansion01 "Grandchester Mystery Mansion" [CELL:060139D2]
    [00:26] Background Loader: <Warning: File [FE 05C] BobbleAndMagsOutsideV111.esp with Group GRUP Cell Children of DLC04KiddieKingdomFunHouse01 "Fun House" [CELL:0601951D] is missing an overriden record for DLC04KiddieKingdomFunHouse01 "Fun House" [CELL:0601951D]
  2. rmomc80
    rmomc80
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    Its not the mod that its making the evelator and door invisible. Its the Scrap Everything. 
  3. ioannis66
    ioannis66
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    I noticed after i returned to Vault 111 for some reason bobs and mags were spawned again, is this normal or after i took them in the first place should i uninstall the mod ? Just asking ? Thank you for any comment and reply. Much appreciated. Anyway thank you for the mod, very handy :)
  4. BenRierimanu
    BenRierimanu
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    Suggestions for improving the mod.

    Run xedit autoclean or the zedit equivalent, or if zedit has the equivalent script, Undelete and Disable References. Also outright delete the 12D9B9 ref record in your plugin as it's Identical to Master. If you do UDR and ITM as mentioned here, that's the equivalent to xedit autoclean. Also, you might be able to get away with location moving bobbleheads instead of having to explicitly create new records for them with some location fudgery.

    As for precombines, load before mods that change precombines in load order. (Example: Previs Repair Pack and various compat patches.)
  5. StefanCP
    StefanCP
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    Does this break precombs? Thank you

    PS: Also, is there any downside if I keep the vanilla duplicates at their location? 


    Solved, I kept only the items near the vault entrance, and removed all other modifications. 
  6. druzia81
    druzia81
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    I don't know why some bobbleheads are quest items. How can I move them from my bags to stash? Anyway,  It's so simple and neat mod. Thanks!
    1. al9984
      al9984
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      That's how there are in vanilla - if you build a Bobblehead stand you should be able to transfer them to that and display them.
    2. druzia81
      druzia81
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      Thank you!:)
  7. echodyne
    echodyne
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    Has some issues with Sanctuary, didn't play nice with Scrappable Sanctuary and made a few items return after installing this mod, making them unable to be scrapped. Namely two whole house, several hedges, some plants. great mod though.
    1. al9984
      al9984
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      Have you tried changing the load order... make sure scrappable sanctuary is below this mod. alternatively try the location 2 version under option files 
  8. VSLuque
    VSLuque
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    cant get double meat from animals
    1. al9984
      al9984
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      Could you expand on your issue please.

      Which animals are you trying to get extra meat from?  the FO wiki states -
      "Mole rats and mutant hounds are unaffected by issue #9, and will still only drop a single piece of meat. Additionally, only a single piece of softshell mirelurk meat can be acquired at a time when dropped from mirelurks."
       what other mods are you using? could any of them be altering the meat amounts?
  9. ArmoredTroll
    ArmoredTroll
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    Might I trouble you for an "ESL" version of 1.2, pretty please?
    1. al9984
      al9984
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      As you asked so nicely... it's in the optional section now
    2. BlazeStryker
      BlazeStryker
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      Thank you for the update and again for ESL. (Is anyone else as amazed as I am at the sheer fragility of the DLC locations? My God...)
    3. ArmoredTroll
      ArmoredTroll
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      Thank you. ^_^
  10. Magickingdom
    Magickingdom
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    Has this been cleaned with fo4edit? Last time I tried that, it had a lot of issues.
    1. al9984
      al9984
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      I use zEdit
    2. Magickingdom
      Magickingdom
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      I have that as well, but fo4edit is just much faster and easier to use. I have an older version.