Fallout 4
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PaulDenton

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Cornered HUD - simple fix
by PaulDenton

Version :1.1
Date :14.11.2015
Category :User interface

Description
-----------
Moves the Hud elements more toward the corners and edges of the screen.
If you play this game not in front of a TV monitor, then this is the right modification for you.


Manual Installation
-------------------
- go to your "My Documents/My Games/Fallout4" Directory, and make a [b]backup[/b] of the "Fallout4.ini" there
- now open the "Fallout4.ini" (recommend [url=https://notepad-plus-plus.org/]notepad++[/url]) and find the section "Interface":

replace the fSafeZoneX + fSafeZoneY with the new values (for 4:3 ratio)
replace the fSafeZoneXWide + fSafeZoneYWide with the new values (for 16:9 ratio)
replace the fSafeZoneXWide16x10 + fSafeZoneYWide16x10 with the new values(for 16:10 ratio confirmed by Uzibeatle & fattythehutt, thanks guys :-) )
(see below)

Fallout4.ini:
[Interface]
fSafeZoneX=5.0
fSafeZoneY=2.0
fSafeZoneXWide=5.0
fSafeZoneYWide=2.0 <-- Attention: This line could be an "e" missing (fSafeZoneYWid=), please replace the whole line, of course NOT with this Note ;-)
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

Note:
The green line marked "fSafeZoneYWide=2.0" could be an "e" missing (fSafeZoneYWid=2.0), the is a known bug of Bethesda.
You simply replace the whole line with "fSafeZoneYWide=2.0".
(fattythehutt: Thanks for finding the bug :-))


Manual Uninstallation
---------------------
If you have the original file restored from a backup, you should still remove the following bug:
Simply replace the whole line with "fSafeZoneYWid=36.0" with "fSafeZoneYWide=36.0".

If you no longer have the backup of the original file, then
now open the "Fallout4.ini" and find the section "Interface" and edit this like below:
[Interface]
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWide=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

Note:
The green line marked "fSafeZoneYWide=36.0" could be an "e" missing (fSafeZoneYWid=36.0), the is a known bug of Bethesda.
You simply replace the whole line with "fSafeZoneYWide=36.0".



History
---------
ChangeLog
---------
[ v1.1 ] Nov 14 2015
- Bugfix / especial Note for line "fSafeZoneYWid=2.0"

[ v1.0 ] Nov 13 2015
- Initial Release




Future Plans:
-------------
Battle mode dependent HUD Toggle:
HUD appears on weapon drawn and disappears on holstering
(suggested from ivanfabric)
But this is only possible with the CK and papyrus, which comes out in early 2016th.




Credits:
--------
In alphabetic order:

fattythehutt:
Thanks for finding the bug from Bethesda and
confirming the values of 16x10 monitors.

ivanfabric:
Thanks for the suggestion of the battle mode dependent HUD Toggle.
I take this on in my todo list.

Uzibeatle:
Thanks for confirming the values of 16x10 monitors.