Thank you. But what do you mean? g2m is only listed at the bottom of my description as "G2M Workshop by g2mXagent and keppekinosha", the link you mention. This is the mod I used. Every way I look at it, it's called G2M - Workshop, not g2m_Workshop_NEXUS. Where did you get this name?
Apologies for the late reply, I've been busy elsewhere and have not checked in here for a while.
This is a great build, but, per your request at the bottom of the description (you asked to be notified of link problems) the following link is not available: Better Stores (with the farharbour esp) by blazeda59.
Thank you anaedra. And thanks for the heads up, the comment seems to imply it's temporary "hidden while permissions are investigated". But I will keep this in mind.
This mod looks interesting so I downloaded it. I have successfully downloaded blueprints before and have used them in my game. But for some reason this bp doesn't work. It doesn't show up in the blueprints list. I'm trying to figure out why. Could it be because I currently have a blueprint in slot #10?
That is very curious. I've not seen this happen myself. Maybe check the comments/bugs for Transfer settlements to see if this has happened to other's in general and there is a fix.
Upon install, I believe that it should overwrite anything that is stored in slot 10. However, thinking about it now, check the folder "common>fallout 4>data>F4se>plugins>transfersettlements>blueprints>10 Maybe it has installed the file together with your existing file, and having 2 files in the same folder is confusing the mod. Removing the other file may make this one show up.
8 comments
But what do you mean?
g2m is only listed at the bottom of my description as "G2M Workshop by g2mXagent and keppekinosha", the link you mention.
This is the mod I used.
Every way I look at it, it's called G2M - Workshop, not g2m_Workshop_NEXUS.
Where did you get this name?
Apologies for the late reply, I've been busy elsewhere and have not checked in here for a while.
Better Stores (with the farharbour esp) by blazeda59.
And thanks for the heads up, the comment seems to imply it's temporary "hidden while permissions are investigated".
But I will keep this in mind.
Maybe check the comments/bugs for Transfer settlements to see if this has happened to other's in general and there is a fix.
Upon install, I believe that it should overwrite anything that is stored in slot 10.
However, thinking about it now, check the folder "common>fallout 4>data>F4se>plugins>transfersettlements>blueprints>10
Maybe it has installed the file together with your existing file, and having 2 files in the same folder is confusing the mod.
Removing the other file may make this one show up.