Fallout 4
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gobbo

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  1. gobbo1008
    gobbo1008
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    Sticky
    Insulated Power Conduits has been updated to v1.1!

    The new version will disable power distribution from all sources, only leaving a version of power pylons as well as conduits to power lights.
    It also comes in three flavours, selectable during NMM activation, allowing you to customise resource cost to your needs and desires.

    Enjoy!
  2. SphereOfRa
    SphereOfRa
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    Does this work with Wasteland Workshop? and mods like Homemaker or Settlement Keywords?
    1. masternetra
      masternetra
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      This hasn't been updated sense December, so obviously it's not made for WW or any expansion. Though that said only real problem you'll have is with settlement keywords. However, your better off finding another mod.
  3. gamefever
    gamefever
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    Oh dang,

    This has annoyed the heck out of me.
    I built this rather large Dockside Bar and when I went to re-think my power solution it turned out that just about everything I could connect a wire to radiated a Power Bubble that would light up everything.

    You have no idea how mad I was at that momentand since I was making mods for Skyrim I just didn't feel like I had the time to figure out the format of modding it into Fallout 4 >-< !

    But here it is insulated Pylons!
    So I'm taking I can finally have light switches that actually work for my various rooms now?
    Oh dang I gotta put a whole bunch more Pylons and Conduits in but if this will allow fine control of what gets powered I'll so it!
    Cause I'm so tired of placing pointless light switches when the wire to get there is on a conduit/pylon that defeats the point of a light switch!
    Cant believe they messed that up in the base game >_< !!!

    ___________________________

    Does exactly what I was hoping for!
    Better control over what gets lit up and I can finally get wires around to Light Switches which makes a whole lot more since due to hey you would think those light switches were meant to turn lights off/on.
  4. athena1978
    athena1978
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    If I may put a suggestion or possibly a request,...

    Is it possible to have TIME CODED conduits or pylons? i.e. during dark hours 18 to 24 the electricity will power up the lights. During daylight they will cut off electricity to the light.
    And yes I love your current conduits because I can turn them off during daylight. I don't know much about interior lighting but I do know they really cut my FPS and left a serious lagging.
  5. Paganpryde07
    Paganpryde07
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    I Love it. Didn't even know I needed it til I started using it..

    Only have one minor issue with it.. The new ceiling conduit places fine but I am unable to connect power to it of remove it...
  6. Toosdey
    Toosdey
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    Neat mod. Don't think I have any need for it atm, but definitely tracking so if I need it later.
  7. kablooiee
    kablooiee
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    Amazing mod, one of my must-haves. Thank you!
  8. wavion2
    wavion2
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    Oh my god. ThankyouthankyouthankyouthankyouthankyouthankyouthankyouTHANKYOU!
  9. Nikonthenet
    Nikonthenet
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    Excellent...this issue has really been bugging me!

    Can't wait to try this out, thanks

    EDIT:

    I've discovered that placing a laser turret connected to the power also 'shares' power with surrounding objects(previously I'd assumed it was only conduits. Which leads me to the following suggestion...

    Why not 'replace' all electrical objects with insulated versions, leaving only the 3 conduits with both insulated and vanilla options.

    Unless I missed something in my settlement, that would be the only way of having reliable control over the circuits.

    Just a thought! Very glad someone is looking into this and I hope you continue
    1. gobbo1008
      gobbo1008
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      I'll have to dig into the data, see what distributes power and what doesn't. Would never have suspected turrets, but I will definitely check them out. Thanks!
    2. gobbo1008
      gobbo1008
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      I've had a look, and turrets don't have the power distribution parameter set. Are you certain it was the turret? It could have been a sneaky conduit or a switch hiding somewhere...
    3. Nikonthenet
      Nikonthenet
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      I'll have another look! I could be mistaken, sounds like I am from your findings

      Again, thanks for doing this!

      Suggestion...
      Is it possible to make an 'interval switch' on a 12 hour cycle? So lights can come on at night and go off during the day.
      OR, perhaps you are able to make more items connected to the Terminal? -switch on/off ALL lights, etc.
    4. zodiacdm
      zodiacdm
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      Yes, moving/placing turrets have set off my trap system as well.
  10. zodiacdm
    zodiacdm
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    Dude, thanks. I have a complicated trap system setup around my main storage and power armor area triggered by several laser tripwires.

    This causes bugs, though. Moving around conduits sometimes sets off the entire system, which is a pain to reset. Not only do I have to repair the traps, but I also have to remove all the wires or else it will keep setting off the traps.

    This should solve that problem. Thanks.
  11. Zephyr43
    Zephyr43
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    Thank you so much for this. I spent three hours trying to control a computer based light system with the original conduits. I found a way around it but it was really messy and crap looking. This mod should be part of the vanilla game tbh.