Insulated Power Conduits has been updated to v1.1!
The new version will disable power distribution from all sources, only leaving a version of power pylons as well as conduits to power lights. It also comes in three flavours, selectable during NMM activation, allowing you to customise resource cost to your needs and desires.
This hasn't been updated sense December, so obviously it's not made for WW or any expansion. Though that said only real problem you'll have is with settlement keywords. However, your better off finding another mod.
This has annoyed the heck out of me. I built this rather large Dockside Bar and when I went to re-think my power solution it turned out that just about everything I could connect a wire to radiated a Power Bubble that would light up everything.
You have no idea how mad I was at that momentand since I was making mods for Skyrim I just didn't feel like I had the time to figure out the format of modding it into Fallout 4 >-< !
But here it is insulated Pylons! So I'm taking I can finally have light switches that actually work for my various rooms now? Oh dang I gotta put a whole bunch more Pylons and Conduits in but if this will allow fine control of what gets powered I'll so it! Cause I'm so tired of placing pointless light switches when the wire to get there is on a conduit/pylon that defeats the point of a light switch! Cant believe they messed that up in the base game >_< !!!
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Does exactly what I was hoping for! Better control over what gets lit up and I can finally get wires around to Light Switches which makes a whole lot more since due to hey you would think those light switches were meant to turn lights off/on.
If I may put a suggestion or possibly a request,...
Is it possible to have TIME CODED conduits or pylons? i.e. during dark hours 18 to 24 the electricity will power up the lights. During daylight they will cut off electricity to the light. And yes I love your current conduits because I can turn them off during daylight. I don't know much about interior lighting but I do know they really cut my FPS and left a serious lagging.
Excellent...this issue has really been bugging me!
Can't wait to try this out, thanks
EDIT:
I've discovered that placing a laser turret connected to the power also 'shares' power with surrounding objects(previously I'd assumed it was only conduits. Which leads me to the following suggestion...
Why not 'replace' all electrical objects with insulated versions, leaving only the 3 conduits with both insulated and vanilla options.
Unless I missed something in my settlement, that would be the only way of having reliable control over the circuits.
Just a thought! Very glad someone is looking into this and I hope you continue
I'll have to dig into the data, see what distributes power and what doesn't. Would never have suspected turrets, but I will definitely check them out. Thanks!
I've had a look, and turrets don't have the power distribution parameter set. Are you certain it was the turret? It could have been a sneaky conduit or a switch hiding somewhere...
I'll have another look! I could be mistaken, sounds like I am from your findings
Again, thanks for doing this!
Suggestion... Is it possible to make an 'interval switch' on a 12 hour cycle? So lights can come on at night and go off during the day. OR, perhaps you are able to make more items connected to the Terminal? -switch on/off ALL lights, etc.
Dude, thanks. I have a complicated trap system setup around my main storage and power armor area triggered by several laser tripwires.
This causes bugs, though. Moving around conduits sometimes sets off the entire system, which is a pain to reset. Not only do I have to repair the traps, but I also have to remove all the wires or else it will keep setting off the traps.
Thank you so much for this. I spent three hours trying to control a computer based light system with the original conduits. I found a way around it but it was really messy and crap looking. This mod should be part of the vanilla game tbh.
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The new version will disable power distribution from all sources, only leaving a version of power pylons as well as conduits to power lights.
It also comes in three flavours, selectable during NMM activation, allowing you to customise resource cost to your needs and desires.
Enjoy!
This has annoyed the heck out of me.
I built this rather large Dockside Bar and when I went to re-think my power solution it turned out that just about everything I could connect a wire to radiated a Power Bubble that would light up everything.
You have no idea how mad I was at that momentand since I was making mods for Skyrim I just didn't feel like I had the time to figure out the format of modding it into Fallout 4 >-< !
But here it is insulated Pylons!
So I'm taking I can finally have light switches that actually work for my various rooms now?
Oh dang I gotta put a whole bunch more Pylons and Conduits in but if this will allow fine control of what gets powered I'll so it!
Cause I'm so tired of placing pointless light switches when the wire to get there is on a conduit/pylon that defeats the point of a light switch!
Cant believe they messed that up in the base game >_< !!!
___________________________
Does exactly what I was hoping for!
Better control over what gets lit up and I can finally get wires around to Light Switches which makes a whole lot more since due to hey you would think those light switches were meant to turn lights off/on.
Is it possible to have TIME CODED conduits or pylons? i.e. during dark hours 18 to 24 the electricity will power up the lights. During daylight they will cut off electricity to the light.
And yes I love your current conduits because I can turn them off during daylight. I don't know much about interior lighting but I do know they really cut my FPS and left a serious lagging.
Only have one minor issue with it.. The new ceiling conduit places fine but I am unable to connect power to it of remove it...
Can't wait to try this out, thanks
EDIT:
I've discovered that placing a laser turret connected to the power also 'shares' power with surrounding objects(previously I'd assumed it was only conduits. Which leads me to the following suggestion...
Why not 'replace' all electrical objects with insulated versions, leaving only the 3 conduits with both insulated and vanilla options.
Unless I missed something in my settlement, that would be the only way of having reliable control over the circuits.
Just a thought! Very glad someone is looking into this and I hope you continue
Again, thanks for doing this!
Suggestion...
Is it possible to make an 'interval switch' on a 12 hour cycle? So lights can come on at night and go off during the day.
OR, perhaps you are able to make more items connected to the Terminal? -switch on/off ALL lights, etc.
This causes bugs, though. Moving around conduits sometimes sets off the entire system, which is a pain to reset. Not only do I have to repair the traps, but I also have to remove all the wires or else it will keep setting off the traps.
This should solve that problem. Thanks.