Fallout 4

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theSn0wdude

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thesn0wdude

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32 comments

  1. Alofnine66
    Alofnine66
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    This mod is broken. I wouldn't use it. Not sure what the modder has done but the cell is broken, and doesn't render correctly. Thanks anyway:(
    1. redwards2016
      redwards2016
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      The mod works fine. If you have an issue I suggest you back it up with more information and check your load order or mod conflicts.
    2. Vizzerdrix
      Vizzerdrix
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      I'm getting the same issue. I will tinker with my load order and other mods to see who the real culprit is.

      That said, It is lovely to finally be have those darn crates out of there! I feel like I can finally build the settlement I've always wanted. Thanks modder!
    3. K1LGORE
      K1LGORE
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      Happened to me once I loaded a save. 
    4. echo5533
      echo5533
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      It works correctly. You guys likely have PRP installed. PRP causes so many issues with other mods. I gave up PRP. The author of PRP suggests putting it at the very bottom of the load order, but I think it should be placed near the top. Well, probably best not having it if you're going to be modding the heck out of your game.
  2. Model2077
    Model2077
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    First of all, phanx for the mod, it is realy cool for guys like me who like build, and conquer, and see this kind of mod that create new workshop in the game. I have just a bug report, or maybe just a know issue, that it is just that when i activate the workshop without problem, i dont see the colony econ like vanilla colonies. I mean that there's not, modification of the vanilla location in map, like vanilla colonies, when you activate them...
  3. xXCSPMXx
    xXCSPMXx
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     Great mod! Just a question, Does this settlement also gets attacked? if yes, where are the spawn points?
  4. Ragoda
    Ragoda
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    • 191 kudos
    Well now, how have I missed this settlement MOD? I'll download and try it right away!  Thanks!  :)
  5. vdantev
    vdantev
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    Yeah, I can hardly get a single element to scrap, even with the "spring cleaning" and "scrap everything" mods, and there's just garbage everywhere. not sure if I'm doing something wrong or what. any suggestions, please?
  6. GasmaskFC
    GasmaskFC
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    Can you make in ESL? Thanks
  7. free8082002
    free8082002
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    • 6 kudos
    Thanks!
    I have a lot of mods that edit cells, this one work as intended even in my crowded load order.
    Of course goes at the end like all the settlement mods.
  8. Basil44
    Basil44
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    after removing the trailers remain decals "Wicked Shipping"
    can't they be combined with trailers for joint removal?

    if possible, turn off the spawn ghoul and empty cans.
    1. maurem44
      maurem44
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      I just discovered a quick solution that worked for me by using the console.
      1. Face the truck sticker,
      2. open your consul and select the wicked sticker,
      3. type and enter setpos z 10
      This will position the sticker under the map. Only the trailer (without decal) remains where you can regular scrap it in build mode using a scrap everything mod. Hope it works for you!
    2. redwards2016
      redwards2016
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      An easier way is open console then click on the item and type disable then enter and you can use "Scrap Anything" to remove the ambush ghouls :)
  9. thelolingloler
    thelolingloler
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    is there a quest or something to get the settlement? I have uninstalled and reinstalled and tried everything I can think of and can't get the workbench to spawn
    1. thesn0wdude
      thesn0wdude
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      Unfortunately no, there is no quest for the workbench. I'm sorry that it isn't working for you, a few people have had an issue with the workbench not showing up, it may be an incompatibility with a mod, still trying to figure out which.
    2. BeechMasters
      BeechMasters
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      I was told by Jenncave that they all need a "quest". marker added in CK. Even if it is only "walk up to the workbench" which the player doesn't even see.
      Anyhow, watch her videos. I hope they help

      https://www.nexusmods.com/users/38759720?tab=user+videos
  10. dferstat
    dferstat
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    Please don't include the version number with the filename. When you change the filename, Vortex can't tell that they're two different versions of the same file, and therefore gives you two entries in its list of files, instead of one entry and the option to choose a version.
    1. thesn0wdude
      thesn0wdude
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      Noted, thanks for letting me know. I have corrected that now. Hope you enjoy the mod.