Fallout 4

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171 comments

  1. fnv69
    fnv69
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    Hello ! Thank you for your mod ! Very beautiful, I love that.
    BUT it totally break the immersion. Most of trees (70%) are UNDER the ground, just top of trees are visible and it hide the view or everything.... too bad.

    Then, for thoses how think nuclear fallout will destroy all seeds and trees cant grow, it's a wrong idea. After nuclear fallout (200 years) there may be very lot of trees ! Radiation help trees and vegetables to grow.....maybe the leaf color are differents, the seeds are differents, the trees are differents BUT they will grow. vegetables love radiations. Look chernobyl or fukushima.

    I love all members of nexusmod ! You add what it miss in the game, you do very good work (better than bethesda !)
    Fallout 3, FNV or Fallout 4 NEEDS your mods to be playable. without mods, games are unfinished.
    Thank you for your work. YOU create the real fallout place ;)
    1. NeuroticPixels
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      Most of trees (70%) are UNDER the ground, just top of trees are visible and it hide the view or everything

      That's a vanilla game issue. Not caused by this mod.
      Without any mods at all, if you use the console command TCL, you can go under the ground and find trees. Why Bethesda did this? Who knows.
    2. CourierBob
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      dont wanna be a beth meat rider but honestly it was a pretty smart choice, it makes it so trees never rly have the issue where it "floats" above something. making them extremly elongated is an extra failsafe so u dont get weird world generation in ur game on inclined surfaces and such
  2. zero145
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    ;)
  3. sigmaceti21
    sigmaceti21
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    best of this mod is that it has no esp or anything like that, just simple mesh change, you are master my friend, thank you for this
    1. Javadescavernes
      Javadescavernes
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      I don't understand what to do with the meshes folder :/ 
      Other mods use .esp files to put in /Data. But with this one how to do?
      Thank you in advance :)
    2. sigmaceti21
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      same as any mod, place "Meshes" in your game data folder and that is it
  4. Olivier8768
    Olivier8768
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    Je me rappelle il y a quelques années déjà, ce fut l'un de mes premiers mods apprécié. Toujours aussi efficace même avec la dernière version de Fallout. Bravo.
  5. Alheithinn
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    Wonderful mod. I have no problems with underground trees or any other issues. My game looks great. Thank you! Endorsed.
  6. Marcurios
    Marcurios
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    doesn't work with latest version of Fallout 4.
    This one does however: https://www.nexusmods.com/fallout4/mods/16290?tab=description
  7. zlostnypopolnik
    zlostnypopolnik
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    OK, so if you need some example, look no further than Chernobyl - end of discussion
  8. Carnice
    Carnice
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    I am conflicted now. Yes, I believe that the *dead* plants and trees would remain dead -- and would have rotted away by now --, but that new plants and trees would replace them. Yes, I also believe that it is reasonable to assume that the dead leaves on the ground everywhere have just recently fallen, and aren't 210+ years old. So the trees in-game aren't all dead. Life returns, and after 200 years, the world isn't as dead as it was directly after the bombs fell.

    But the game starts in what we call Autumn. With winter ahead of us, we can expect to see a lot of leafless trees. And we can expect to see some trees still bearing leaves in all kinds of yellow, red and brown colors. They may not be the same trees and leaves that we are used to, because a: this is a world in a parallel universe/timeline with a different history, and b: there *has* been a nuclear war, and radiation is still abound.

    But what does that matter? Everyone should be able to play the game the way *they* want. But those aren't the things that I'm conflicted about.

    This mod makes the commonwealth of Massachusetts (NOT New England, as someone suggested) look beautiful again, and I love that. But it also presents me with a problem. And that is the fact that in settlement areas like -- for example -- Sanctuary Hills, trees suddenly grow in places where otherwise I could've built stuff. And unlike the trees that were already there, these new trees can NOT be scrapped for resources, so they will REMAIN in the way of any build efforts. And another thing is, that these trees also influence combat situations. Not that this should necessarily be a bad thing, though. Whether it's good or bad, may depend on each player's individual expectations and play style.

    But the real problem is that, although I loved what my commonwealth looked like, I felt the need to remove this mod again. Because alas, these trees, although beautiful, do not fit in my style right now. And now I will have to miss all the colors... :(
  9. midnightfury67
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    what does this do? : sResourceDataDirsFinal=STRINGS\, textures\, meshes\, scripts\, sound\, music\, misc\, shadersfx\, interface\, programs\, materials\

    I've played this mod with and without that line in my .ini file, and I see no difference.
    1. Neydzz
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      I'm not 100% sure but I believe it is no longer required. As I understand it, it was changed at some point so none of those are required anymore, and there should now be nothing after sResourceDataDirsFinal=.
  10. ToolPackinMama
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    Seriously, I just started playing FO4 yesterday, and the first mod I needed is this one. It's been 200 years! The trees would have recovered completely after 20, tops. Any trees that died and stayed dead that long would have "returned to nature" by then! It's immersion breaking for the trees to all still be dead! It's New England, for cryin' out loud, not Nevada! Thank you for this mod!
    1. Meowakiin
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      No not really, the seeds would've been destroyed so no new tree could grow and the tree would still recover but it would never look the same after all that radiation.
    2. garebear54
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      Actually the seeds wouldn't be destroyed, take a look at Chernobyl which is considered the worst nuclear disaster in human history. The initial nuclear explosion destroyed the trees and wildlife within the vicinity. But now biologists are seeing that the radiation started causing the plants and forestry to grow out of control. Even animals such as deer, wolves and birds have come back and are hardly affected by the radiation and has become a big habitat for animals to thrive in.
    3. crazycupmuffin
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      That's correct. In fact Chernobyl's thriving wildlife of ELk, Deer, Wolves e.t.c. since humans have stopped being around. Has shown the world that apparently humans.......are much more dangerous than cancer.
    4. IlyBetty
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      While it's the worst nuclear disaster in history, it's not as bad as carpet bombing nuclear weapons.
    5. seancdaug
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      The same principle applies, though. The Commonwealth wasn't scoured entirely clean of life, since there are still grasses and at least a few sickly-looking trees. Chernobyl shows that radiation itself isn't a major impediment to plant growth, so the biggest difference is going to be the time it takes for plant life to spread and replace the plants destroyed by the bomb blasts themselves. Which may take longer than Chernobyl, but 210 years should have been much more than enough time.

      But the biggest problem I've had with Fallout 3 and Fallout 4's "dead wasteland" aesthetic is that it doesn't fit with the 1950s Atomic Age theme that the Fallout series embraces, especially since Bethesda's taken it over. Look at the kind of sci-fi/horror movies that dealt with radiation in the 1950. They weren't at all scientifically accurate, but even there the primary fear wasn't barrenness: it was explosive, cancerous growth. The giant ants of Them!, the Amazing Colossal Man, etc. Radiation was going to mutate everything to be huge, not kill everything off.

      The east coast Fallout games have seemingly confused the setting of much of the material that inspired it (and the first Fallout game, too) in the American southwest, a natural desert, as a side-effect of the bombs, as opposed to a natural feature of that part of the world. Forgot real world science: the depiction of the Commonwealth (and of the Capital Wasteland before it) isn't consistent with the franchise's own roots.
    6. Kedavix
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      Admittedly, I knew nothing of Chernobyl (history was the least subject of mine growing up). Having looked up the city online, I am without words. This paragraph alone provides devastating information:

      From 1986 to 2000, over 350,000 people were evacuated and resettled from the most severely contaminated areas of Belarus, Russia, and Ukraine.

      Thirty one deaths are directly attributed to the accident, all among the reactor staff and emergency workers.
      Estimates of the number of deaths potentially resulting from the accident vary enormously. A UNSCEAR report places the total confirmed deaths from radiation at 64 as of 2008. The World Health Organization (WHO) suggests it could reach 4,000 civilian deaths, a figure which does not include military clean-up worker casualties. A 2006 report predicted 30,000 to 60,000 cancer deaths as a result of Chernobyl fallout. A Greenpeace report puts this figure at 200,000 or more. The Russian publication, Chernobyl, concludes that 985,000 premature cancer deaths occurred worldwide between 1986 and 2004 as a result of radioactive contamination from Chernobyl.


      Thanks for sharing.

      A side note: I was born in the year 1986.
    7. TheCuriousChangeling
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      If anything, the Fallout trees/leaves should be mutated like it's other plantlife, kinda odd that in 200 years the wastelands has been able to regrow new plantlife, but not Trees and Grass.

      Also strange that said plantlife hasn't retaken towns,.. I'm just gonna say it, Fallout is in a constant state of a Post Apocalyptic world, if it had just happened a few years ago.
    8. yarrmateys
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      i dunno, look at the date when you leave the vault. late autumn, almost early winter, the time when trees lose their leaves and go to seasonal sleep. the leaves can still be found all over the place, there's no way they were just left there for 200 years and never simply decomposed like the various corpses across the 200 year period that left skeletons behind did.