Just curious about the process it takes to edit the vanilla set of long johns... Maybe you can help or someone knows this and could give me some help.
I want to edit the vanilla long johns like you have except not make them leather pants just my own idea on it. Nobody seems to give clear instructions on how to get the vanilla file into outfit studio to edit them? Does anyone know what ba2 file contains the long johns? Are they clothing? Armor? Where is the vanilla file at in the ba2 ?
Once I extract the vanilla item if I can find it then will outfit studio simply be able to open it?
Thanks for anyone who helps your time is appreciated
Rather than mess with the BA2 files, I downloaded this: https://www.nexusmods.com/fallout4/mods/42708 by 'Clanggedin'. All male outfits then show up in Bodyslide. Make a Vanilla Body preset by setting all the SHB sliders to 0%, and then you can build whichever one you want to modify/mashup and it will path correctly into outfit Studio and into the relevant Meshes folders to appear in game.
<p>Было бы вообще супер -- наличие .esp версии. а не принудительное переодевание НПС без возможности дальнейшего редактирования. Штанишки конечно клевые, но не в таком формате.</p>
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the original wouldn't look so bad if it wasn't covered in duct tape
I want to edit the vanilla long johns like you have except not make them leather pants just my own idea on it. Nobody seems to give clear instructions on how to get the vanilla file into outfit studio to edit them? Does anyone know what ba2 file contains the long johns? Are they clothing? Armor? Where is the vanilla file at in the ba2 ?
Once I extract the vanilla item if I can find it then will outfit studio simply be able to open it?
Thanks for anyone who helps your time is appreciated
All male outfits then show up in Bodyslide. Make a Vanilla Body preset by setting all the SHB sliders to 0%, and then you can build whichever one you want to modify/mashup and it will path correctly into outfit Studio and into the relevant Meshes folders to appear in game.