I have no idea how difficult it would be (I'd guess very), but would you consider adding these textures to LOD meshes? It's a bummer seeing the blue silo of Corvega in the distance knowing it will change to rusted once you approach it.
4k would be a great addition to your mod. I like to play in first person and I cannot answer for others but 4k is a huge reason why I install texture mods
Luuuuuuuuuve this mod!!!! Thank you for creating it.
Am currently using it along side Regrowth and some others for the maximum-ancient-urban-decayed look.
I noticed something strange that is probably nothing to do with your mod and more to do with Vortex. Some of your textures (namely the Nuka Cola and milk machines) were being overridden by another texture mod I have installed but this conflict wasn't reported by Vortex. Simple to fix - I just bumped your mod to the bottom of my load order.
Hardly a major issue in this case but it makes me wonder what else Vortex isn't telling me :-O
I'm hopeful that you'll continue your good work with other assets in the game.
To any newcomers that see this question of this mods assets being overridden, if you have a lose file and it contains the same type of asset used here (nuka machine for example) it will override this mods asset. You can pack loose files into ba2 using archive 2 from the creation kit. Youtube has great tutorials for things such as what I am explaining. Another thing, don't use Vortex be=cause it limits you as to how you can control your mod load order and installation.
Yesssss. Looking for textures exactly like this. Installed your previous mod and it works really, really well with Dustbowl+Badlands+Fungal Forest+Fungal Commonweath+Atmosphere+Wasteland Water Revival (toxic sludge) for a "Wow, this plant really, really went to hell, didn't it?" vibe. If I wasn't poor I'd donate so instead have my sincere gratitude and have a wonderful holiday!
11 comments
I have no idea how difficult it would be (I'd guess very), but would you consider adding these textures to LOD meshes? It's a bummer seeing the blue silo of Corvega in the distance knowing it will change to rusted once you approach it.
Am currently using it along side Regrowth and some others for the maximum-ancient-urban-decayed look.
I noticed something strange that is probably nothing to do with your mod and more to do with Vortex. Some of your textures (namely the Nuka Cola and milk machines) were being overridden by another texture mod I have installed but this conflict wasn't reported by Vortex. Simple to fix - I just bumped your mod to the bottom of my load order.
Hardly a major issue in this case but it makes me wonder what else Vortex isn't telling me :-O
I'm hopeful that you'll continue your good work with other assets in the game.