395 comments

  1. Ferret2017
    Ferret2017
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    I'm just curious if you'll be updating this mod anytime soon.  I've noticed that I can no longer use it with Scrap not quite everything, and it makes my textures in my settlements disappear as I move about.  I've noticed that others have the same issue with flickering and disappearing textures.  I really, really hope you plan on improving this mod as it has been a lifesaver, but unfortunately, for now, I have no choice but to uninstall it until it's upgraded or someone makes a similar and better mod.
  2. SirPotooVR
    SirPotooVR
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    I noticed the mod has compatibility issues with Previsibines Repair Pack - if I put this above the mod in the load order then it stops working, but if I put it below PRP, I get nasty texture flickering in east Boston (airport) and around the Castle
  3. CacaoLatte
    CacaoLatte
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    BUG: Shows blue sky inside ROBCO bldg instead of regular textures such as bldg roof/walls. Some stairs and walkways are invisible
  4. sansplayer1579
    sansplayer1579
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    hey man, love your mod very much, i have used it for a long time! but recently i have found a problem with it and wanted to bring it to your atention. for some reason recently the mod has made the walls of the catle to simply desapear. idk why. if you could try to look into it i would be pleased. thanks
    1. FakePlasticStation
      FakePlasticStation
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      Recently ran into this issue too. I had to disable it as it was overwhelming. I don think it will be fixed since it's been since 2022. But overall the mod is great. I just think for minutemen focused quests and if you want to use the castle find a different mod since it was very unbearable for me to even fight for the first few minutes in the castle. 
  5. FakePlasticStation
    FakePlasticStation
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    I love how simple this mod is, but it’s only ever given me issues. It could be because of mod incompatibility and overlap. But for awhile, trash reappeared and I learnt to live with it and cover it. But the mod also made the castle unplayable. It made things flicker in and out and become invisible in and around the castle. [I do not have any mods that edit the castle] So I had to uninstall it. Great idea for a mod. It just seems to have some incompatibility with other mods. Ofc it’s impossible to tell if every mod works with every mod. It just didn’t seem to work for my mod load order. It could also be due to next gen, but I enjoyed the mod while i had it in use. if you have an entire retexture mod this might add onto incompatibly. 
  6. snacktober
    snacktober
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    It only scraps *some* of the trash. It scraps all the fallen trees/branches, but only maybe 25% of leaf-piles, rocks/stones/pebbles, bushes etc, which means I still have to manually walk around and scrap the things it miss.

    Playing on Next-Gen, so probably not fully compatible.
  7. Dadditude
    Dadditude
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    I just discovered this mod, and I was wondering if you had any plans for making a Fallout London version.
  8. MainAzzaultBoi
    MainAzzaultBoi
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    Really love this mod!! Is it possible to get a patch that works with other settlement mods which add a workbench to turn towns into settlements. Specifically the mod called Concord Workshop at Fallout 4 Nexus - Mods and community (nexusmods.com) ? 
  9. Melchiom
    Melchiom
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    Not 100% sure yet but i think this mod have incomatibilities with Looks Menu and Rutah tattoo pack. Disable this two and the mod works. Reenable them when you wanna use them and the disable them again. Hope it helps somebody! 
  10. CheezyBallz
    CheezyBallz
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    If I use “Immersive Cleaning” can I use this as well? That mod rebuilds precombines and has a patch for PRP, but if I use both to try to get stuff as clean as possible could that break things?
    1. thejiffiness
      thejiffiness
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      You cant just add mods willy nilly in the Fallout 4 universe. Its very sensitive. Skyrim was more forgiving on the mod conflicts, so you will have to adapt to the new mindset that is required for Fallout 4. That is unless you can resolve those conflicts by creating patches. Hint :xEdit.