Whenever the game fades to black to restart the game goes to the main menu screen and i cant load any save files without restarting the game any idea what the problem is?
any one know if there is a way to get free cam to work after death along with this mod ? iv tried a file i found from another place witch im sure we are all aware of LL but its not working from what i can see in the comments it hasnt been updated since 2018
There seems to be a bad interaction with this and High fps physics fix and possibly even Load accelerator that causes CTD on death, at least if you also run OCPB body physics. What seems to happen is sometimes when you die the animation or parts of physics data are accelerated which ultimately breaks OCPB resulting in a crash.
It might also be that the prolonged deathcam duration somehow overlaps into the load sequence which is then accelerated by HFPF resulting in problematic body physics, presumably elements of OCBP that are not compatible with higher frame rates.
Only happens randomly, but typically it happens when the death sequence gets sped up, similar to what was mentioned by the user below.
Oh man, literally a year since you posted this. Well I appreciate the warning. I just thought about this and searched the mod and I do have these mods. Except Load Accelerator but sheesh. Man. Bummer. Really wanted this mod.
Might be still worth using. I guess it would depend on how often you find yourself rag-dolling around the place lol. For me it only occurs maybe 30% of the time.
don't know how common this is or if it's even of note but while testing this I got to low health and the game sped up and slowed down again when death occured. Just figured I'd let you all know this bug exists even if it is rare
64 comments
There seems to be a bad interaction with this and High fps physics fix and possibly even Load accelerator that causes CTD on death, at least if you also run OCPB body physics. What seems to happen is sometimes when you die the animation or parts of physics data are accelerated which ultimately breaks OCPB resulting in a crash.
It might also be that the prolonged deathcam duration somehow overlaps into the load sequence which is then accelerated by HFPF resulting in problematic body physics, presumably elements of OCBP that are not compatible with higher frame rates.
Only happens randomly, but typically it happens when the death sequence gets sped up, similar to what was mentioned by the user below.
Thanks for the warning.