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This page was last updated on 19 November 2023, 7:00AM
- Changelogs
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Version 2.2.0
- Changed container unlock logic.
- * Player's inventory has also become a target for searching Bobby Pins.
- Added DeliveredToPlayerWithoutLogs option.
- * The message displayed in the top left corner when items are delivered from LootMan to the player's inventory will be hidden.
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Version 2.1.0
- Added the "Always Looting Explosives" option.
- * Even when the "Legendary Only" option is enabled, it allows for the looting of explosives. It is placed under the "Legendary Only" option.
- Fixed an issue where a CTD occurs when moving to a cell without a set location while the debug log is enabled.
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Version 2.0.9
- Fixed a bug in the item moving utility that caused quest items to be moved.
- Fixed a bug in LootMan that prevented it from looting bobbleheads.
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Version 2.0.8
- Fixed a bug where equipment modules were not being moved by the item transfer utility.
- Fixed a bug where the game would crash when loading save data.
- Fixed a bug where the game would crash in a specific location when the "Play Container Animation" option was enabled.
- Fixed a bug where LootMan was looting items from NPCs in the bleedout state.
- Fixed a bug where the game would softlock when LootMan was enabled in DiMA's memory puzzle.
- Fixed a bug where items were being looting from containers placed by the player.
- Fixed a bug where the item scrapping utility was scrapping items that were not originally scrapable.
- Fixed a bug where the item scrapping utility was unable to scrap some scrapable items.
- Fixed a bug where the game would crash during the item scrapping utility execution.
- Fixed a bug where LootMan was stealing items or not looting items that were not considered theft in some locations.
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Version 2.0.7
- Fix bug where Bobby Pin Box is not looted.
- Fix bug the looting suddenly stops working.
- - I think this should fix the cases where looting suddenly stopped working even though no settings were changed.
- Convert the ESP to ESP-FE.
- - You don't have to worry, you can update as-is without having to do a clean install of LootMan.
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Version 2.0.6
- Fix a bug where LootMan would steal items at certain locations
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Version 2.0.5
- Fix item scrap utility
- * Fix a bug that caused the scrapping of weapons and armor for which no obtainable components existed.
- * Fix a bug that caused items to appear in mid-air when the scrap utility was targeted for processing to the player's inventory.
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Version 2.0.4
- Fix a bug with LootMan stealing items from some friendly faction containers
- Fix a bug where LootMan was stealing items from some vendor chests
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Version 2.0.3
- Fix a bug that caused looting to start even if WorkerInvokeInterval is 0 after loading a save
- Fix a bug that prevented some item movement and scrapping processes from working properly
- Fix to link only if the player is the owner of the workshop
- Fix a bug that caused system messages to appear even when LootMan was disabled
- Fix a bug that caused objects to gradually stop being looted after repeatedly loading saves
- Fix Japanese translation file
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Version 2.0.2
- Fix legendary items could not be looted
- Fix the logic of judging quest items
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Version 2.0.1
- Fix typo in MCM config
- Fix "Toggle Enable LootMan" hotkey not working
- Fix advanced filter in misc category was not added to MCM menu
- Fix perk magazine and bobblehead filters behaving in the inverse to the config values
- * If you have changed the relevant options, please check your settings after the update.
- Fix most unique or featured items being looted incorrectly
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Version 2.0.0
- Major rewrite throughout.
- * It is no longer compatible with version 1.x.x. Please uninstall version 1.x.x and do a clean save before installing version 2.0.0
- Installation of MCM is now required.
- * Utility holotape removal.
- * Utility chemical items removal.
- Delegate almost all item filtering to the F4SE plugin.
- * Improved overall performance.
- * Now more accurately identifies quest items and vendor chests.
- * Reduced CTD risk. (At least on my PC)
- Rebuild MCM config.
- Added hotkey for immediate looting.
- From the Workshop menu, you can now create a trunk that allows you to access LootMan's container.
- * Furniture > Containers > LootMan Trunk
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Version 1.3.9
- Fix a bug that prevented normal installation when using MO2. (Thanks to contributor Al12rs)
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Version 1.3.8
- Fix the item looting process when "Loot In Player Directory" is enabled.
- Fix the process of stopping looting when the player's parent cell is not loaded or when the menu screen is open.
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Version 1.3.7
- Fix a issue where the debug version did not output logs.
- Fix a bug that caused Lootman to steal items that existed in cells belonging to some friendly factions, such as Far Harbor.
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Version 1.3.6
- Change to not loot when the menu is open or when the player's parent cell is not loaded.
- Fix a bug that caused items to be lost when Lootman looted Shipments. (Shipment added by Mod that is not registered in the ShipmentItemList[1EC66A] will still be lost)
- Add an option to unlock locked containers by consuming bobby pin.
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Version 1.3.5
- Improved log output of F4SE plugin (DLL).
- Fixed Papyrus becoming unstable when the thread interval is short.
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Version 1.3.4
- Add Slog's Deirdre Vendor Chest to Exclude List.
- Fix a bug that caused the game to freeze when the option to loot only Legendary items was enabled.
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Version 1.3.3
- Added an option to store looted items directly to the player.
- Added an option to turn off the animation when looting a container.
- Added 'Tray' to the list of allowed unique items.
- Fixed a bug where thistles kept getting looted.
- Improved performance when launching multiple threads.
- Reduction of CTD risk.
- Looting in settlement used to be enabled by default, but it is now disabled.
- Pickup sounds used to be disabled by default, but now they are enabled.
- Changed the maximum value of LootingRange to 32000.
- The utility holotape is now added to the player's inventory when the in-game installation of Lootman is complete.
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Version 1.3.2
- Changed the maximum value of Looting Range to 20480.
- Improved the way objects are searched for, allowing for more accurate looting of objects.
- 'Silver Shroud Calling Card' has been added to Excluded Items.
- 'Noodle Cups' has been added as a loot target.
- Added a filter option to exclude objects from looting.
- Added option to hide system messages.
- Fixed an issue where players would loot items in a settlement if they were outside the settlement, even if the option to not loot in the settlement was enabled.
- Fixed an issue where scrapping items with a stack count of 65535 or more would cause an infinite loop.
- Fixed an issue where the number of items that could be acquired in the scrap process would overflow and reduce the number of items that could be acquired if the number of items in the stack exceeded 65535.
- The debug version can now be selected as an option during installation.
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Version 1.3.1
- Fixed a bug that caused CTD at the waterside.
- Fixed a bug that caused pickup sound effects to occur for corpses and containers that had not been looted of items.
- Added 'Cracked Deathclaw Egg' to the list of allowed unique items.
- Added 'Bottle Message - XXX' as an item to be excluded.
- End of support for game version 1.10.162
- Sorry I've been slacking on updates for so long.
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Version 1.3.0
- All script namespaces have been changed. This could leave garbage in the existing save data. This is very small garbage, but if you are concerned about it, please use a save data cleaner or something similar.
- Auto looting scripts now run in multi-threading
- Added the ability to auto disabled looting when entering a settlements.
- Added the ability to auto add a link to the workshop when entering a settlements.
- Open Inventory items now show the correct usage when used from Pipboy.
- Lootman can now be forced to install from a holotape (or MCM) if it doesn't install after starting the game.
- Added advanced filters for weapons. You can now sort out grenades and mines. (Fragmentation mine is a mine, but it's also a grenade, Bethesda has set it up that way.)
- Added advanced filters for chemistry/food. You can now sort out alcohol, chem, food, nuka-cola, stimpak, syringer ammo, and water.
- The option to get perk magazine only has been refurbished as a detailed filter for the book.
- Dropped weapons that exist in the corpse's inventory will no longer be retrieved due to a bug fix. Normally, the weapon collection script will support this, but if a weapon dropped by an explosion or other means goes far away, the weapon may continue to remain in the corpse's inventory.
- Fixed the behavior when scrapping junk. It is now closer to the behavior of vanilla.
- Generator's animation will now play when loot a fusion core.
- Holotape and MCM menus reconfigured.
- Looting container animation now plays when pickup sound is enabled.
- - You can now allow or exclude certain items from an external file (json). The items that can be set are as follows.
- * Activators to be looting
- * Unique Items to be looting
- * Featured Items to be looting
- * Forms to exclude from looting target
- * Keywords to exclude from looting target
- * Location-reference to exclude from looting target
- * Ignorable form of activation blocks
- * Vendor chest to exclude from looting target
- * Keywords for grenades to be looting
- * Keywords for mines to be looting
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Version 1.2.8
- I tried to distribute it in ba2 format but it failed, so I re-uploaded it in the traditional format.
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Version 1.2.7
- Fix to prevent looting from weapon rack, magazine rack, etc.
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Version 1.2.6
- Fixed a bug where workshops were being looted
- Fixed a bug where the Military ammo bag was not looted.
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Version 1.2.5
- Fixed Lootman stealing in some indoor cells.
- Fixed looting in Kellogg's memory.
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Version 1.2.4
- Fixed a bug related to pickup sound.
- The INI for config has been abolished.
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Version 1.2.3
- Fix not to move caps when junk is stored.
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Version 1.2.2
- Fixed an issue where certain items could not be looted.
- Added an option to loot only legendary equipment. (beta)
- Added an option to play sound effects when looting items
- Added an option to scrap weapons, armor, and junk. (beta)
- Added holotape to access options equivalent to the MCM menu.
- Changed the names of chemical items in consideration of the sort order.
- The MCM menu has been restructured.
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Version 1.2.1
- Added a chemical item to toggle auto looting on/off
- Fixed an issue where certain items could not be looted
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Version 1.2.0
- "You're SPECIAL" is no longer looting.
- Added items to the MCM option to transfer from the Lootman inventory to a nearby workshop.
- Lootman inventory can now display keys, and keys can be looting.
- It is now possible to link Lootman inventory with nearby workshops.
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Version 1.1.0
- The foolish mistake in the calculation of the distance was corrected.
- Changed initialization conditions.
- Lootman's Carry weight has been changed to 1 million, making it customizable.
- It can be customized to stop when the Lootman is overweight.
- Corrected the sound effect of inventory display items.
- Added a new category Book for auto looting (Only magazines by default).
- It was modified to be able to treat the ash pile.
- Activators (Caps Stash, etc.) can be processed.
- The plug-in was modified so that it can be easily created.
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Version 1.0.2
- Added chemical items to open Lootman inventory.
- Added DLL for game version 1.10.162.
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Version 1.0.1
- Corrects an issue in which MO2 does not extract Mod correctly.
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Version 1.0.0
- Release
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- Author's activity
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November 2023
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19 Nov 2023, 6:59AM | Action by: EideeHi
Changelog added
'Change log added for version 2.2.0'
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19 Nov 2023, 6:54AM | Action by: EideeHi
File added
'LootMan 2.2.0 [version 2.2.0]'
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10 Nov 2023, 1:41PM | Action by: EideeHi
Changelog added
'Change log added for version 2.1.0'
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10 Nov 2023, 1:40PM | Action by: EideeHi
Attribute change
'Mod version changed to 2.1.0.'
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10 Nov 2023, 1:39PM | Action by: EideeHi
File added
'LootMan 2.1.0 [version 2.1.0]'
May 2023
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01 May 2023, 1:28PM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.9'
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01 May 2023, 1:28PM | Action by: EideeHi
File added
'LootMan 2.0.9 [version 2.0.9]'
April 2023
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28 Apr 2023, 1:25PM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.8'
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28 Apr 2023, 1:24PM | Action by: EideeHi
File added
'LootMan 2.0.8 [version 2.0.8]'
March 2023
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02 Mar 2023, 2:33PM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.7'
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02 Mar 2023, 2:33PM | Action by: EideeHi
File added
'LootMan 2.0.7 [version 2.0.7]'
December 2022
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08 Dec 2022, 2:07PM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.6'
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08 Dec 2022, 2:01PM | Action by: EideeHi
File added
'LootMan 2.0.6 [version 2.0.6]'
November 2022
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24 Nov 2022, 1:10PM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.5'
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24 Nov 2022, 1:08PM | Action by: EideeHi
File added
'LootMan 2.0.5 [version 2.0.5]'
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23 Nov 2022, 2:29PM | Action by: EideeHi
Attribute change
'Description changed.'
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23 Nov 2022, 11:14AM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.4'
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23 Nov 2022, 11:09AM | Action by: EideeHi
File added
'LootMan 2.0.4 [version 2.0.4]'
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20 Nov 2022, 12:32PM | Action by: EideeHi
Changelog added
'Change log added for version 2.0.3'
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20 Nov 2022, 12:31PM | Action by: EideeHi
File added
'LootMan 2.0.3 [version 2.0.3]'
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