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fender010

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fender010

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About this mod

Ties every light source to a nearby light model in Vault 88, allowing them to be scrapped.

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This mod allows you to scrap all of the invisible light sources in Vault 88 by scrapping a nearby light-emitting model. This has been done for the entire cell, not just the main vault chamber.

The obvious light bulbs, lamps, candles, and construction lights are used in most places. However, in some areas other objects were used when these were not close by. Uranium rocks and glowing fungus were employed in the walled-off tunnels, and mist was utilized in the smaller person-sized tunnels. Backlit doorway signs in the vault entrance also have lights linked to them.

Everything has been referenced properly and extensively tested for functionality. Also, most light sources have been clustered onto as few models as possible, so you don't have to chase them all down. Note that mist gives off light all by itself, so if you want it as dark as possible scrap the mist too (though I didn't link lights to mist outside of the small tunnels).

You will need a scrapping mod like Scrap Everything and will have to use the console command (~) tcl to clip yourself into some of the lights to target them. Others will need an object, beam, or mist scrapped in front of the light model before you can target it. Finally, this will only work on objects that haven't already been scrapped, so you may have to start a fresh Vault 88/load an old save game.

Changelog
Version 1.0: Release
Version 1.1: Adjusted a couple of light references to better locations.