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Kelcken

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Kelcken

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18 comments

  1. TheCanadianCrook
    TheCanadianCrook
    • member
    • 1 kudos
    man, if one could utilize this to add flags to ur companions (vanilla or modded) to ur faction to use with FCOM i wonder if you could vertibird ur companions to u? dying for a mod like that. and one that lets u tell multiple companions to wait/follow at once
  2. srmacbobs
    srmacbobs
    • member
    • 0 kudos
    Does this work on 3.11? Everytime I try to call in my units it just does some noise and says "no troops were selected".
  3. GenuinelySad
    GenuinelySad
    • member
    • 5 kudos
    I followed the steps the best I could, but for some reason the vertibird keeps arriving empty (it shows the correct number of reinforcements when the squad is en route, but when it touches down, the verti is empty, nobody exits, and the counter drops back to 0).

    Also, I left the transportation method alone completely. I suspect I'm misunderstanding something in the quest section. Do I have to attach the troops to the vertibird quest/scene script somewhere?

    I think this is the instruction I don't fully understand: 
    "IVc. Quest Notifications
    -In the search box type "FCOM_CustomFactionReinforcements, then find the entry for each of the forces that you wrote down in IVb."


    Any advice is greatly appreciated!
     
    Solved.

    edit: is anyone else having an issue with the Creation Kit where trying to open the "scenes" tab causes the CK to crash?
  4. TechnoThugGG
    TechnoThugGG
    • member
    • 0 kudos
    How would one go about preventing the Enclave faction from being removed? I am looking to make a custom NCR faction but also want the Enclave to remain in the FCOM faction list. I see that you have both the template guide and the faction edit guide but I am a bit confused on which one to look at if I am interested in doing what I stated above. From my understanding of your description, it looks like the template guide is if you want to remove the enclave and replace them with your own custom faction, and then the editing guide would be if you want to change the properties of another faction? 
  5. LaxPasm
    LaxPasm
    • supporter
    • 0 kudos
    i have never experienced such an awful software to edit stuff. i appreciate yalls patience as modders but i couldnt handle it crashing over and over.
  6. Necrustic
    Necrustic
    • member
    • 2 kudos
    Hey, thanks for the awesome template! this makes it easier to create custom factions aside from FCOM's default factions. Are you going to update this to 3.11 soon?
  7. Relamxed
    Relamxed
    • member
    • 0 kudos
    I am kinda late but do you still plan to update this?
  8. Shella45
    Shella45
    • member
    • 27 kudos
    any guide for 3.11?
  9. RainbowMafia
    RainbowMafia
    • premium
    • 0 kudos
    Yooooooooo! 
  10. Shawnz392
    Shawnz392
    • premium
    • 1 kudos
    Not sure if this mod is still supported but I'll try anyway. How or can you adjust the costs of mercenaries like the gunners.