This is not really an issue with this patch but rather an issue with the 32bit CreationKit itself.
Trying to load a plugin which has a .ESL file within the master chain will cause an error. This is because the 32bit CreationKit version that Bethesda has released does not support .ESL extensions. There are 2 known work-arounds.
1. Make a copy of the .ESL and name it .ESP. Then change the header of the plugin that references the .ESL to use the .ESP file instead. Then after editing change the header back to use the .ESL file. 2. Use the command line arguments for CreationKit to generate the single lip file. CreationKit32.exe -GenerateSingleLip:Data\Sound\TheRaider\mydialogueaudio.wav "Hey, you! Gimme your caps."
This does work, unfortunately it's quite hard to navigate quest dialogue in CK32, the scene diagram is almost completely gray, only showing a little stripe where I barely could find the line I wanted to generate. Can't believe this was so hard, I just wanted to edit 1 line. Anyway…
No, because it's not necessary. I'm a bit confused about your request. The 64bit version already supports the v1.0 plugins. Both on the last Bethesda.net release as well as the current Steam release.
@VearCon64 If you read the README.TXT inside the downloaded archive it details how to apply the patch. Specifically the second section after Purpose that says How to use
This has worked for years and suddenly when I try to use it the program loads the generate lip file options is there i press it and no lip file is generated. It all works without error except no lips are generated at all. Is this a known issue? is there some workaround? thank you
for anyone else experiencing this issue I found the solution. One must export the audio in 16 bit instead of 32 bit. I was making the audio in a program called audacity and replacing sound files in the data folder. If one records the audio outside of the creation kit one must export as a 16 bit wav instead of any other number.
Please excuse my poor English. I don't own it at all and work through a translator program. Please help with the following: The patch was successfully installed, the 32-bit Creation Kit was launched, and it found and opened my quest. But the window for displaying the contents of the scene opens as a narrow strip of 5 millimeters. The screenshot is https://priscree.ru/img/13b0c141dda2ea.png What is the cause of the error and how can I fix it? Sincerely, Alex.
I followed the instructions and got a message for a successful patch. Then opened the CK 32 and everything looked fine. But when I go to the dialogue line in my scene the generate lip file button is still greyed out and I can't click on it after selecting create from .wav.
Edit: Solved it. After using this patch I used the Lip Generator mod and it worked. Took a really long time, but it worked.
I'm most likely missing something obvious but I followed all of the instructions and have the correct version but I still get the warning in CK32 "MASTERFILE: File Fallout4.esm is a higher version than this EXE can load." Am I doing something wrong or is there a further issue that needs to be resolved? If anyone happens to know any and all help would be very much appreciated!
UPDATE: I think its the hashes for 32bit. They don't seem to match whats in the readme. So if there's any information on how to get that changed I would appreciate it all the same!
Using FO4Edit, I have found that if you change the file version in the header from 1.0 back to .95 (that CK 64 bit used to write out), then you will not need to patch CK32. This alternate workaround makes the .ESL process less laborious.
34 comments
This is not really an issue with this patch but rather an issue with the 32bit CreationKit itself.
Trying to load a plugin which has a .ESL file within the master chain will cause an error. This is because the 32bit CreationKit version that Bethesda has released does not support .ESL extensions. There are 2 known work-arounds.
1. Make a copy of the .ESL and name it .ESP. Then change the header of the plugin that references the .ESL to use the .ESP file instead. Then after editing change the header back to use the .ESL file.
2. Use the command line arguments for CreationKit to generate the single lip file.
CreationKit32.exe -GenerateSingleLip:Data\Sound\TheRaider\mydialogueaudio.wav "Hey, you! Gimme your caps."
Mod does what it promises, so thanks.
Specifically the second section after Purpose that says How to use
It all works without error except no lips are generated at all. Is this a known issue? is there some workaround?
thank you
Edit: Solved it. After using this patch I used the Lip Generator mod and it worked. Took a really long time, but it worked.
UPDATE: I think its the hashes for 32bit. They don't seem to match whats in the readme. So if there's any information on how to get that changed I would appreciate it all the same!