Howdy, having an issue where the cabinet with stained-glass-looking doors next to the chemistry station wasn't constructed, only the doors were and they're floating in the air. Any idea why this could be?
Hi, You can simply place the cabinet yourself. It is a Creative Clutter item. There are other objects from that mod (candles, cuffs, the desk with computer (I think)), if they are absent too, you should reinstall the blueprint. Everything should be there then. If all Creative Clutter items are absent, maybe there is a version problem since I made the BP with 2.0a (present in 'Misc... files').
I'm having an issue where the blueprint won't show up in transfer settlements. I put the blueprint file in the blueprints folder in transfer settlements and nothings showing.
Edit: fixed the issue but I'm having another issue. I'm guessing there's supposed to be a shelf next to one of the entrances where an orange lamp is but I don't know what mod it's from. I have every required mod but when the blueprint finished it said some third party plugins were missing
The orange 'domy' table lamp closer to an entrance would be the one on the Workbench as shown in the screenshots. If the lamp is hanging in the air, it is because you haven't moved the Workbench (the coordinates and method to move it are on the description page).
I have installed that BP quite a few times and I'm sure it is OK. So, if there is a number of plugins that are not detected by Transfer Settlements while they are installed, you should uninstall and re-install those mods and/or Transfer Settlements. I remember a user had that kind of problem (with an other blueprint) that was fixed after uninstalling and re-installing Transfer Settlements.
Also, maybe the name of the missing esp files are spelled differently than in the .json file. This is extremely unlikely but you could verify by opening the .json with a text viewer/editor. The mods are listed at the begin of the file.
I don't remember exactly how I did that but you could enter Workshop mode there and deconstruct the fish tank. There is water only in the lower part because all you see of water is the surface. Apart from that, the plants have been reduced in size and I'm sure there must be some invisible light sources. To see what mods were used, you could use Better Console https://www.nexusmods.com/fallout4/mods/26582. It displays the original mod and the FormID of objects you select in the console.
How can I transfer this settlement without installing Weaponsmith? The description says it's optional but I don't know how to get the settlement to transfer.
What mod is the bedside table and the drawer next to it from picture 3? I've never seen it before. Overall beatuiful build, definitely gonna use as a reference for my builds!
They are from HZY-Furniture and Decoration https://www.nexusmods.com/fallout4/mods/27848
You could use Better Console https://www.nexusmods.com/fallout4/mods/26582. It displays the original mod and the FormID of objects you select in the console.
What about the lamp on that table? I have seen them before but can't find them anymore, I think long tall ones come in same mod but I can't remember where. Otherwise another amazing looking build.
The six orange dome-like table lamps come simply from Fallout4.esm and you can find them in Power/Lights but if they are not there (with indeed the tall ones), it probably has to do with the fact you don't have the Magazine "Picket Fences #2 " in Hardware Town near Diamond City. There is an entry for that in the Description page at "Possible problems and solutions".
Lol I had not at all considered the fact my current character just had not unlocked it. I build more than explore at this point, I was going crazy trying to figure out why I could not find it, ty.
Very nice looking blueprint, but there are a few items that are out of place and could be omitted. One of the is the caged bird on the wall, keeping a seagull as pet would be very strange, as would be having a dragonfly nailed to the wall. I also don't undersand why you would need a 3 tiered chessboard or that disinfecting gate, though that may be just me. Still, one of the better choices for Home Plate.
The gate is a decontamination gate, very useful in the game since you run into radiation a lot. That bit should be something added more than not, everyone in Fallout 4 outside Brotherhood of Steel and Institute should really be dead since they have no ways of dealing with radiation and live in shacks. Just think of the diseases out there, I heard Curie mention wanting to know the current state of Ebola imagine an FEV and radiation affected Ebola virus? Entry points to bases should all honestly have showers and possibly multi day waiting period before being allowed to join the inner settlement areas after blood test comes clean ( lore wise, hard to implement in game).
One have to do with the objects made available by the game or by the mods. There are (I think) two birds in the game, the seagull and the crow. Woody's Wasteland Stuff just took the best one to put in a cage. I like it quite a bit except for its cry, that is why I muted it (in my game). The 'taxidermisted' dragonfly is a fine decoration IMO, especially because it comes out well against the dark wall. The three Checkers boards are another thing I like quite a bit. It is a complex, sophisticated game played in rare and exclusive places. I stand by it and before it!
Anyway Fyrcynn, players can easily remove them or replace them with something else if they want (obviously)...
21 comments
You can simply place the cabinet yourself. It is a Creative Clutter item.
There are other objects from that mod (candles, cuffs, the desk with computer (I think)), if they are absent too, you should reinstall the blueprint.
Everything should be there then.
If all Creative Clutter items are absent, maybe there is a version problem since I made the BP with 2.0a (present in 'Misc... files').
Edit: fixed the issue but I'm having another issue. I'm guessing there's supposed to be a shelf next to one of the entrances where an orange lamp is but I don't know what mod it's from. I have every required mod but when the blueprint finished it said some third party plugins were missing
I have installed that BP quite a few times and I'm sure it is OK. So, if there is a number of plugins that are not detected by Transfer Settlements while they are installed, you should uninstall and re-install those mods and/or Transfer Settlements.
I remember a user had that kind of problem (with an other blueprint) that was fixed after uninstalling and re-installing Transfer Settlements.
Also, maybe the name of the missing esp files are spelled differently than in the .json file. This is extremely unlikely but you could verify by opening the .json with a text viewer/editor. The mods are listed at the begin of the file.
I can hardly tell you more with the info I have.
There is water only in the lower part because all you see of water is the surface. Apart from that, the plants have been reduced in size and I'm sure there must be some invisible light sources.
To see what mods were used, you could use Better Console https://www.nexusmods.com/fallout4/mods/26582. It displays the original mod and the FormID of objects you select in the console.
Edit: Nevermind, I'm just dumb
https://www.nexusmods.com/fallout4/mods/42741/?tab=description&BH=0
You could use Better Console https://www.nexusmods.com/fallout4/mods/26582. It displays the original mod and the FormID of objects you select in the console.
There is an entry for that in the Description page at "Possible problems and solutions".
Man I wish the game cared more about that stuff.
There are (I think) two birds in the game, the seagull and the crow. Woody's Wasteland Stuff just took the best one to put in a cage.
I like it quite a bit except for its cry, that is why I muted it (in my game).
The 'taxidermisted' dragonfly is a fine decoration IMO, especially because it comes out well against the dark wall.
The three Checkers boards are another thing I like quite a bit. It is a complex, sophisticated game played in rare and exclusive places. I stand by it and before it!
Anyway Fyrcynn, players can easily remove them or replace them with something else if they want (obviously)...