I made my own simple changes to them because none else seemed to be able to make a patch that would stop naked Mm spawns. So I went into W.A.T.M and deleted all the leveled lists. Then deleted all the outfit changes and NPC changes (ie anything highlighted in yellow or red). That way nothing is there to interfere with Militarized. The armor is still there if you want to craft them, flairs work just fine, settlement objects are all good. So problem solved as far as I’m concerned
Excuse me, I have a doubt. When I use the flaregun or I craft some minutemen they are not using the Militarized Minutemen mod. The only thing I can do with no problem is using the "Minutemen Reinforcement Radio" mod that works exaclty the same way as before I put the "We are the Minutemen" mod (and this patch).
I was expecting to see the Mil MM uniforms early in the play through when using the patch, that all the Minutemen uniforms were going to default to the Mil MM more modern style. However that is not the case, the MM are definitely wearing what appear to be WATM clothing. Is this in fact intention with this patch? Are they supposed to spawn early in the game as more or less "normal guys" and only get the more modern gear as the player levels and progresses through the quest line (such as after retaking the Castle)?
hey im incredibly confused,is this patch effectively the same as Militarized Minuteman-We are the Minuteman Compatibility Patch ?am i supposed to use both or just one and will they conflict? i truly am lost at this point
What should my load order look like for this patch? I tried it with WATM below (I think) MM but the WATM crafted soldiers still seem to spawn with the original minutemen uniforms... Preston and other original game minutemen are wearing the updated uniforms though.
I haven't built them myself, but that's an interesting point, when I reinstall Fallout 4 and mods, I'll have a look in F4Edit to see what I missed, as oddly they should be, but I could have missed them if they where naked in vanilla MilM.
I ran into an odd issue with the artillery pieces not displaying in the workshop menu during the old guns quest. The only (minor) conflict I could spot in FO4Edit pointed to this patch, but I have no idea what the issue could be. Disabling this brought the artillery back.
good to see these mod still gets love and attention.
Regarding using your patch: Would we just install Militarized Minutemen with one of the level list versions, and use your patch instead of the MM W.A.T.M version?
I suggest still using the LL version of MM, as I may have missed a soldier or two in my editing, this was honestly, just a rough quick-fix I did and posted.
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Regarding using your patch: Would we just install Militarized Minutemen with one of the level list versions, and use your patch instead of the MM W.A.T.M version?