It's kitbashing, it means I just opened CK, build a small statue of the gun made of all different blocks and pieces the game has to offer, then glued them together into a single item. It's small in size cause I just let the vnilla game provide all the textures. Like I said, I am practicing resource compression cause I make a DLC-sized mod for XBOX... And thanks to such practices like this the mod is already DLC sized and is a 120MB .rar
Don't worry it comes out for PC as well. It's just that my main focus here is to first make a console-friendly version with cheap and lightweight models resource minimalism to make a DLC-Sized mod in less than 200-300MB downloadable archive. Them ppl got only 5GB of space for mods nobody is gonna give a slightest f about Age of Airships 2 if it's over 1,5 GB size and I respect that. Then I can focus on PC. Initial release for PC will be console version with minimalistic resources. But with PC you can afford to have a 3GB sized mod so all those cheap placeholder items will be replaced with 4k textured pro-mods... That is unless the authors agree. You can join the discord and see how these placeholders look, they're not bad... But nobody would choose them over a 4k textured custom animated pro-lvl gun mod.
OOOOOOHHHH I get it now! It's just accuracy bonus in vats. The gun ain't that accurate in general, it can be considered a partial feature since STA-52 was designed with the idea of "F..ck accuracy - DAKKA!" That's why it has over 56 bullets in the mag. But it may also be the reach, as in the bullets never reach enemies cause they have standarized distance of dealing dmg. Gonna look into it, but again this isn't a sniper rifle by lore and design.
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This is what i get from Google translate