Fallout 4

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sayaheca

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sayaheca

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  1. sayaheca
    sayaheca
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    Hello all,

    I develop this compact bullup assault rifle for one major reason : I want to play with my own assault rifle and I like his look !

    So enjoy it as I do !

    Have fun
    Saya

    V1.1 is up with : no more problem with 3rd person melee animation, compatible with the bam mod.
    Enjoy =)

    version 1.2 is up
    - new camo textures : 3 from user 310N and two from me
    - a customisable holster fully compatible with visible weapon with 4 positions : back, backback, patrol ready and slide for male and female character.
    - bug correction. (damage modifier)

    A quick patch is done to correct the sight problem for people who have it !

    have fun !

    FAQ
    Q :how can i adjust the position of the holster ?
    A :You just need outfit studio to do this. Be sure to copy the holster nif you want to modify to have a backup !
    1-Choose the nif file you want to modify
    2-Open it in outfit studio
    3-Select all the meshes of the gun (right column)
    4-Use the move object in outfit studio to place the gun at the place you want it to be
    5-Export to nif with the original name. replace the original file. (it’s why you do a backup ^^)
    Go ingame, test it. Repeat til you’re ok and have fun =)

    Q :how can I change the slot it use ?
    A : Go to ck or fo4edit and change the slot of the armor AND Armor addon (1 armor and 4 armor addons )

    PS : outfit
    here are the mods I'm using as outfit for saya
    armor : ares appleseed https://www.nexusmods.com/fallout4/mods/18209 with my texture pack https://www.nexusmods.com/fallout4/mods/37598
    Legs and belt holsters are coming from an external mod, and are integrated in the basic armor by myself with some texture work
    backback is from backpack of the commonwealth https://www.nexusmods.com/fallout4/mods/29447 with personal retexture
    Knife on the shoulder is coming from holsters ans sheaths https://www.nexusmods.com/fallout4/mods/19355/? and is integrated in the armor by myself
    Dogtag is coming from wearable dogtags https://www.nexusmods.com/fallout4/mods/31062
    gloves are coming from cyberpunk 2077 mod from niero.
  2. kazuyakoji
    kazuyakoji
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    In version 1.3 the gun holster does not appear. Is this a bug?
    I used the classic gun holster mod. Latest version now
  3. ranfaireye
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    Is it just me or the sights are misaligned. You don't really see them in close quarters but some 20 meters out bullets hit towards the top left.
  4. Rebelmoon
    Rebelmoon
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    For some reason, this gun has ghost footstep sounds when I hold it in 1st person and am just standing still idling.  Anyone experienced this?
  5. batuace
    batuace
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    some skins dont work, the silencer lacks the "enum... sound, quiet" (in the OMOD) inside the holes in the receiver you can see there is nothing, no barrel or anything... and the second barrel could be longer? maybe? those are the only minor issues i've found in this awesome mod, great work, endorsed!!... maybe an option without the underbarrel handle?
  6. KYEJack
    KYEJack
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    Oh, I wish this was a X95...
  7. whyutry3076
    whyutry3076
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    someone help please. i installed and it wont show up at chem station
  8. Gamaramdi
    Gamaramdi
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    Beautiful work really nice gun in every way but the scopes... is there a chance to use the see trough scopes options for this weapon?
  9. punkazzrednek1026
    punkazzrednek1026
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    You cant see thrue red dot for s#*! it's all cloudy even at day
    1. sayaheca
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      a patch is out for the sight problem
    2. SERAPH133
      SERAPH133
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      where
  10. Roadtripz1
    Roadtripz1
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    I would like to make some textures for this awesome weapon, but I need ideas for the patterns and such. That is, if your ok with that, sayaheca?
    1. sayaheca
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      absolutly no problem to add a texture pack =)
      you're welcome

      Warning : the original texture uv map is in two part and a bit...complex ^^
    2. Roadtripz1
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      Yeah, I saw that :)
    3. daoudalqasir
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      Since it's an Israeli weapon it would be cool to have some Israeli or Hebrew stuff on the textures. Would be refreshing amidst all the Stars and Stripes, Union Jacks, Soviet and Chinese designs we usually see.
    4. Roadtripz1
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      That is an interesting idea, got any more?
    5. Akeraux
      Akeraux
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      Maybe some Uk flag?
    6. ardiwibowo
      ardiwibowo
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      how about making it a little bit worn out?
    7. Roadtripz1
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      Sounds good, like the whole thing as a flag? UK Flag that is.
    8. Roadtripz1
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      Sounds like a very good plan.
    9. jesusyvan
      jesusyvan
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      Make a rugged texture olive and a Rage 2 pink and blue version :)
    10. ianne7d
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      olive drab, similar to the OG Styer Aug A1 or even an outright tan color? Also kinda disappointed to not see any sort of markings (EG Calibur marks, manufacturer marks etc etc) HOWEVER that doesnt mean its a bad gun, love it in fact, but maybe keep those manufacture and other markings in mind?
    11. Cetochtli
      Cetochtli
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      I was thinking of an IDF variant from the resource wars and maybe another that pays tribute to the russian paratroopers during the mission "Wolverines" from cod mw2
    12. daoudalqasir
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      something with the Golani Brigade logo, they are one of the main divisions of the IDF, and one of the most prestigious infantry brigades, they use the Tavor and their logo is really popular and recognizable.

      in fact, it would be cool to do something for each the main divisions of the IDF Infantry, they are Golani (northern command), Tzanchanim (paratroopers), Givati (Southern and counter terrorism), Nahal (borders) and kfir (urban warfare) and Egoz (a newly formed dedicated commando unit). They and their colors and logos are all really well known in Israel. it's kind of akin to the four divisions of the US military there (though Israel also has an air force and navy and other lesser-known and non-infantry units on top of those of course)

      you can find more info here:
      https://en.wikipedia.org/wiki/Infantry_Corps_(Israel)
      https://en.wikipedia.org/wiki/Golani_Brigade
    13. SERAPH133
      SERAPH133
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      golani sheli 
  11. fraserm1
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    Hi. I'm going to modify my statement that the Tavor does not work when wearing Power Armor. After many hours of gameplay and using several different combinations of Power Armor as well as conventional Combat Armor, I have discovered a way that the Tavor "CAN BE" used with Power Armor. The weapon works beautifully with conventional Combat Armor. Here's how I get it to work with Power Armor: It cannot be the first weapon to be shouldered when first entering Power Armor. (I found this out purely by chance!) I must first choose another weapon (I use the "Modern Firearms" mod, highly recommended BTW!), shoulder it, then choose the Tavor, and it will shoulder quite nicely. It's not perfect however, because the hand positions are copied from the weapon that is first selected. If a long gun is chosen first, the front (or left) hand will be positioned ahead of the handgrip of the Tavor. Also, if a pistol is chosen, the front (left) hand is positioned very close to the trigger position, as though gripping a pistol. Another thing I notice is that when sighting the weapon (right mouse click – I don’t use a controller) the view is not accurate and again seems to be based on the initial weapon chosen before the Tavor. (Just saw the sight patch!)  EDIT: Doesn't seem to affect my gameplay. I really like this weapon recreation and enjoy using it. I hope these suggestions help other players to deploy the Tavor when using Power Armor. I also hope the developer will read this and be able to modify the weapon so that it works more seamlessly when using Power Armor. Thanks to @sayaheca for all the hard work of putting this weapon into Fallout 4. I showed a screenshot of it to a friend who owns one and who allowed me to fire it at the range. He immediately recognized the weapon and its in-game configuration. I'd also like to hear from other users to see if my suggestions are valid for others. Please reply to this post if you'd like to comment. Thanks for listening.