Fallout 4

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RadRats

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McMacHack

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About this mod

Minutemen vs Gunners is a DLC-Sized mod in development that will allow you to wage war against the Gunners using the Minutemen and your other allies. THIS MOD is more or less an Interactive Trailer for the full Mod.

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Permissions and credits
Mod Description:
This mod in particular I like to think of as an interactive trailer for the Full Mod we are working on. The Quest and NPCs no present in this version, nor is the world space for the Final Battle where you will be given the opportunity to end the War between the Minutemen and Gunners.
What this mod does include are a series of locations, both bunkers and settlements that will be woven into the story for the Mod. The items added to the game each have something to do with the story.
The Goal of this mod is to weave together the fragments within the game that gives you a history of the Gunners trying to eradicate the Minutemen. Out of all the factions in the Game the Gunners hold the most territory, yet all we know about them is that they are Mercenaries and took over Quincy.

McMacHack’s Crafting System:
This mod adds 3 Crafting Stations that allow you to craft items added to the game by this mod, as well as some other useful items from the Base Game.

Weapons and Locations:
STOP HAMMER TIME!  Places a Playable Hammer in Vault 111 so when you start a new Character you can get past those Roaches a little easier. There are two unique Hammers also in the game, one in a Boat near Oberland Station, the other in Far Harbor near the Atom Springs.
Cabot House= The Zeta Rifle and Classic Alien Blaster
Firefly= A smaller alternative to the Flamer located at the Saugus Iron Works.
Sig550 Assault Rifle= Located in a House on the North End of Concord
Colt 1911= Spawns on Enemies and at Gun Vendors
Jaque’s Rifle= One is at the Spy Nest near Red Rocket Truck Stop, the other is in a Tree House on the South Side of the Map.
Junk Guns= More Powerful versions of Pipe Weapons with Different Ammo, spawn on Raiders
Other Various Prototype Weapons are hidden around the Commonwealth, not all of them are available at the Multi-Crafting Station.

New Clothes and Armor:
The Clothes and Armor added by this Mod are Craftable at the Multi-Crafting Station
New Power Armor Paints, even some for the Raider Power Armor

New Locations:
Atom Cats Garage becomes a Full Settlement, that’s a little tool that will help us later.
The Back Bay Red Rocket is a full Settlement.
Visit the ACOE (Army Core Of Enegineers) Field Office in Concord.
There is something strange near Sunshine Trading Co-Op.

The weapons are shown in the screenshots with all their max stats achievable through perks and magazines.
 
Personal Note:
Hi I’m McMacHack from team Rad Rats. The gang and I have been working on a DLC-Size Quest Mod to allow the Minutemen to properly wage war against the Gunners.  You may have notices that Creation Club released “Content” called Gunners vs Minutemen that doesn’t really offer much more than some Power Armor Paint Jobs and a couple of Outfits.  Our mod is not complete yet as we are working on adding a new World Space for the Final Battle, building Quest and designing our NPCs with care. However, at it’s current state I still believe that our mod offers more than the Creation Club contemporary does, and for the price of FREE.  You can find us on Discord and stay tuned as we continue to update our mod. What this mod adds to the Game. Several Weapons, Armors, Crafting Tables, Food Items, Locations, Settlements, Power Armor Paints, other craftable items as well as new objects for your Settlements. We have been trying to make this mod into something that can be enjoyed by a first time player, or a seasoned Nuka Cola addict who can’t even remember how many characters they have created anymore. Some of the items are overpowered, some of these items make absolutely no sense as to why in the Hell I insist on keeping them in the Mod. This Preview is just the tip of the iceberg for what comes next.
 
 
We have borrowed with the following content with permission from the original authors.
Commonwealth Chickens by jet4571
Gunner Power Armor by Ablaze666
MEOW-Atom Cats Settlement by Ragoda
Back Bay Red Rocket Settlement by RagodaColt 
1911 by Doombased
Salvaged Sentry Bot Weapons by The6thMessenger
Portable Workshop Enchanced by skyrimlu
Jamaica Plain Extended by jkorol14
Ruger RC556 by TactaGhou
lNew Army Revolver by theseventhdog and covadonga 
Special thanks to my cohorts on Team Rad Rats
Pillowy Giant, homodemiks, TurdFerguson, Pullaria753, and especially Thuggysmurf I started modding because of the Discord channel for Project Valkyrie in the Mod Ideas section. I just kind of took over Minutemen vs Gunners and everyone involved has been very productive, helpful, cooperative and overall been models of how well total strangers can come together on a common goal and focus on what we have in common rather than bicker about our differences.  The world needs more of that right now. I look forward to presenting the final project to the world when it's ready.

Also be sure to check out  Thuggysmurf's Depravity, Tangent24's NorthernForest Settlement. as well as Envy's Nuka World Reborn.


If you have Questions or Suggestion you can reach me on the Discord 
channel for upcoming Minutemen vs Gunners Mod/DLC.
Minutemen vs Gunners

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