57 comments

  1. deadpool0600
    deadpool0600
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    What I love about this, is that it fits the world.
    It looks like an old starfleet ship that was left to time and had to be rebuild after an apocalypse happened on this world.
  2. Robcorp
    Robcorp
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    Yet another Airship the don't fly any were It's a player home in the sky. Your ship is the right side so why can we fly it. All I ask is a tall ship to fly.
    1. 6000SUX
      6000SUX
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      Mod limitations unfortunately. In order for something like this to "fly" would require thousands of pieces to be able to move in sync while not causing the game and your pc to explode. 
    2. Robcorp
      Robcorp
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      ok I understand thanks for coming back. So how something small you and 4 follower to stay and sleep in. I just wont to fly anywhere with my home and thing fast travel is not fun for me 
  3. Great mod
  4. maskedman48
    maskedman48
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    LOVE this mod. But sadly, i must delete it. my workshop was over cluttered BEFORE downloading this mod and all its prerequisites. So now i just have categories pretty much deciding by themselves whether or not they wanna show up in my workshop. Not deleting because i want to, more because i have to. Definitely sick about having to get rid of this. 
  5. fowele
    fowele
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    • 2 kudos
    This is awesome! Although I found the lifts don't work.
  6. MelvinDark
    MelvinDark
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    "Joshua graham lives to s#*! another day" ..Oh my god. I love it.
  7. TundraMonkey123
    TundraMonkey123
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    Where do I find the blueprint? Or in other words how do I build this bad boy?
    1. 6000SUX
      6000SUX
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      Sounds like you've never used settlement blueprints before. If not 1st install the mods I listed in the requirements tab including downloading this settlement blueprint located in the files tab. Once you have those installed I recommend watching this video that explains how transfer settlements works

      https://www.youtube.com/watch?time_continue=10&v=-RyOrVK4pZY&feature=emb_logo

      After that go into your game and head towards Fort Strong and go just past it into the ocean and look for a capsized tugboat, rowboat and some random floating debris (I posted pics of the location and where to set your workbench above in the images). Using a mod called Conquest create a new settlement. Make sure when you create the new settlement the workbench is shown like I have it in the images so most of the ship is in the build zone. Then open Transfer Settlements in your Pip Boy in game and select import settlement. Scroll through any blueprints you downloaded until you find this one (should be in slot 8 or 9) and import it. The mod will do the rest and automatically build it.
  8. Paragonrex
    Paragonrex
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    • 2 kudos
    This airship rules, I had no problems with it after figuring out the esps. Quick question I would like to personally make some alterations to the drive hull can you point in the directions of the outer hull shell pieces you used and the helm consoles did not spawn in can you tell me where those at as well. I have lots of tabs in my workshop at this point
    1. 6000SUX
      6000SUX
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      Glad you like it, and once you make the alterations feel free to post them, i'd love to see what you add.

      For the shell pieces(going from memory lol) The saucer section I used Craftable Greebles for the bottom (vault entrance) G2M for the rusty metal floor and roof. And Snappy Housekit and DLC kit for the walls and bridge walls (under the bunker and metal tabs and hotel for the center window)

      The body is mostly Craftable Greebles for the pylons and supports and neck pieces. The Kuro Tab for most of the outer hull. City Planners Toolkit for the front dome. And SOE and G2M for a lot of the deck plating.

      The bridge consoles are mostly SOE, Kuro Tab and Snappy Housekit with bits and pieces from other mods.
    2. Paragonrex
      Paragonrex
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      Thank you,

      I will get to work on it this evening, I plan to fill in some of the exposed hull so I stop walking off it and into the water lol.

      Then maybe add some artillery, some turrets, and a spot to land my Pechela Vertibird.

      Once again super cool settlement, love it. Keep up the great works.
    3. Paragonrex
      Paragonrex
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      Hi me again,

      So I ran into a snag. Anything I try to add becomes instantly locked out and I cant interact with it. I thought it was glitch with Place Everywhere but then I remembered that I had added one mattress earlier so I thought it was fluke. I have been trying to add and resize shell piece for the hull but the second I add it I can't interact with it at all. Have I not left the ship sitting long enough? Or is their quirk about this settlement since we have to add the workshop ourselves?

      Any help would be appreicated
    4. 6000SUX
      6000SUX
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      Only thing I can think of is to check where you placed the workbench when you imported the blueprint. Because it sounds like the objects are outside the world space. Are you also using console commands to fly around the settlement? Because if you use the TCL command you have to turn it back on otherwise you won't be able to interact with any objects you recently placed or resized. If that's not the issue then i'm not sure.
    5. Paragonrex
      Paragonrex
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      Ah,

      Now we are on to something, I do have tcl turned off so I can work on the outside of the hull. So that might be it. But you mentioned the workbench, I think on that point I might have messed up. I do not have a workbench placed where you had it in the pic, if fact I can't find it. I swore I put one down so I could name the place Out post Lyon, but I can't find it so that leads me to believe I did not put one down like I was suppose to. Am in trouble with that?
    6. 6000SUX
      6000SUX
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      No you should be fine if you can't find the workbench. As long as you can enter building mode you don't need it. The reason why I had it placed where it was in the picture was for an easy point of reference. That way if you placed it there to create a settlement most of the ship would fit inside it.
    7. Paragonrex
      Paragonrex
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      Thanks for the tech support lol. Your help with this is very valuable and I cannot wait to unveil the modifications I made to your masterpiece
    8. 6000SUX
      6000SUX
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      Not a problem. Can't wait to see what your modifications will look like
  9. Rew88
    Rew88
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    this is a cool looking mod id install it but it requires Too much of the other stuff
    1. 6000SUX
      6000SUX
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      If there's enough interest I might add a stripped down version of the ship. One that only has the outer hull and deck plating, no rooms, interior details or anything. It won't be as many mods but it'll be a blank interior you'd have to fill yourself.
  10. MatthewR1996
    MatthewR1996
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    been trying to install but when it starts stabilizing everything the game crashes. any idea what could cause it?
    1. 6000SUX
      6000SUX
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      Hard to say exactly. A best guess would be to check your Transfer Settlement settings and turn off all unnecessary effects to boost performance. This helps a lot if your PC is on the lower end spec wise.

      Another thing I found is moving around a lot when the settlement is loading can trigger it to crash. I usually have my character look at the ground until everything is done. Hope that helps.
    2. MatthewR1996
      MatthewR1996
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      Tried both stable and rapid preset but it stops around 923 and won't continue. what mods could I disable so that I can at least get the basic shape?
    3. 6000SUX
      6000SUX
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      If you just want the shell. Sim Settlements City Planner's Toolkit, Craftable Greebles, Snappy Housekit and DLC Kit, G2M Workshop, and The Kuro Tab should cover pretty much the entire shell of the ship. Let me know if that doesn't work because I can make a stripped version that's just the shell, but it won't be for a few days.