back to v 0.9 beta. mod works but seems for some people to be mostly ineffective due to fo4 engine limitations applying higher res eye textures. i will do more tests and try to find a way or to give a hint to circumvent the limitations for all users.
if you like my images posted you can still use or try my mod. the result is mainly based on the recommended eyes of beauty mod and depends on your mod and textures setup. based on my current test results i have doubts that any fo4 mod which customizes or fixes the eye normal map has more than a minimal, barely visible, visual optimization impact compared to vanilla settings for many users. my opinon after all my eye fo4 tests: the results with eyes of beauty and vanilla eye normal map are already nice and sufficient. further optimizations are are not worth the effort taking the existing limitations into consideration.
i will leave this mod visible to support interested users with this knowledge base. suggestions / more knowledge on that topic is welcome!
thank you very much to all endorsers and all the people supporting the information i offered here even if this mod is not working for all users.
don't forget to watch my jamie preset and my other mods here in the user files section of my profile.
Could you perhaps upload a before/after comparison? I'm always curious about what "normal maps" change exactly. If I understand correctly it has to do with how light interacts with objects and geometry?
it is very simple to install both mods one after the other or my mod after the vanilla texture. it is not just about resolution and lens effect, it is also a matter of taste. and sorry, i don't want to bash other ones mods so you can do this best in you game with your setup. chose what you like more ore believe my screenshots or not. if you need even better results let me know if you find such a mod. my job in this mod was to exclude that the eye normal map is the limiting factor. and as far as i can see it works perfectly - at least for me. there are many factors contributing to best possible result: eye texture, eye normal map, eye meshes, eye cube maps, material definitions.... my mod is a contribution to the whole. additionally you can watch my skyrim eye normal map mods for more detailed information and images. update: this may not work for all users. it seems there is a texture resolution limit in fo4 that reduces the impact of higher res textures applied to some face parts including eyes.
Um... thanks? I'm not sure what you're on about TBH, "bashing other mods"... what? I was just curious about the function of normal maps in games like this.
I thought it might be neat to see a comparison between Vanilla eyes and your mod, but of course you are not obliged to do that. I will check it out myself.
Dahveed wrote: Could you perhaps upload a before/after comparison? I'm always curious about what "normal maps" change exactly. If I understand correctly it has to do with how light interacts with objects and geometry?
Either way thanks, this looks cool.
xrayy wrote: it is very simple to install both mods one after the other or my mod after the vanilla texture. it is not just about resolution and lens effect, it is also a matter of taste. and sorry, i don't want to bash other ones mods so you can do this best in you game with your setup. chose what you like more ore believe my screenshots or not. if you need even better results let me know if you find such a mod. my job in this mod was to exclude that the eye normal map is the limiting factor. and as far as i can see it works perfectly - at least for me. there are many factors contributing to best possible result: eye texture, eye normal map, eye meshes, eye cube maps, material definitions.... my mod is one important contribution to the whole. additionally you can watch my skyrim eye normal map mods for more detailed information and images.
Dahveed wrote: Um... thanks? I'm not sure what you're on about TBH, "bashing other mods"... what? I was just curious about the function of normal maps in games like this.
I thought it might be neat to see a comparison between Vanilla eyes and your mod, but of course you are not obliged to do that. I will check it out myself.
Thanks.
maybe a misunderstanding from my side, sorry. as i said you can check my skyrim normal map mod images to get an idea of the differences of low (vanilla) and higher res eye normal map.
update: i reset my mod back to beta stage due to the results of some retests i idid. i had an ambitious idea which works nicely at least for skyrim but it seems a kind of limitation in fo4 let my mod ( and all eye normal map based mods and fixes i tested so far) struggle to show the intended higher res optimization effects. another really helpful member confirmed my test results.
search for "xrayys jamie preset" and you will find the mod and information and a file with the face textures i used in the requirements. one of the presets looks exactly like the jamie in the images.
Ahh, it took it to click, but this is the same file as your Skyrim version. Fallout 4 doesn't use the same texture type, like for instance, specular is contained in the alpha channel of the normal map for Skyrim, while it's in a separate texture for Fallout 4. I cracked open Skyrim's files and yeah, that's a horrible file. FO4's doesn't have that artifacting though, and has far more detail.
thank you for the image comparison. as i described, the idea was to eliminate artifacts and to have a smooth surface comparable to skyrim eyes. the artifacting in vanilla skyrim is more visible and the function of the normal map is not limited to a fixed size depending on other face texture sizes as in fo4. i don't know how to circumvent this limit for different setups in fo4 and it seems that most mods altering this texture in fo4 have the same problem. the vanilla results in fo4 without altering the normal map while using a good eye texture mod are already good because a better dx11 compression format is used. this modpage exists to share my experience with fo4 normal map and to introduce all interested people to share their experiences with altered normal map here in this thread.
Your screenshots looks great but to be honest I don't understand what your mod does, the description seems to only adress to creators and not common user.
the description adresses people who like to test things and to contribute to make things better. you can try this mod and you can give feedback if it works for you or if you know, how to make it work for all users.
For information, i'll add here 3 pics, because there is another mod that i like a lot and think makes this more natural looking (for me, of course):
This mod: https://i.postimg.cc/ZbfZFCzR/enb2019-11-19-12-01-50.jpg
This mod with Nuanced Eye Reflection (Nexus: 21719): https://i.postimg.cc/knmn70yn/enb2019-11-19-12-06-50.jpg
And my old setup. Eye Normal Map Fix (819) + Nuanced Eye Reflection (old pic, so not really a comparison but...): https://i.postimg.cc/QskcsDkM/enb2019-9-4-20-16-07.jpg
I like how yours looks here with NER and i'll use it for now, and personally i think that NER makes it look really good. Maybe you would like to also look at eyeenvironmentmask_m and see if you would like to make your own changes to it? :)
I think all authors do great works, and by comparing them i am in no way saying one is worst/better than the other, it is all a question of taste, after all. I am very grateful to everyone!
thank you for your feedback and your additional information. honestly: i will stick with my setup because im really happy with it including eyeenvironmentmask. but your character looks beautiful! thank you for trying my mod!
Hey, thank YOU! Of course these are personal tastes, yours are great and i think it is better in your screenshot than mine, but there's also a question of lighting and etc haha But it's good, very well done. I particularly like the effect of reflection on both sides of eye, not just one :)
For the eye normal map, shouldn't you be replacing "EyeGloss_n.dds" instead of "EyeBrown_n.dds"? In "Eyes.BGSM", it is clearly using "EyeGloss_n.dds". Seems like the EyeBrown_n.dds is only used for eyelashes.
thank you for bringing this to attention. i checked that my mod definitely changes the eyebulb appearance but you are right that the vanilla femaleye.nif is linked to eyegloss_n.dds. for eyelashes the eyelashes_n.dds is used. i will go into that. both textures eyebrow_n and eyegloss_n exist and look like nearly the same. after some additional testing i think you are right. i tested again and i deleted probably the wrong of both textures before upload. to be safe i will update the mod with both files to be sure it works in all cases.
I couldn't help but notice you filed your upload under the "Ammo" category. You may want to move it to Models and Textures so it doesn't disappear off the proverbial face of the earth once it fades from the front page =)
21 comments
if you like my images posted you can still use or try my mod. the result is mainly based on the recommended eyes of beauty mod and depends on your mod and textures setup. based on my current test results i have doubts that any fo4 mod which customizes or fixes the eye normal map has more than a minimal, barely visible, visual optimization impact compared to vanilla settings for many users.
my opinon after all my eye fo4 tests: the results with eyes of beauty and vanilla eye normal map are already nice and sufficient. further optimizations are are not worth the effort taking the existing limitations into consideration.
i will leave this mod visible to support interested users with this knowledge base. suggestions / more knowledge on that topic is welcome!
thank you very much to all endorsers and all the people supporting the information i offered here even if this mod is not working for all users.
don't forget to watch my jamie preset and my other mods here in the user files section of my profile.
Either way thanks, this looks cool.
there are many factors contributing to best possible result: eye texture, eye normal map, eye meshes, eye cube maps, material definitions....
my mod is a contribution to the whole. additionally you can watch my skyrim eye normal map mods for more detailed information and images.
update: this may not work for all users. it seems there is a texture resolution limit in fo4 that reduces the impact of higher res textures applied to some face parts including eyes.
I thought it might be neat to see a comparison between Vanilla eyes and your mod, but of course you are not obliged to do that. I will check it out myself.
Thanks.
maybe a misunderstanding from my side, sorry. as i said you can check my skyrim normal map mod images to get an idea of the differences of low (vanilla) and higher res eye normal map.
update: i reset my mod back to beta stage due to the results of some retests i idid. i had an ambitious idea which works nicely at least for skyrim but it seems a kind of limitation in fo4 let my mod ( and all eye normal map based mods and fixes i tested so far) struggle to show the intended higher res optimization effects. another really helpful member confirmed my test results.
https://imgur.com/dh4wlaZ
But as I said, this is amazing for Skyrim.
For information, i'll add here 3 pics, because there is another mod that i like a lot and think makes this more natural looking (for me, of course):
This mod: https://i.postimg.cc/ZbfZFCzR/enb2019-11-19-12-01-50.jpg
This mod with Nuanced Eye Reflection (Nexus: 21719): https://i.postimg.cc/knmn70yn/enb2019-11-19-12-06-50.jpg
And my old setup. Eye Normal Map Fix (819) + Nuanced Eye Reflection (old pic, so not really a comparison but...): https://i.postimg.cc/QskcsDkM/enb2019-9-4-20-16-07.jpg
I like how yours looks here with NER and i'll use it for now, and personally i think that NER makes it look really good. Maybe you would like to also look at eyeenvironmentmask_m and see if you would like to make your own changes to it? :)
I think all authors do great works, and by comparing them i am in no way saying one is worst/better than the other, it is all a question of taste, after all. I am very grateful to everyone!
But it's good, very well done. I particularly like the effect of reflection on both sides of eye, not just one :)
Seems like the EyeBrown_n.dds is only used for eyelashes.
My apologies if I am mistaken.