Fix: cleanup disabled but stuck base game encounters to free the triggers.
Version 012
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time.
New: Setting SKK_REMUseDLCActors which can be set to zero in the console [ set SKK_REMUseDLCActors to 0 ] to disable script add DLC actors to hostile lists.
Version 011
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time.
New: If DLC01 Automatron is installed a holotape option to change DLC01REPercentChance from default 50 (to 0/10/25/50)
Version 010
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time.
New: Holotape option creates RE trigger configuration menu to enable/disable triggers, set friendly only (Drumlin !) and move spawn markers.
Change: Disabled RE triggers are ignored for additional spawns (e.g. Drumlin Diner, Beantown bridge) until enabled by base game or trigger configuration menu.
Change: WorkshopNPC settlers are always included in friendly pick list if settler recruitment is enabled.
Version 009
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time.
New: Friendly actors running WorkshopNPCScript can be recruited as settlers (plus auto configured by SKK Combat Settlers).
Change: Hostile actor damage suppression perk SKK_REMNoDamagePerk does not modify damage to/from player for 1st sniper shot.
Version 008
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time. This update clears and resets any active spawns.
New: Added scavenge timer to force clean actors with 3D unloaded to free spawn triggers, else spawning can stop due to unloaded actors under heavy system load.
Version 007
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time.
Change: more player interaction logic to avoid hostiles being stuck with the no damage perk.
Version 006
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time.
New: Holotape option to disable hostile follower engagement type (SKK_REMHostileFollowEnabled)
Fix: Additional tests to remove hostile ghost & no damage perks for player combat
Version 005
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Version 004
UPDATE NOTE: All updates so far are totally transparent, can be installed in any savegame at any time. This and all further updates requires Fallout4.exe 1.10.162.0 (or later). Use 003 in old files if stuck on an older platform.
New: Holotape option to set a maximum spawn team size between 2 to 8 (SKK_REMTeamSizeMax)
New: Unlocks HeavyKnocker actors from SKK_REMPotentialHostileHigh list.
Version 003
New: Holotape option to hold any following hostiles while the player is waiting or sleeping (set SKK_REMHoldHostilesOnSleep to 1)
Change: Engagement type percentages adjusted.
Version 002
New: Feral only spawn option (set SKK_REMFeralsOnly to 1)
Fix: Default SKK_REMPopulateChance could become stuck at 1% rather than 100%
Change: all holotape options hidden when RE manager is disabled to save confusion.
Change: added logic to unghost hostiles during low framerates as trigger events can be missed.