Fallout 4

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napoleonofthestump

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532 comments

  1. hukumkarama
    hukumkarama
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    if you're having a weird city textures popping around,
    that means you didn't install the lod file.

    as a start, clear any loose LOD file in your Data folder before install,
    if i recall correctly inside Material/Meshes/Textures folder. (move it to backup folder)
    then download the BNS LOD files if you use BNS,
    or download the non BNS LOD files if you use any other forest mod, (overwrite when prompt).
    and voila, it should work now. no more weird 2D city around.

    if it still didn't work, then you'll need to generate your own custom LOD i'm afraid.

    anyway, thank you napoleonofthestump for this mod.
    Endorsed it!
    1. napoleonofthestump
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      Thank you for the clear instructions. Hopefully in future folks will read this (or the description or download pages) before coming to the comments section with this particular dilemma.
    2. ArtBleed
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      Thank you tons for this. I was having this issue, and I knew I wasn't the only one. this should be stickied.
  2. jereblalock
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    Hello, I also had the pink tree issue. However, I found a great way to fix it without having to generate my own LODs.

    ...Roll back your version of BNS.

    Problem cleared right up. And still looks fantastic. And no need to bother with LODs.

    Cheers.
    1. pyroinjune
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      still getting pink lods. did you use the default version of BNS (one with the FO76 looking trees) or the Pine version?
    2. brandiuntz
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      Just adding that rolling back BNS to 2.0 (I have the BNS All DLC version) and the BNS LOD fix has resolved my pink trees.
    3. ahtunx
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      yeah its because BNS have just updated recently
    4. UltimateFetish
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      thank for the fix
    5. alderwiki
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      sweet!~ exactly why I came to the posts to find out. 
  3. Fireapple
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    Okay, credit where credit is due.. this texture compilation looks incredible together. I definitely have enjoyed it once all the lod kinks were worked out. But, as an artist and mod author, I find your encouragement for others to seek out and download stolen work is pretty despicable. 

    The advocacy of asset theft and the pirating of intellectual property is a major faux pa in any modding community. 
    1. napoleonofthestump
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      Could you be more specific?  The credits section pretty clearly acknowledges everyone whose work was incorporated into the mod and encourages open lines of communication if a credit got missed in the shuffle.
    2. Fireapple
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      Yeah sorry... referring to encouraging users in your mod description to seek out and install resurrection. A mod pretty specifically banned for asset theft.
      I didn't really want to call it out by name and even give it life, because not all of us were around when all of that happened, I prefer to think of it as 'The mod that shall not be named'.
      That material has nothing to do with your mod, is not a requirement of your mod, isn't even available in legit circles. Yet you went out of your way twice, to mention it and then promote it in your description for no reason. Promoting the distribution of stolen work is not 'Cathedral', asset theft is just theft!
      Imho... take it for what it's worth.
    3. napoleonofthestump
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      As you say, it's ancient history by now.  Besides, in the interest of giving credit where credit is due, the aesthetic of BOREALIS owes a lot to the composite vision of Resurrection, and I'm not going to pretend otherwise on account of the Resurrection modder's scandalous conduct.  Death of the author and all that.  The author of Resurrection, despite not securing proper permissions for the textures they used, did recombine those textures into a visually unique whole that was, for a while, something of a gold standard for 'green' FO4 environmental overhauls.  That recombination was, as far as I know, entirely their own vision (if my memory's wrong and they just ripped off someone else, then of course #@$% the Resurrection modder and kudos instead to the artist who legitimately came up with the idea of an overgrown 'Wealth and implemented it first).  That recombination, however improperly credited to the creators of the textures used, was its own artistic work, valuable in and of itself.  Like the way that a collage is a unique piece of art from the bits and pieces cut out to make it.  While I certainly don't endorse publishing a mod featuring other modders' (or any artists') assets without their permission, I also think it's only fair to acknowledge one's own aesthetic influences.  Hence the reference- without links.

      And because I never met a can of worms I didn't want to open...  I'm not clear that the stakes were ever particularly high for Resurrection's unpermitted asset use in the first place.  If someone ended up hard up for food and rent on account of their files being used for a mod, then by all means get the torches and pitchforks out.  If it's a matter of hurt butts and bruised egos, well...  I do understand the need for a legalistic hard line on asset use authorization taken by the Nexus as a business that's got to maintain a baseline of goodwill from the majority of its clientele, and I get the sometimes-spoken social mores surrounding sharing composite works within the modding community at large.  Still, I fear sometimes that in taking a hard line on uncredited asset use we have exchanged one form of bad behavior for others.  Perhaps it is a lesser evil to police each other and make a lot of noise when we see our handiwork in the hands of others than it is to tolerate unpermitted, sometimes malicious, usage of the files other people created or modified first, but it is still a rather noxious feature of our little corner of the internet.  Nobody likes to feel like they're under surveillance, and nobody likes a cop.  'Theft' of digital assets is a bit different from theft of physical assets.  If a person takes a loaf of bread or a paycheck's worth of money from someone else, the original owner doesn't have it any more.  If a modder copies a .dds file from another mod, the original author still has access to their original work.  'Unauthorized copy' doesn't have quite the satisfyingly visceral ring to it as 'theft', but then copyright violation isn't quite the same thing as larceny.  Actus reus, mens rea and so on. 

      Copyright violation is still not sociable behavior, don't get me wrong, but it's not the only kind of unsociable behavior that an overwhelmingly individually alienated sector of the hobbyist populace who have affiliated around a handful of communications channels tends towards.  The result of a hard line on unpermitted asset use has been, it seems, some stultification of creativity.  A person can't just mash together a bunch of textures or meshes or whatever into some new form that seems cool to them and then share it with others; first every part must be formally permitted in writing by their original creators.  Writing a couple DMs is certainly a minor step in and of itself, but it can be a major speedbump in the enthusiastic sharing of a creative vision for people short on time for their hobby.  Beyond that admittedly feeble straw man, there's the subtler tone of a community that does not trust itself to mean well.  Security culture of one form or another may be entirely necessary, but it exacts a lingering stress on its constituents, a division into a 'me and mine' sense of propriety over things that could just as well be perceived as common property.  In any event, the Nexus corner of the hobby likely isn't going to suddenly develop a communalist concept of creative copyright overnight, or probably ever.  Still, bears mentioning out loud every once in a while that the way things are isn't necessarily the only way they could be.  Gamers as a population may tend to favor simplicity over nuance and black-and-white binaries over conditional ethics, yet our societies are no less complex, in their microcosms, than any others.

      End of the day, I'm not the art police.  If people want to pirate a pirate mod, I'm not gonna wag my finger at them from behind a screen half a world away.  Snitches get stiches, etc.
  4. Olivier8768
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    Votre magnifique mod serait-il compatible avec cette autre merveille ? ---->  ( https://www.nexusmods.com/fallout4/mods/26226 )
    1. napoleonofthestump
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      Bien sur.
  5. wyldchyld337
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    Thinking that the recent BNS updates may have borked the LODs. Just came back, saw that BNS had a 3.0 update, and the LOD was very wonky. Disable the LOD and all is good

    Will the stickied instructions still hold true, or will we need to generate our own LODs (not an issue)
    1. napoleonofthestump
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      BNS updates will for sure bork the included LOD pack.  Best to generate your own LOD afresh.
  6. Ruthydufy
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    After I just witness the most cringe-worthy mod description ever. Cuz creator of this mod really loves to write about things that have absolutely nothing to do with this mod...(He should write a book...) Long story short: I assume I just need to download the BOREALIS LANDSCAPE combined with True Grass to get the best result yes?

    Reading description: https://bit.ly/3fim75d
    1. napoleonofthestump
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      Oh shut up ya jerk.
    2. GodRock95
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      Oof. You ironically write a cringeworthy comment. You could've just asked a question nicely without insulting the modder.
    3. TwistedSisler
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      lol, The only issue I had with the description was basically "Bombs fell so everything is brown" ..No, everything is brown because it's late October/November
    4. MichaelP578
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      Considering that the description is less than a single-spaced page when plugged into a word document, I think the actual problem is that you're just illiterate.
  7. psywarrior84
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    I just had a thought.
    What if there was a way to script in multiple different season mods, and have the world texture change on different days? And weather patterns? I know there are mods out there that have different textures for different seasons, but what if we could make it so they are all installed and switch on the Solstices and Equinoxes to the next set of texture files?
    spring->summer->fall->winter->spring-> etc...

    I
  8. Monstar77
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    Is it okay to install this mid playthrough
    1. napoleonofthestump
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      Sure, it's just textures.
  9. Rusey
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    If anyone else is using BNS trees only, with both Borealis grass and landscape, the NON-BNS LOD is the file that worked correctly for me. It  wasn't clear to me out of the gate. 

    Hopefully this saves someone else a little digging. 
    1. RubberDuck001
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      This definitely works, and is in fact quite good workaround. That being said, I think you'd benefit from generating your own LOD.

      If you're using BOREALIS with BNS (v2.4 Trees Only, for example), and you slap the non-BNS LOD on top of it, you'd get rid of the imperfections. However, certain objects (primarily rocks) would be from BNS and not from BOREALIS. I know this as this annoyance made me research and generate a custom LOD. By far, one of the better decisions I've made.

      It isn't that difficult, just follow the luxor's guide and you'll get your LOD in no time!
    2. napoleonofthestump
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  10. TwistedSisler
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    Hey there! So I am really loving the look of this mod, but the only thing I am not loving are the green/mossy roads and sidewalks. I have another road texture mod overwriting this one, but it's not changing the roads or sidewalks in Sanctuary for some reason. What particular files could I remove from this mod (if any) to just remove all of the grimy roads and sidewalks?
    1. napoleonofthestump
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      Just overwrite with whatever other road textures you want.  Open up the BA2 to see what it contains and go from there.
  11. DamnablePortents
    DamnablePortents
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    Love the mod. Incredible stuff. I am having trouble generating LOD textures with TexGen however as it won't process the Borealis Grass esp due to duplicate FormIDs, saying it contains two records which use the same ID. Is that right? It says it's 04000804.

    I know the description links to a guide (which is obsolete and now directs you to Luxor's guide) neither of which use TexGen. Readers may note that they are welcome to berate me as long as they point me in the right direction haha
    1. napoleonofthestump
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      Disable the Grass ESP while generating LOD.  Enable it again when you're done.
    2. DamnablePortents
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      Ah, I thought as much. Thanks man. And again, spectacular work. This mod is just unreal.
    3. napoleonofthestump
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  12. sjkarter
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    Hi, the mod works fine, except for broken snow texture joints. At first I thought it was a conflict of mods, starting to disable some, but the problem did not go away, then I disabled all the graphic mods that I had and it still did not solve the problem. The loading order also does not affect anything. 
    What could be the problem?
    1. napoleonofthestump
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      Looks like a case of Bethesda's janky landscape texture tiling.  Sometimes a texture's alpha channel for transparency isn't used, for whatever reason.