Fallout 4

704 comments

  1. FX0x01
    FX0x01
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    The new 1.0.5 version is designed to address certain animation issues and enhance various aspects of the mod.

    *Please note that some add-ons may not work correctly after this update, especially sights may not be aligned properly. Please wait until mod authors can fix these issues. Approximate offsets are X: -0.024 | Z: -0.951

    Animations:
    - Removed leftover annotations from idle animations - no more cloth sounds when idling.
    - Re-exported Idle animations with proper settings and compression to address micro-shakes and reduce file size.
    - Re-exported Sighted animations to fix the issue of the hand getting deattached when spamming ADS. 
    - Removed Sync annotations from Walk Animations - resolving the speed-up issue when colliding with certain ground types.

    Textures:
    - Re-exported all textures with proper compression.

    Meshes and assets:
    - Added: Cronen, UH-1, XPS-2 sights. 
    - Replaced: ACOG, and EXPS-3 sights with better althernatives.
  2. reaperangel11
    reaperangel11
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    lasers are unaligned with the sight in 3 person. any fix guys? using the latest version on next gen. it's working fine just the lasers are unaligned ....
  3. aspex19
    aspex19
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    why does the 3 options doesn't
    appear after I downloaded it?
    1. etnyfox
      etnyfox
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      My 3 options appeared on first logging in after installing the mod. You choose in game.
  4. etnyfox
    etnyfox
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    I have the walk fast sound bug in power armor with this gun. Any fix?
  5. HansMilos
    HansMilos
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    Is anyone else's "aimpoint riser" sight purple?
    if anyone has a fix for this please tell me
  6. three69
    three69
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    Hello, I put together a mod that equips Minutemen and Settlers with tactical gear and some weapons from your mods. It turned out really good so I'd like to share it here on the nexus. It requires users to download your mods and contains no assets from your mods. It is just an ESP file, putting your weapons and OMOD's into Leveled Item Lists. Is it ok if I upload it?
  7. theBATMAN658
    theBATMAN658
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    for the scope on the 5th picture, is there a way to switch from acog to holo with a key? like in mw3? or is it just a static type thing?
  8. GHarvey22
    GHarvey22
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    Dude I’ve been looking through xedit and fo4edit and can not find the 300 blk ammo form ID. I’m losing my mind, could someone please help
    1. IBMental
      IBMental
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      If youre on PC, you can open up the console in game and search for it there.  Type:

      help 300blk 4 ammo

      That should bring up the ID you need.  If 300blk doesnt work, could try just blk or 300.  Or "300 blk" with the parentheses if its separated in the ID.  The parenthesis makes it so the game will look for more than one word in the ID if there is a space involved.
  9. Joshua19998
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    im level 25 but no quest for this gun what quest is it to obtain this gun ? because im already LVL 25 in game.
    1. Erathiel
      Erathiel
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      *edit* it's working had to enable mod in the MODS list in main menu
  10. omoikane6
    omoikane6
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    May I know what is the differnce between 5.56 and .300blk? it looks damage are the same, only change I can find in the status is that the weight change slightly
    1. GenFuu1
      GenFuu1
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      IRL, 300 Blk is best for CQB since its Closer to subsonic than 5.56 so it's use used for noise mitigation and its better used in SBR's but it has worse long range performance than 5.56.
  11. ReckTex67
    ReckTex67
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    this might sound stupid but hear me out. i accidently did the quest version on my new playthrough, and in the quest location the weapon is on an armory shelf/gun cage. is there a mod that adds functional versions of those shelves/cages to the workshop? i really want one for my FOB and armory style builds.