For some reason i cannot see these items at all in my workshop. Im using this mod alongside G2m. what is the name of the workshop menu tab that the mod items should show up under?
This had me bamboozled for a while. For some reason, regardless of using ESL or ESP, mid game or new game, I could only get one menu item to appear...Small Dirt Mound....but I knew it should work, as all the items were there when I first added it to a test game. I've found the issue....I think anyway....which is to do with the Conditions set for construction. These are 'caps'...and as I play with mods that make caps scarce (my character in a new game at level 11 has 10 caps..ten caps...so only the dirt item was available to build. (My test game was more vanilla, so that character would have had a few hundred caps). Most menu systems I've experienced still show you the items in the menu, and 'grey out' the items if you don't meet the construction recipe requirements, where as it seems this mod hides the items and the menu categories altogether when you don't have enough caps. I edited a few items to 2 caps instead of 20 or 40, and tah dah...they appeared in menu and could be constructed. I'm going to try switching all the recipes over to steel instead of caps if I can...don't know if that would be something you'd consider for the mod (I know in most cases people have more caps than they can spend so I understand why you went with caps).
Anyway, just thought I'd share this experience in case it helps anyone else that can't see the menus or specific items. All the Best!
I was fiddling with this for an entire day, trying create patches and putting the workshop menu in different places but nothing, then I read this, added a couple caps in game and the settlement menu appeared.
Love the mod btw, I always use cars whenenver I build walls so its nice to have a couple of wellmade prefabs when you're feeling lazy :P
Its a very nice addition. I always wanted to implement cars as defensive walls and structures. That being said, I have some recommendations for a future upgrade. 1) It was very hard to me place some of the models in the ground (mostly the car pilles that don't have wheels). I don't use place everywhere mod, since I don't like collisions or see objects inside others. So for a vanilla game its hard to place them naturally. 2) It would be amazing to have snapping points on all your new items. See "Snappable Junk Fences" mod for inspiration, that mod made all junk fences with snap points to place them together, also made them taller to work in slopes. https://www.nexusmods.com/fallout4/mods/9000/? 3) Using caps to craft car junk walls is a bit odd. I would change the requirements to steel. 4) Also would be nice to have a version that shows the preview of the item you want to build. I know it was made this way for performance reasons, but doesnt hurt to have a version that shows them.
1) It was very hard to me place some of the models in the ground (mostly the car pilles that don't have wheels). I don't use place everywhere mod, since I don't like collisions or see objects inside others. So for a vanilla game its hard to place them naturally.
Use Place Anywhere. There is no reason not to.
2) It would be amazing to have snapping points on all your new items. See "Snappable Junk Fences" mod for inspiration, that mod made all junk fences with snap points to place them together, also made them taller to work in slopes. https://www.nexusmods.com/fallout4/mods/9000/?
Not having snap points makes this mod much more flexible. Its made to allow the most amount of options possible and I think snap points would take away from that goal.
3) Using caps to craft car junk walls is a bit odd. I would change the requirements to steel.
Well you are not building the wrecked cars, so in my mind Caps made more sense because time is money , it would take time do move the wrecked cars from other places so caps seemed like the logical choice.
4) Also would be nice to have a version that shows the preview of the item you want to build. I know it was made this way for performance reasons, but doesnt hurt to have a version that shows them.
You get a preview when you scroll through the choices you want. So I don't see the point.
Hey, I'd just like to chime in and say that I agree with the caps thing. All other vanilla structures use materials in their recipes, so this one sticks out. I'd appreciate if you took the time to make a version that came with adjusted recipes, maybe 15 steel per car wall. I tried messing with the recipes in FO4Edit but I'm not that experienced in it. Some improved collision meshes would also be much appreciated, seeing as a lot of people either don't use PE or have trouble running F4SE, but I guess a lot of that can be reconcilled by just using pillar glitches. Either way, great job on the mod so far!
That's a nice starting set...if you are thinking about additional content for your junkyard here are a few ideas:
Stacks of washers and dryers and other appliances, parts from aircraft, some billboards and neon signs, rusted or weathered parts of buildings and bridges.
A junkyard collection is just that, a collection of junk. One man's junk is another man's rusty gold.
I'm not a big fan of clutter in Bethesda games. The performance tends to tank if you try to go overdo things. This is why mods like creative clutter are ultimately pointless unless you're into decorating a scene for screen shots.
This is one of about 40 mods I have made for myself. I plan on starting to trickle them out soon depending on the response.
Cool junkyard mod, thanks for sharing. Yeah, I like Creative Clutter as well because it improves frame rates by combining decorative items into one mesh vs. several if I tried to find and place those items myself. Clutter mods like that and Do It Yourshelf allow a settlement to run at 60 FPS with a lot more stuff built up vs. trying to place all those individual items.
Like most of my mods I made this for my own use. I never had issues with the lack of variety, You can merge the pieces to create totally unique creations. This is why I did not add snap points. If you use the Plain dirt pieces with Place Anywhere you can create your own slopes easily and quickly.
Another suggestion along with the grounded would be G2M's mod in combination as it has Containers (amongst loads of others) in bits and pieces that would mesh well with this. Shall be adding mod in to go with my Red Rocket container depot settlement.
You can create them pretty quickly if you want using xEdit or CK. There's a quick image tutorial here: https://blog.damanding.xyz/post/185164074872/the-easiest-way-to-create-transforms-for-your
And video tutorial here: https://www.youtube.com/watch?v=01Uf6xgLmZc
32 comments
I've found the issue....I think anyway....which is to do with the Conditions set for construction.
These are 'caps'...and as I play with mods that make caps scarce (my character in a new game at level 11 has 10 caps..ten caps...so only the dirt item was available to build. (My test game was more vanilla, so that character would have had a few hundred caps).
Most menu systems I've experienced still show you the items in the menu, and 'grey out' the items if you don't meet the construction recipe requirements, where as it seems this mod hides the items and the menu categories altogether when you don't have enough caps.
I edited a few items to 2 caps instead of 20 or 40, and tah dah...they appeared in menu and could be constructed.
I'm going to try switching all the recipes over to steel instead of caps if I can...don't know if that would be something you'd consider for the mod (I know in most cases people have more caps than they can spend so I understand why you went with caps).
Anyway, just thought I'd share this experience in case it helps anyone else that can't see the menus or specific items.
All the Best!
Love the mod btw, I always use cars whenenver I build walls so its nice to have a couple of wellmade prefabs when you're feeling lazy :P
That being said, I have some recommendations for a future upgrade.
1) It was very hard to me place some of the models in the ground (mostly the car pilles that don't have wheels). I don't use place everywhere mod, since I don't like collisions or see objects inside others. So for a vanilla game its hard to place them naturally.
2) It would be amazing to have snapping points on all your new items. See "Snappable Junk Fences" mod for inspiration, that mod made all junk fences with snap points to place them together, also made them taller to work in slopes. https://www.nexusmods.com/fallout4/mods/9000/?
3) Using caps to craft car junk walls is a bit odd. I would change the requirements to steel.
4) Also would be nice to have a version that shows the preview of the item you want to build. I know it was made this way for performance reasons, but doesnt hurt to have a version that shows them.
Use Place Anywhere. There is no reason not to.
2) It would be amazing to have snapping points on all your new items. See "Snappable Junk Fences" mod for inspiration, that mod made all junk fences with snap points to place them together, also made them taller to work in slopes. https://www.nexusmods.com/fallout4/mods/9000/?
Not having snap points makes this mod much more flexible. Its made to allow the most amount of options possible and I think snap points would take away from that goal.
3) Using caps to craft car junk walls is a bit odd. I would change the requirements to steel.
Well you are not building the wrecked cars, so in my mind Caps made more sense because time is money , it would take time do move the wrecked cars from other places so caps seemed like the logical choice.
4) Also would be nice to have a version that shows the preview of the item you want to build. I know it was made this way for performance reasons, but doesnt hurt to have a version that shows them.
You get a preview when you scroll through the choices you want. So I don't see the point.
I appreciate your feedback. Thanks
https://www.nexusmods.com/fallout4/mods/24204
Stacks of washers and dryers and other appliances, parts from aircraft, some billboards and neon signs, rusted or weathered parts of buildings and bridges.
A junkyard collection is just that, a collection of junk. One man's junk is another man's rusty gold.
This is one of about 40 mods I have made for myself. I plan on starting to trickle them out soon depending on the response.
Any possibility of different walls being added? Maybe steeper slopes or more variety?
If not, I still really appreciate the work you put into this.
Regardless, that's cool, thanks for releasing this to the public.
I love it!
https://blog.damanding.xyz/post/185164074872/the-easiest-way-to-create-transforms-for-your
And video tutorial here:
https://www.youtube.com/watch?v=01Uf6xgLmZc
https://www.nexusmods.com/fallout4/mods/24204
Your menus might be jacked up. This will fix them