Sometimes the Pip-Boy doesn't refresh Immediately, you can open your Pip-Boy, equip a weapon, and unequip, then the information will be updated, and you can see your damage has changed.
Also, this mod could work with whatever your game's version are, and whether you have or don't have the DLCs.
This mod is a simple and effective solution to the no damage boost problem in later game. A very good way of thinking. Nice job.
Can you make more optional files that increases damage at different values, like 5%, 10% every 5 levels? That helps people choose play settings in their own favor.
A weird problem here, I started a new playthrough with animerace mod, and the damage doesn't follow my level (I am level 60+ right now and my damage is still the same). Does this mod work with animerace?
Excellent concept/mod, especially seeing that it's made to be used everywhere (DLC or no DLC).
One thing I would like to see (if it is possible to do this, I've no idea when it comes to making mods for FO4), is that only the damage scales. When looking at the screenshots, everything scales, not just damage, but DPS, range, accuracy, etc, etc.
So what I'm asking is can you only adjust the damage, or are they all 'tied' together?
18 comments
Also, this mod could work with whatever your game's version are, and whether you have or don't have the DLCs.
Can you make more optional files that increases damage at different values, like 5%, 10% every 5 levels? That helps people choose play settings in their own favor.
One thing I would like to see (if it is possible to do this, I've no idea when it comes to making mods for FO4), is that only the damage scales. When looking at the screenshots, everything scales, not just damage, but DPS, range, accuracy, etc, etc.
So what I'm asking is can you only adjust the damage, or are they all 'tied' together?
Cheers