amazing! make all the little thigs glow! bubbleheads, mags, holotapes, why not also ammo boxes? chems? weapon mods? maybe the weapons will be too much, but why not! just a little glow something to just see that its there and then you may want to to make an all-in-one mod version ^^
please make a reduced glow version. would take 30 seconds to darken the glow map, and im sure many would download it. historically, most glow mods offer a variety of glow strengths. cheers
i'd be interested in a lesser glow version as well - question, why did you make the basic holotape glow green instead of its default yellowy/orange color?
I have spent SO MUCH TIME today trying to figure out how to do several things with this mod to personalize it for my own use, and oh my god, I am so happy to have finally gotten things figured out and want to share with all of you because it's actually really easy to make these changes yourself.
In the process of creating a higher resolution/cleaner glow map to work with this amazing holotape retexture (as well as editing the Robco Fun holotapes to match with equally higher resolution/cleaner glow maps), I spent a lot of time trying to reduce the glow strength and change the glow color. THIS WILL NOT WORK IF YOU TRY TO EDIT THE MESHES IN NIFSKOPE. I had done similar things for meshes in Skyrim and hoped the process would be similar here, but in the case of these particular files, it is not. I went through all the trouble of downloading the pre-alpha Nifskope and editing over and over to try to get the settings right, but it didn't seem to matter. How to fix? Let me help! (I recommend reading all of the following text first before making changes because some things I discuss below will be addressed separately but can then be done at the same time when you actually want to make the changes.)
First, I wanted to change the color of all of the glow maps because I personally do not like the current colors (bright green, orange, purple, etc.). To do this, locate the file " Data\materials\animobjects\pipboy\HoloTape01.BGSM" and change the file extension to .json (make a copy before you do this if you like). It will then be called "HoloTape01.json" and can be edited in Notepad++! Open it up and find this line - "cEmittanceColor": "#3bff00", - and change 3bff00 to whatever color you wish for it to be. I chose ffffff just for testing so that it is a neutral white. Another line that is pertinent is this - "fEmittanceMult": 1.0, - and this value can be lowered to "0.5" or something like that to REDUCE the glow. You're done editing! Save the file and close Notepad++. You can then rename the file back to "HoloTape01.BGSM" and follow this same process for the other material files in this mod located at " Data\materials\props" to change the glow color and power.
Second, I wanted to reduce the absolutely ridiculous shine on the holotapes. I tried doing this in the meshes, too, but it did not work. You have to edit the BGSM files for this too just like in the paragraph above. To do this, find "cSpecularColor" and change the hex code to 000000. Find "fSpecularMult" and change the number here to 0.0. Both of these steps may not be necessary, but I did them anyway. These changes will make the holotapes no longer ridiculously shiny, which goes incredibly well with the worn/distressed retexture I'm using.
You can also reduce the glow intensity by editing the glow map textures themselves, but it is a lot easier to just edit the BGSM files in Notepad++. I really hope this helps someone. With these simple steps, you can then tweak the glow color, glow intensity, and shininess to your liking, and everyone can be happy.
This seems useful but I'm stuck with green holotapes when I tried to change the color to white? Thanks for the tip faeriexdecay, and thanks Kootta for your magazine mod!
Planned xbox version? I'm not begging but I've been playing console version since my case fans on my pc quit working and I loved using this mod helped me find a lot of the holotype I missed the first time playing through but I can't seem to find it in the bethesda.net mods pages for the xbox. Thanks for the great mod shut up and take my money. :)
Thank you for this. I enjoy the challenge of spotting the magazines and bobbleheads in their normal state, but missing holotapes feels like I'm missing part of the story, potentially. Now maybe I won't miss any more
Love your glow maps, can't see myself playing without them! Would there be any possible way for you to do a holotape glow map without the four stripes, pretty please? I use http://www.nexusmods.com/fallout4/mods/1391/? by TheCinnamonBun and the stripes kinda obliterate the texture. The outer edge glow is solid, though! Endorsed!
You know this one kinda makes sense in a way,they're electronic thingies so they might as well glow. Magazines not so much and I look out for those anyway so did not install that one. But yea this one I can definitely get behind.
45 comments
New Half brightness version by dacomputernerd is available here:
http://www.nexusmods.com/fallout4/mods/5545/?
bubbleheads, mags, holotapes, why not also ammo boxes? chems? weapon mods?
maybe the weapons will be too much, but why not! just a little glow something to just see that its there
and then you may want to to make an all-in-one mod version ^^
In the process of creating a higher resolution/cleaner glow map to work with this amazing holotape retexture (as well as editing the Robco Fun holotapes to match with equally higher resolution/cleaner glow maps), I spent a lot of time trying to reduce the glow strength and change the glow color. THIS WILL NOT WORK IF YOU TRY TO EDIT THE MESHES IN NIFSKOPE. I had done similar things for meshes in Skyrim and hoped the process would be similar here, but in the case of these particular files, it is not. I went through all the trouble of downloading the pre-alpha Nifskope and editing over and over to try to get the settings right, but it didn't seem to matter. How to fix? Let me help! (I recommend reading all of the following text first before making changes because some things I discuss below will be addressed separately but can then be done at the same time when you actually want to make the changes.)
First, I wanted to change the color of all of the glow maps because I personally do not like the current colors (bright green, orange, purple, etc.). To do this, locate the file " Data\materials\animobjects\pipboy\HoloTape01.BGSM" and change the file extension to .json (make a copy before you do this if you like). It will then be called "HoloTape01.json" and can be edited in Notepad++! Open it up and find this line - "cEmittanceColor": "#3bff00", - and change 3bff00 to whatever color you wish for it to be. I chose ffffff just for testing so that it is a neutral white. Another line that is pertinent is this - "fEmittanceMult": 1.0, - and this value can be lowered to "0.5" or something like that to REDUCE the glow.
Second, I wanted to reduce the absolutely ridiculous shine on the holotapes. I tried doing this in the meshes, too, but it did not work. You have to edit the BGSM files for this too just like in the paragraph above. To do this, find "cSpecularColor" and change the hex code to 000000. Find "fSpecularMult" and change the number here to 0.0. Both of these steps may not be necessary, but I did them anyway. These changes will make the holotapes no longer ridiculously shiny, which goes incredibly well with the worn/distressed retexture I'm using.
You can also reduce the glow intensity by editing the glow map textures themselves, but it is a lot easier to just edit the BGSM files in Notepad++. I really hope this helps someone. With these simple steps, you can then tweak the glow color, glow intensity, and shininess to your liking, and everyone can be happy.
Was able to change the glow color and intensity to something less intrusive thanks to Faerixdecay. The holotapes still stand out and look amazing.
http://www.nexusmods.com/fallout4/mods/5545/
http://imgur.com/O8I8o6B
My mod reduces the brightness of his mod by half.
http://www.nexusmods.com/fallout4/mods/5545/
V/R,
El Don Q