Version 1.1 fixes a bug where the bubble turrets will become hostile if you shoot them.
If you have existing bubble turrets, store them and then re-place them in workshop mode. That will ensure that the correct turret script gets added to the turret.
Sorry for the late reply I don't usually get a response from a mod designer. Any turret really.... I see many use your mode with no issues, I have a passive power mode installed, I also have passive power on home maker expanded settlements, perhaps there is a conflict? It's definitely unpowered but I can't seem to get the wireless power active. Thank you for your time.
I experience the lost of power to the turrets and to lights also when there is a disconnect of the main generator, either by destruction or me moving stuff around to make room for others. All I do then is lift them up and drop them and they start working again. This happens with basically any device that is wireless connected to the main power source. Just my 2 cents. Other than that, I like to get some unkillable ones so I don't have to be fixing stuff all the time instead of hunting beats and creatures!
I install this mod and not satisfied, so i remove it. Now my defense categories in workshop menu is gone.
(Yes, i installed 'Settlement Menu Manager')
------------------------------------------ Oh, well... I didn't know what 'Settlement Menu Manager' are actually doing. So It seems u can 'repair' your workshop menu by using it. It's better if author notice that to mod description.
Unfortunately there is a lot of bad information out there about "clean saves" and suchlike. Teaching people the truth is unfortunately difficult - you get lost in the sea of conflicting opinion and nobody knows which to follow.
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If you have existing bubble turrets, store them and then re-place them in workshop mode. That will ensure that the correct turret script gets added to the turret.
John
Now my defense categories in workshop menu is gone.
(Yes, i installed 'Settlement Menu Manager')
------------------------------------------
Oh, well...
I didn't know what 'Settlement Menu Manager' are actually doing.
So It seems u can 'repair' your workshop menu by using it.
It's better if author notice that to mod description.
Sorry for bad grammar.
I'm not English user.
The only method of cleanly removing a mod is to revert to a savegame before the mod was installed.
The only method of cleanly removing a mod is to revert to a savegame before the mod was installed.
*Thumbs Up* I thought everyone knew this, it's pretty much plain common sense. NO pun intended.
Have you tested this?
--edit--
Have found the fix, will take a bit of mucking around to get it up.
--edit 2--
Fix is up.