About a year ago, I experienced issues with my graphics card and since then it got worse. It was out of warranty when the issues started and I couldn't RMA it. I planned on replacing it, but due to COVID-19 this went out of reach for me, as I had to use the money I already had saved up.
I created a Ko-Fi Page and added my goal to replace it. If you enjoy my mods and want to help me out to replace it, you can visit:
You can find the instructions in the patcher itself. When you apply the script, the script window will open with a bigger comment and the most important infos:
//Instructions (READ FIRST!) // // This patcher is in an unfinished state. It does only work for ballistic weapons and their modifications. // If you want to create a patch and want to know the values, to verify, it patched correctly, refer to http://www.nexusmods.com/fallout4/articles/398/? // IT DOES NOT PATCH LEVELED LISTS! // It can patch weapons, that stick to the vanilla modifications style, naming and keywording. // There are weapon mods that can't be patched. As example, Modern Firearms, P90 (which has no real receivers and is completely off from vanilla.) // If you want to patch a weapon, try to look at the modifications it has. I they are similar to the vanilla ones (Light Receiver, Hardened Receiver, Heavy Receiver, Advanced Receiver etc.) // you are good to go. // // Options: Always try Name Patching first! Its the most reliable way to patch weapons. // Name Patching; Patches receivers by finding their names. // Keyword Patching; Patches receivers by finding keywords. (Not recommended, many mod authors dont know how to keyword.) // Value Patching; This searches for values and patches them accordingly. IE, converts: 0.75 => 0.4; 0.5 0 => 0.3 etc (needs some tuning afterwards, most of the time, but helps a lot.) // // Weapon Patching: // // When patching a weapon, the options you can tick are ignored/have no effect. The selected weapon will automatically patched, when hitting ok. //
Feel free to provide a list of mods, that can be easily patched with this patcher. So we can create a list of mods, where people can choose from.
I have a crap load of mods adding NPCs and some that add weapons. I found the following method to be easiest when running the NPC and the weapons patch from here:
1) Load all the mods in FO4Edit 2) Select all the mods, press and hold control and unselect "Fallout4.exe" (if it is in the list) 3) Right click on the selected list and select "Apply Filter" 4) In the new window, select "by Record Signature", scroll down and select "NPC_ - Non-Player Character (Actor)" and let the filtering happen. It may take anything from a few seconds to a few minutes for the filter to complete. 5) Once the filtering is done, select all, right click and select to apply the BLD NPC patch script. The Default option will make necessary changes all the ESPs, there is not new patch created. For Custom selection, you would have to enter a value of your liking.
6) For the Weapons patch, I did the same as above, except that instead of the NPC filter, I selected Ammo and Weapons filters (yes, 2 filters) and ran the patcher with the 'Name' option only selected and saved all the esps that were altered.
Note: For the Weapons patcher, I am not sure if Weapons and Ammo filters are all that is needed or more is required to be selected.
Thank you. I was kinda having a hard time deciphering what to do and started messing around with FO4Edit. It turns out I was in the correct path and finding your comment really helped me get there. Thank you for your comment!
That was what I was searching for... Although, now I dunno what to input to balnce it correclty with de NPC Patch... Like What heath... Damage resist, etc.... It's a bit hard, cause I dunno what the base BLD configs are for this...
Any hints... or at least for being as default BLD possible?
Hello! I've been using the patches. But for de NPC patch, I dunno what values to put, that will be good or as good as standard BLD... Health amount, etc. So I'm puting always 10 for minimum health, 1000 for max. health, and the others 1... So I'll be super grateful for some guides on this haha.
I might be loosing my mind but could have sworn there was a patch that fixed all the vehicles from blowing in one shot. But for the life of me I can't find it anywhere. Anybody know what I am talking about?
+1 on this post 👍 I would definitely like to see a mod like that made if there isn't one already. And if there is, please do tell lol. Sick of forgetting cars blow up in 1 or 2 bullets as I'm in a fire fight taking cover to reload and before I even get the new mag in, gotta haul ass from the car I just hid behind because its about to blow lol.
I'm a little confused about how these patches work. If I'm using a mod manager (MO2), can I just download the weapon -> the patch from downloads -> activate as it says in the mod description? Or do I need to use the patcher xEdit like in the pinned comments or is that just for weapons that don't have a patch already in the downloads tab?
How do I actually add the BLD weapon patcher script into FO4edit. The guides only seem to show me what to do after its been added without showing how to add it. Maybe I'm just blind or stupid, but I can't find anything about it. Also if I install it with MO2 it says the data isn't valid.
You may have already figured it out yourself, otherwise: download the script manually - go to the Fo4Edit folder - under "Edit Scripts" and copy the file "Fallout4 - BLD-Weapon Patcher.pas" into it
Sure would be nice if these all came in a single FOMOD installer so one could simply check boxes instead of having to download many individual patches at the same time.
I may miss the note or something. I want to ask if the patcher for NPC will there be updated for it. Or it is finished work? I asked because I see the BLD main file have some perk and the patcher did not seem to have the perk added. If not, I guess it is a technical problem? Need to be patched manually?
151 comments
I created a Ko-Fi Page and added my goal to replace it. If you enjoy my mods and want to help me out to replace it, you can visit:
Thanks for reading
How to use the patcher can be found here.
Example weapon mods that can be patched with the BLD-Patcher:
12.7mm Pistol (Sig Sauer P127) by DeadPool2099
http://www.nexusmods.com/fallout4/mods/23434/?
DOOMBASED Merged package
http://www.nexusmods.com/fallout4/mods/16387/?
RU556 - Assault rifle by FX0x01 - Ha_ru - Navaro - LeeSwager and other
http://www.nexusmods.com/fallout4/mods/22536/?
Mosin Nagant - Sniper Rifle by FX0x01 - WarDaddy - Navaro - shavkacagarikia - Covadonga - and other
http://www.nexusmods.com/fallout4/mods/23258/?
Weapon Mods by AsXas (SVT-40, M1 Garand, Varmint Rifle etc.)
http://www.nexusmods.com/fallout4/users/478884/?
(*Note: If you want to patch the Handmade Revolver, by AsXas, use the Value Patcher Option, otherwise it does not work.)
You can find the instructions in the patcher itself. When you apply the script, the script window will open with a bigger comment and the most important infos:
//Instructions (READ FIRST!)
//
// This patcher is in an unfinished state. It does only work for ballistic weapons and their modifications.
// If you want to create a patch and want to know the values, to verify, it patched correctly, refer to http://www.nexusmods.com/fallout4/articles/398/?
// IT DOES NOT PATCH LEVELED LISTS!
// It can patch weapons, that stick to the vanilla modifications style, naming and keywording.
// There are weapon mods that can't be patched. As example, Modern Firearms, P90 (which has no real receivers and is completely off from vanilla.)
// If you want to patch a weapon, try to look at the modifications it has. I they are similar to the vanilla ones (Light Receiver, Hardened Receiver, Heavy Receiver, Advanced Receiver etc.)
// you are good to go.
//
// Options: Always try Name Patching first! Its the most reliable way to patch weapons.
// Name Patching; Patches receivers by finding their names.
// Keyword Patching; Patches receivers by finding keywords. (Not recommended, many mod authors dont know how to keyword.)
// Value Patching; This searches for values and patches them accordingly. IE, converts: 0.75 => 0.4; 0.5 0 => 0.3 etc (needs some tuning afterwards, most of the time, but helps a lot.)
//
// Weapon Patching:
//
// When patching a weapon, the options you can tick are ignored/have no effect. The selected weapon will automatically patched, when hitting ok.
//
Feel free to provide a list of mods, that can be easily patched with this patcher. So we can create a list of mods, where people can choose from.
1) Load all the mods in FO4Edit
2) Select all the mods, press and hold control and unselect "Fallout4.exe" (if it is in the list)
3) Right click on the selected list and select "Apply Filter"
4) In the new window, select "by Record Signature", scroll down and select "NPC_ - Non-Player Character (Actor)" and let the filtering happen. It may take anything from a few seconds to a few minutes for the filter to complete.
5) Once the filtering is done, select all, right click and select to apply the BLD NPC patch script. The Default option will make necessary changes all the ESPs, there is not new patch created. For Custom selection, you would have to enter a value of your liking.
6) For the Weapons patch, I did the same as above, except that instead of the NPC filter, I selected Ammo and Weapons filters (yes, 2 filters) and ran the patcher with the 'Name' option only selected and saved all the esps that were altered.
Note: For the Weapons patcher, I am not sure if Weapons and Ammo filters are all that is needed or more is required to be selected.
EDIT: I found it. It has just changed name
Any hints... or at least for being as default BLD possible?
Thank you...
Thank you!
Any help would be appreciated.
download the script manually - go to the Fo4Edit folder - under "Edit Scripts" and copy the file
"Fallout4 - BLD-Weapon Patcher.pas" into it
NVMI asked because I see the BLD main file have some perk and the patcher did not seem to have the perk added.
If not, I guess it is a technical problem? Need to be patched manually?
NVM