- Correction of the TER sight glass with no more glowing effect and better view at night - A new beam for the laser with color change (red, light blue, green) - New suppressed sounds (auto and single) - New materials (black version)
V1.1 released today : add 3 load screens add a fully customisable holster as the VWAS system meshes correction : selector is now at the right place.
holster can be craft at the chemlab for free, rigged to the leg bone and use the slot 55 position can be adjusted using outfitt studio and slot can be changed using creation kit or fo4edit (tuto on some of my other holsters)
Fast v1.2 : correction of range bug in the esp.
v1.3 : correction of the weapon template, now every option and sight work fine when crafting the gun a little test patch on the bgem files tu supress the pink effect on some configuration (xbox)
Seburo Compact-eXploder Old by two years and not sure if mod author will see or whatever... Will post anyway. This guy made or has their animation used for some mods here seems like (look up "HK G11 K2 - Kraut Space Magic") Guy has a perfect reload for this exact weapon
Also, installed this without any other mods and it still does this. My only guess is that a DLC or CC item causes this. I have al six DLCs, handmade shotgun, modular backpacks, prototype gauss rifle, home decor, modern furniture, graphic t-shirts, coffee & donuts, nuka collector, neon flats, and noir penthouse.
Nice work, I really like GIS guns, thanks and endorse. I like your gas mask ,too:) Some feedback: 1. Can you enlarge the size of green dot of Reflex Sight a bit? Because it's too small and hard to find it when aiming in bright daylight. 2. When using VAST to shoot this gun in full auto mode, the animation of the gun still shoot like in semi-auto mode(single shot) rather than burst shots.
Have version 1.4 but the sights glow white so you cannot see through them at night and only poorly in the day. Same problem with tavorc21. Scope is usable as is the iron or glow sights. Real problem with the tavor as there is no iron/glow sight option. Great mods otherwise.
74 comments
- Correction of the TER sight glass with no more glowing effect and better view at night
- A new beam for the laser with color change (red, light blue, green)
- New suppressed sounds (auto and single)
- New materials (black version)
have fun =)
add 3 load screens
add a fully customisable holster as the VWAS system
meshes correction : selector is now at the right place.
holster can be craft at the chemlab for free, rigged to the leg bone and use the slot 55
position can be adjusted using outfitt studio and slot can be changed using creation kit or fo4edit (tuto on some of my other holsters)
Fast v1.2 : correction of range bug in the esp.
v1.3 : correction of the weapon template, now every option and sight work fine when crafting the gun
a little test patch on the bgem files tu supress the pink effect on some configuration (xbox)
have fun !
Old by two years and not sure if mod author will see or whatever... Will post anyway. This guy made or has their animation used for some mods here seems like (look up "HK G11 K2 - Kraut Space Magic") Guy has a perfect reload for this exact weapon
Some feedback:
1. Can you enlarge the size of green dot of Reflex Sight a bit? Because it's too small and hard to find it when aiming in bright daylight.
2. When using VAST to shoot this gun in full auto mode, the animation of the gun still shoot like in semi-auto mode(single shot) rather than burst shots.
I really don't understand from where is coming this trouble...
Can you send me a private message with a link to a screen ?