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bionicyardiff

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30 comments

  1. killermouse1974
    killermouse1974
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    yet another stupid question...
    why two settlement beacons in the settlement startup shipments?
  2. Stormpriest1066
    Stormpriest1066
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    DLed the OLDGEN updated V, Vortex claims it an "incompatable archive". This is the third new or updated mod that this has happened w, for the record, mine is a non updated game as I didn't trust Bethesda to not bugger it all up (shocking, right?) so it seems that Vortex is screwin' the pooch on this one.
     Stand alone WB updated just fine, but this one... *shrugs in Klingon* I dunno.
    Good news is I still have the older V which at least works as well as it is allowed to
    1. Stormpriest1066
      Stormpriest1066
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      maybe the VIS G aspect as I don't use it? dunno
    2. Stormpriest1066
      Stormpriest1066
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      crap.... it wasnt this one but Standalone WB it seems... yep! I am on the wrong page again, appologies
  3. estafeit
    estafeit
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    I was wondering if I could use your mod alongside that one https://www.nexusmods.com/fallout4/mods/8267?tab=description. Maybe you don't use vanilla shipments ? Or use them in a way that will reflect changes  ? (ie I don't want to craft a shipment with 25 wood and sell it as a 500 one)

    I love the idea of making my own shipments but I'd also love to find more varied, fairly priced shipements at stores.
  4. Rotack
    Rotack
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    I dont know what I'm doing wrong but whenever I create a shipment it removes the caps and gives me the shipment but doesn't remove the resource.  I've done 3 Fertilizers at 250, on at 25 and a concrete at 250.  It's a survival run and so far I have Sanctuary, Red Rocket, Star-Light and Abernathy all connected by trade routes.  Mainly wanted this to cut down on resources in workshops but as of now it's just infinite of anything I have at least 25 of...
    1. bionicyardiff
      bionicyardiff
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      Because it's a shipment, it can be broken down again to whatever raw resources were. Effectively you can keep creating (for eg) 250 shipments of fertilizer - however sometimes it will start breaking down your freshly-minted shipment to make another shipment.

      Once you've made one, you should put it into a nearby box before making the next one.
  5. XTheRisenDemonX
    XTheRisenDemonX
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    Is it possible/simple to create custom shipments? Say, your settlement starter pack looks different than mine, or I want a different starter pack as I unlock more recipes.
    1. bionicyardiff
      bionicyardiff
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      Yeah, just make your own - a very simple process.
    2. XTheRisenDemonX
      XTheRisenDemonX
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      In game? Or do I need to learn the basics of modding? I did see a file of yours that looks like it’s for making your own, would I need to use that?
    3. bionicyardiff
      bionicyardiff
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      For custom shipments, you have to make your own mod.

      Use this one as a guideline.
    4. XTheRisenDemonX
      XTheRisenDemonX
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      Ty
  6. SalamiOrigami
    SalamiOrigami
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    Is there a list anywhere that shows what materials didn't have shipments in the vanilla game? Also, why is your other mod "Standalone Workbenches" a requirement for this one? I can't tell how they are related.
    1. bionicyardiff
      bionicyardiff
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      You would have to google to find a list of the items which are in the vanilla game. From memory, bone.

      Standalone Workbenches is a requirement because there's a lot of shipments to create: 31 components x 5 sizes. I used a custom workbench because clogging up the Chemistry workstation with that would be annoying.

      The workbenches are split into their own mod so that others can use them with their personal mod, or with patches, without having a lot of stuff of mine that people may not necessarily want. I have a lot of crafting stuff hanging off that mod.
  7. MJS814
    MJS814
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    Thanks for this mod and continuing to improve upon it.
    1. bionicyardiff
      bionicyardiff
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      You’re welcome. I continue to play with it myself.
  8. Ragnarok101
    Ragnarok101
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    Wait, isn't the City Planner Desk Sim Settlements content?
    You might want to update this for SS2 if so.
    1. bionicyardiff
      bionicyardiff
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      This doesn’t have SS/SS2 City Planner desks. There’s a bunch of those already released in various packs.
    2. Azworai
      Azworai
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      I imagine the confusion is regarding the 'Settlement Startup' Shipments mentioning the planners desk and the like.
    3. bionicyardiff
      bionicyardiff
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      Of course, that makes sense.

      I'll update the description.
  9. ZarahNeander
    ZarahNeander
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    The idea is cool, but I dislike items/mods hard-locked behind perk requirements, esp. one as useless as caps collector. Perks are a precious resource certainly more precious than shipments

    Just saying...
    1. bionicyardiff
      bionicyardiff
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      Apologies for being so slow with this reply.

      I have been thinking about this for a while and tend to agree - spending caps for each shipment is enough of a cost, without requiring a perk point as well. That’s kinda overkill.
  10. Bluebottle0
    Bluebottle0
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    EDIT: nvm i'm stupid and vortex didn't activate the mod also wish i could delete posts
    1. bionicyardiff
      bionicyardiff
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      Don’t worry about it, happens - I’ve heard a few times about vortex doing strange stuff with not activating mods. I hope they get that sorted.