DLed the OLDGEN updated V, Vortex claims it an "incompatable archive". This is the third new or updated mod that this has happened w, for the record, mine is a non updated game as I didn't trust Bethesda to not bugger it all up (shocking, right?) so it seems that Vortex is screwin' the pooch on this one. Stand alone WB updated just fine, but this one... *shrugs in Klingon* I dunno. Good news is I still have the older V which at least works as well as it is allowed to
I was wondering if I could use your mod alongside that one https://www.nexusmods.com/fallout4/mods/8267?tab=description. Maybe you don't use vanilla shipments ? Or use them in a way that will reflect changes ? (ie I don't want to craft a shipment with 25 wood and sell it as a 500 one)
I love the idea of making my own shipments but I'd also love to find more varied, fairly priced shipements at stores.
I dont know what I'm doing wrong but whenever I create a shipment it removes the caps and gives me the shipment but doesn't remove the resource. I've done 3 Fertilizers at 250, on at 25 and a concrete at 250. It's a survival run and so far I have Sanctuary, Red Rocket, Star-Light and Abernathy all connected by trade routes. Mainly wanted this to cut down on resources in workshops but as of now it's just infinite of anything I have at least 25 of...
Because it's a shipment, it can be broken down again to whatever raw resources were. Effectively you can keep creating (for eg) 250 shipments of fertilizer - however sometimes it will start breaking down your freshly-minted shipment to make another shipment.
Once you've made one, you should put it into a nearby box before making the next one.
Is it possible/simple to create custom shipments? Say, your settlement starter pack looks different than mine, or I want a different starter pack as I unlock more recipes.
Is there a list anywhere that shows what materials didn't have shipments in the vanilla game? Also, why is your other mod "Standalone Workbenches" a requirement for this one? I can't tell how they are related.
You would have to google to find a list of the items which are in the vanilla game. From memory, bone.
Standalone Workbenches is a requirement because there's a lot of shipments to create: 31 components x 5 sizes. I used a custom workbench because clogging up the Chemistry workstation with that would be annoying.
The workbenches are split into their own mod so that others can use them with their personal mod, or with patches, without having a lot of stuff of mine that people may not necessarily want. I have a lot of crafting stuff hanging off that mod.
The idea is cool, but I dislike items/mods hard-locked behind perk requirements, esp. one as useless as caps collector. Perks are a precious resource certainly more precious than shipments
I have been thinking about this for a while and tend to agree - spending caps for each shipment is enough of a cost, without requiring a perk point as well. That’s kinda overkill.
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why two settlement beacons in the settlement startup shipments?
Stand alone WB updated just fine, but this one... *shrugs in Klingon* I dunno.
Good news is I still have the older V which at least works as well as it is allowed to
I love the idea of making my own shipments but I'd also love to find more varied, fairly priced shipements at stores.
Once you've made one, you should put it into a nearby box before making the next one.
Use this one as a guideline.
Standalone Workbenches is a requirement because there's a lot of shipments to create: 31 components x 5 sizes. I used a custom workbench because clogging up the Chemistry workstation with that would be annoying.
The workbenches are split into their own mod so that others can use them with their personal mod, or with patches, without having a lot of stuff of mine that people may not necessarily want. I have a lot of crafting stuff hanging off that mod.
You might want to update this for SS2 if so.
I'll update the description.
Just saying...
I have been thinking about this for a while and tend to agree - spending caps for each shipment is enough of a cost, without requiring a perk point as well. That’s kinda overkill.