Wondering if there is anyway to summon that cute bundle of suger high molerat if he disappears? He did for me... Checked the molerat cave and he wasn't there. Thought he might have run back there but nope.
I also have two Remy’s… but I had one before ever installing DC Molerats and it had an invisible texture. Meaning I could interact with an NPC named Remy in the Molerat den beneath Red Rocket.
Recently I installed DC Molerats and then when I went to the Mole Rat Den I found two Remy’s… very bizarre!
Edit: Solved the issue of two Remy’s. It was caused by improperly selecting the Mutant Managerie - GrilledTurkey.esm in the FOMOD installer. The description of the optional add-on to MM states you have to have all of the GrilledTurkey creature mods installed before selecting.
I had selected this option BEFORE having all of the requirements installed.
Before I downloaded, I was curious exactly where the custom companion is located at red rocket? A little worried about it being under one of my settlement objects.
Hey, I hope you're still reading the comments. Remy is stuck in Diamond City. he follows me around there but wont get out of diamond city. any help with that?
Always on the lookout for good creature mods so, when I see one that seems like it'll fit well in the world of Fallout, I immediately give it a shot!
Pros: Greatly diversifies with Molerat spawn list without replacing the vanilla versions. Is fully compatible with Crazy Safari 3.0 by User_38374460 (which adds Radrats to the Molerat spawn list). Is fully compatible with Mojave Geckos by GrilledTurkey (which adds Geckos to the Molerat spawn list.) Gives us Remy who is a fantastic Molerat companion and even has custom ?hats and armor that are craftable for him.
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Recently I installed DC Molerats and then when I went to the Mole Rat Den I found two Remy’s… very bizarre!
Edit: Solved the issue of two Remy’s. It was caused by improperly selecting the Mutant Managerie - GrilledTurkey.esm in the FOMOD installer. The description of the optional add-on to MM states you have to have all of the GrilledTurkey creature mods installed before selecting.
I had selected this option BEFORE having all of the requirements installed.
Pros:
Greatly diversifies with Molerat spawn list without replacing the vanilla versions.
Is fully compatible with Crazy Safari 3.0 by User_38374460 (which adds Radrats to the Molerat spawn list).
Is fully compatible with Mojave Geckos by GrilledTurkey (which adds Geckos to the Molerat spawn list.)
Gives us Remy who is a fantastic Molerat companion and even has custom ?hats and armor that are craftable for him.
Cons:
Literally nothing.
10/10, never play FO4 without this one!
You modders are insane ,in a nice way :)