Fallout 4

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Superfuzz

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AlbinoPolarBear

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20 comments

  1. Richwizard
    Richwizard
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    FYI, there's a "Cambridge" sign at the CIT ruins that stays floating in midair after you blow up the Institute.
  2. Makron8
    Makron8
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    I've been using this mod for a while; since I play with minimal UI and hate opening the map every 30 seconds, it helps a lot in finding out when I've gotten into another town in a very immersive way.

    Great idea well implemented!
  3. Richwizard
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    This is a cool idea. But, it seems a bit small for an esp file. Esl, please?
    1. whiskeyjack9105
      whiskeyjack9105
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      Try flagging as an ESL.
    2. Richwizard
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      FormID numbers in this mod need to first be compressed to be below hexadecimal FFF before it can be converted to esl. No problem doing it for myself; already done. Requesting it for less capable modders. I also combined them into a single file.
    3. rik2236
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      is that just clicking the box "compact formIDs for ESL" in FO4EDIT then ticking ESL in the "Record Flags"
      or are there other steps involved ?
    4. Richwizard
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      That's pretty much it. Always make a backup copy of the file before you start, just in case. After doing those two steps in FO4Edit, change the name of the file to end in ".esl".

      You can also do this in the Creation Kit. There's a File menu command to compact the active file FormIDs and another one to convert it to a "light master" file. It will save a new esl copy of the file and also leave the original esp file.
    5. rik2236
      rik2236
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      Thanks for the info :))
    6. Richwizard
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      One further note regarding the Creation Kit; once the file is an esl, the CK will no longer allow you to edit it directly. FO4Edit is fine, but the CK will still consider it a "master" file and won't let you make changes directly. It's handy to keep the esp copy updated to make changes. Then, every time you do, convert it to a light master again. It will then save the changes to the same esl file.
    7. kijikun
      kijikun
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      That's why flagging it as esl as opposed to making it a esl file is always best.
  4. grovercleveland
    grovercleveland
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    As a Masshole, I am honored to see this mod! Bravo! If you ever go back to making signs for more towns, could you add them for these? In exchange, these are the settlements I'd approximate them with on the map:

    Melrose (Greentop Nursery)
    Reading (Outpost Zimonja)
    Burlington (Tenpines Bluff)
    Lynnfield (The Slog)
    Marblehead (Kingsport Lighthouse)
    Medford (Covenant)
    Lincoln (Starlight Drive-In)
    Waltham (Oberland Station)
    Needham (Egret Tours Marina)
    Dedham (Somerville Place)
    Hull (Warwick Homestead)
    Winthrop (Nordhagen Beach)
    Chelsea (County Crossing)
    Saugus (Finch Farm)
  5. lasgt
    lasgt
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    How did I not know that I needed this? hmm..
  6. Di3sIrae
    Di3sIrae
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    How can i say this... this is the type of mod that you didn't know you needed. Why something like this is not on the vanilla game? haha

    Thanks, really!!!
  7. Cutekhaos
    Cutekhaos
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    As someone that lives in MA. I can attest that these signs are immersive AF and I didn't even realize such a small detail was needed. TY
  8. ImmortalAbsol
    ImmortalAbsol
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    Just an idea, feel free to disregard.

    Could you make DIY looking ones for post-war 'towns' like Diamond City and Goodneighbour for example.
    Like they have taken those signs, covered the existing name and added their own?
  9. Annex88
    Annex88
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    Thanks, looks nice!
  10. FluffySpaceShark
    FluffySpaceShark
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    Oh, this looks really cool. Definitely going to download this and try it out. Simple but still useful. It'll also be useful as an immersive way to sort of know where you are in case you don't have all the areas memorized. I'm talking to you Malden.