So i uploaded the mod in a hurry (completely forgetting to upload the mod base... i know, i'm stupid) anyway this mod doesn't work 100% yet, the workbench is not able to be activated. but you can search the items via console. anyway some things work some don't (dont use the scav grenades yet, i need to fic them in v1.1.0)
I'm working on a patch as of right now and i'l upload the main mod in a few minutes.
(EDIT) This is the main mod. https://www.nexusmods.com/fallout4/mods/41559/ I think the workbench works now but i can't test atm, so please tell me
This sounds interesting but without a video or at least pictures I don't fully know what this does. For example "Zero Gravity suit = like the name suggests" could mean lots of things. Is this a metroid reskin of the Gravity suit? Does wearing this allow the jetpack to be used forever? As soon as I put this on am I just gonna fly off into the sky?
Some pictures or even better a video would be nice.
Thank you for your work and this mod. I look forward to see what you make next.
Good point eith the gravity suit :p anyway.. this mod is in its very beginning but i think it is indeed time to add some picture's and a video. thanks for the feedback! and the suit, its just a hazmat suit that gives a zero gravity effect as if you are on the moon. it just doesn't work yet. i was just planning to upload an update but i'l take a look at the suit first, kinda forgot it.
if you call it Low gravity, that will help people as the moon does have gravity just a lot less than earth :) im not trying to be rude or anything but i think that would help :D also people need to calm down, you forgot the base mod and made a mistake theres no need for people to shout at you :S
If everything goes to plan, there will be 1 or 2 more updates after this one and then all other updates are new content only (and bug fixes if needed) and i might be able to get both updates done this week.
@GoldenTriangles I added a few pictures because video isn't an option for me atm. i'm having trouble getting a vid without lagg on games like fo4, but i'm working on a fix so maybe in the future!
I have a question about the defect synths. Are they Gen1 Synths behaving like feral Ghouls (animations and stuff)? Would be neat as standalone too, to have "feral ghoul animated synths of Gen1 and Gen2". Szenario: Institute lost, Synths went feral. Zombieapocalypse, but with Robots <3 Scary as f*#@ :)
well they were not supposed to be in this mod. i have a mod planned like that, this is just for experimenting with the options and seeing what works and doesn't, besides that, this is a small introduction. first this mod will reach V1.2.5, then a add-on will be released, and after that i have 2 options, 1 of them is the synths. the other one i'm still not sure about making it. and with the progress i already have on the synths, i think that will be the next.
matejB13, Consider yourself lucky to have some good peoples to actually improve the game for Free. It's not like you're paying anything and this modder don't care if you like it or not
Nonox97, Thanks man. Not everyone gets that. It takes up alot of your time and that isn't always easy since some modders like me have a job and school next to modding. Some people forget that sometimes.
Yes exactly. It happen to me a few times and people implied that because they like me or what I do, I must give them what they asked. It's like on youtube you know, imagine you create content for free and you don't even earn money on it, and some people dare to complain while you don't owe anything to them.
Exactly. I'm always open to suggestions and tips to improve and if someone has an idea or request I would try. But that doesn't mean i have to and its not like I get paid for modding.
As others have said, If we need "cdb modbase", can you give us a link for this requirement? If players cannot use this mod without it, then we need more info.
I am aware of that and it was stupid of me to upload in a hurry. made alot of mistakes that way. but i hope i can fix all that for you guys! if you have any other questions please ask.
Thanks for the relatively quick upload for the requirements. When in a hurry, it often helps to go in the order of: Base requirement mods things needing those required base mods
at the moment they spawn alongside robot spawns (they are enemy to them) but i'm not sure if they work as they should. haven't been able to test them.
But how they should work: Synths that fight and lurk like ghouls, they use synth voice lines and they run a litle slower then ghouls and have different stats.
yes it has different visuals but also not. i used the original weapons from fallout 4. but think of somthing like a dubble barrel combined with a 10mm pistol and custom stats. (the mauler) i will create some more interesting things and give them a real custom look when this mod works a bit better. and when i'm able to convert to .nif files
The most useful thing) 10. Scav teleportation grenade = a grenade that teleports random loot from the commonwhealth to you (for lazy people like me :p)
41 comments
So i uploaded the mod in a hurry (completely forgetting to upload the mod base... i know, i'm stupid)
anyway this mod doesn't work 100% yet, the workbench is not able to be activated. but you can search the items via console.
anyway some things work some don't (dont use the scav grenades yet, i need to fic them in v1.1.0)
I'm working on a patch as of right now and i'l upload the main mod in a few minutes.
(EDIT)
This is the main mod.
https://www.nexusmods.com/fallout4/mods/41559/
I think the workbench works now but i can't test atm, so please tell me
For example "Zero Gravity suit = like the name suggests" could mean lots of things.
Is this a metroid reskin of the Gravity suit?
Does wearing this allow the jetpack to be used forever?
As soon as I put this on am I just gonna fly off into the sky?
Some pictures or even better a video would be nice.
Thank you for your work and this mod. I look forward to see what you make next.
anyway.. this mod is in its very beginning but i think it is indeed time to add some picture's and a video.
thanks for the feedback! and the suit, its just a hazmat suit that gives a zero gravity effect as if you are on the moon. it just doesn't work yet.
i was just planning to upload an update but i'l take a look at the suit first, kinda forgot it.
And i'm glad that not everyone shouts :p
and i might be able to get both updates done this week.
I added a few pictures because video isn't an option for me atm. i'm having trouble getting a vid without lagg on games like fo4, but i'm working on a fix so maybe in the future!
I wish you the best of luck. Looks interesting!
first this mod will reach V1.2.5, then a add-on will be released, and after that i have 2 options, 1 of them is the synths. the other one i'm still not sure about making it. and with the progress i already have on the synths, i think that will be the next.
Some people forget that sometimes.
Next to all that I'm fairly new to modding.
It's like on youtube you know, imagine you create content for free and you don't even earn money on it, and some people dare to complain while you don't owe anything to them.
if you have any other questions please ask.
Base requirement mods
things needing those required base mods
Are they wondering around in the world ?
But how they should work:
Synths that fight and lurk like ghouls, they use synth voice lines and they run a litle slower then ghouls and have different stats.
interesting mod, what would it be, cdb modbase ??? Do weapons have visual changes that make them unique? if so could post photos?
i used the original weapons from fallout 4. but think of somthing like a dubble barrel combined with a 10mm pistol and custom stats. (the mauler)
i will create some more interesting things and give them a real custom look when this mod works a bit better. and when i'm able to convert to .nif files
10. Scav teleportation grenade = a grenade that teleports random loot from the commonwhealth to you (for lazy people like me :p)