I plan to update this project so the menu location names change but for now, it works. I am completely open to suggestions to make this mod better, please leave comments of ideas or issues! :D
Also added a video if you want to customize the marker names or models.
Hey just coming back 3 years later to ask if it is possible to rename the points without having to do what is shown in that video tut? (Seems a bit much for a simple renaming of a file).
The holotape is now a lil motorcycle on the Red Rocket workbench and its an aid item so u can put it in the favorites bar and place ur bike more easily :)
Can anyone confirm the renaming method shown in the video acutally works? I edited LtC_FastTravel.esp with FO4Edit and cant see the changes in game. I manually download the file and placed it in Data folder, edited the file with FO4Edit, saved, and loaded game. No changes. The mod works fine, but the renaming doesn't work at all.
Worked for me. I renamed the bike model to a floor mat for an interior (the interior in question was a player home mod which allowed fast travel out but annoyingly didn't have a map maker and I couldn't seem to add one properly). Anyway this is what I used: SetDressing\Vault\Vault_FloorMat_Small_01.nif
Took a couple of attempts to get the mat to land flat on the ground. Mod doesn't work as I'd hoped though - I thought it would add locations to the pipboy map so I could simply do that. Instead, you have a list in your inventory (marker 1, marker 2 etc) and you select one. Maybe there's an easy way to give them names but I don't see it. Still, I only use two markers so it's easy to remember which is which. And it's handy for fast travel to a spot that might otherwise require going through several loading screens, especially if you don't have a console access or do but don't know the console code for that spot.
Thanks to InnocentAlpha for a working mod that gives a neat option particularly for a more immersvie fast travel. Endorsed.
This mod is amazing. I use it with Autohotkey to travel to the points like this:
player.moveto 18000fad
Every bike has a unique ID so we can actually use console or scripts to move around too. The only thing is... Why are there only 5 locations?!! Is there any chance you are going to update this to include more ? PLEASE!!!
Key suggestions for this mod could make it the best immersive fast travel mod for Fallout 4 1. As you’ve mentioned above, be able to name the location for easier reference 2. Greatly increase the amount of markers from 5 3. Instead of costing caps it should use a fuel , and one you craft or can buy or find 4. Add just a few texture options for vehicles and choice between a car or motorcycle and include at least one motorcycle with a side car for companion for immersive purposes it doesn’t have to be too many texture options. 5. VERY IMPORTANT, add engine sounds
This mod could be really great for the game because as of now all of the “custom” immersive fast travel options on the nexus are that you pretty much can only fast travel to settlements and there’s so many this one has the potential to be so much better than all immersive fast travel as it lets you put the markers anywhere you want not just settlements which is a great idea because some mods add custom locations and there’s no immersive fast travel way to travel there also most immersive fast travel mods have the vehicle in a unideal spot and you have to walk far anyway where if I was really driving I wouldn’t park the vehicle that far away
This is probably a stupid question but can I go into FO4Edit and add more bikes so that I can have them all over the map? Or would that break things? I love the idea!
24 comments
I am completely open to suggestions to make this mod better, please leave comments of ideas or issues! :D
Also added a video if you want to customize the marker names or models.
Thanks
SetDressing\Vault\Vault_FloorMat_Small_01.nif
Took a couple of attempts to get the mat to land flat on the ground. Mod doesn't work as I'd hoped though - I thought it would add locations to the pipboy map so I could simply do that. Instead, you have a list in your inventory (marker 1, marker 2 etc) and you select one. Maybe there's an easy way to give them names but I don't see it. Still, I only use two markers so it's easy to remember which is which. And it's handy for fast travel to a spot that might otherwise require going through several loading screens, especially if you don't have a console access or do but don't know the console code for that spot.
Thanks to InnocentAlpha for a working mod that gives a neat option particularly for a more immersvie fast travel. Endorsed.
player.moveto 18000fad
Every bike has a unique ID so we can actually use console or scripts to move around too. The only thing is...
Why are there only 5 locations?!! Is there any chance you are going to update this to include more ? PLEASE!!!
1. As you’ve mentioned above, be able to name the location for easier reference
2. Greatly increase the amount of markers from 5
3. Instead of costing caps it should use a fuel , and one you craft or can buy or find
4. Add just a few texture options for vehicles and choice between a car or motorcycle and include at least one motorcycle with a side car for companion for immersive purposes it doesn’t have to be too many texture options.
5. VERY IMPORTANT, add engine sounds