While it was still on the frontpage Wastelanders got up to fourth place in the hotfiles listing! Being it was going against the two capital wasteland team mods I think that's fantastic, and it is in good company! Thank you, everyone, who gave it a try! I will be updating very soon with some cool new stuff! Stay tuned!
What will happen if I create my first Outpost with "wastelanders", but later I continue with Jammer quest. Will Jammer destroy "wastelanders" which I already have or it will get buggy? Or it will overwrite it with his own faction .. i think was "Young Gang" or something like that.
UPDATE - I tried and Jammer will not take my own Wastelanders which I build in Sanctuary Hills and even have one vassal. It will ask me to kill them. You can follow Jammer quest at the beginning until you kill all 3 raider gang leaders. After you report the last one, Jammer will ask you to take a settlement.. DON'T agree. This is as far as you can go without mess up the game. Maybe you can run both gangs at the same time but I didn't try this option. Not sure what will happen if you have Wastelander gang and at the same time take with Jammer some other settlement for outpost. I think it could break the Conqueror because you will have 2 outpost gangs and Conqueror is not supporting both gangs.
Just a quick update for everyone, I will be implementing the updates that Kinggath added to the factions in the next few days so soon you will be able to add wastelanders to your group as guards! I have been sick for a large amount of January so just been dealing with that! great new year so far! :)
Well, judging by my rotting green flesh, I would say... kinda, and no. But what does alive really mean? I walk around, eat flesh, and make gurgling sounds. Does this mean I am alive? I am animated, yes! Alive in the general sense of the word, nooooo. HAH!
Is the mod still being worked on as a side project? Yes! I just have a large amount of other projects I am working on simultaneously.. Its just a matter of getting it to a final state to publish. :)
Been Enjoying this faction pack as a very thematic addition to my game. Thanks for your work!
For anyone else interested in having these guys fill a liberator role (being mercs, I liked the idea of them being hirelings for existing settlements, and not having to attack them first), I think I found an easy swap in FO4Edit. Open up the dropdown for "ruined_simsettlement_faction_wastelanders", then the same for "Misc. Item", and select the botom row "ruined_Faction_FactionControlData". Scroll down in the right side box until you see "iFactionType". Two rows down, there should be a 1. Change the 1 to a 2, and I think you've got a Liberator Faction. Submitted a Pic to the Gallery for visual reference.
Tested far enough to drop a War Planners desk in an inhabited settlement, claim it for the Wastelanders, and start recruiting units.
Hey I am glad you like the theme of the pack, Your edit is kind of in the realm of what I am currently working on... I am testing out a duel faction system to try to deal with the hard coded good vs evil choices. As of right now its more of a lore choice but I have been working on an "enforcer" (raider) faction of the wastelanders. That can deal with the more unruly settlements... Unleash the marauders!! As well as a "defenders" (liberator) faction of the wastelanders army. The factions for the most part will be fully allied to each other and thematically connected but also separate. Then you can choose who you want to send where and when... Who does the dirty jobs and who keeps their hands clean! This should make it easier to start the game early with the city planners desk. This also lets me use both the flags I have already added to the faction as you will be able to see if its enforcers or defenders.
Perhaps what rmattoali was getting at is that as a Conqueror faction, there needs to be a starting quest that has the PC attack and kill everyone at a settlement that then is used as the first outpost (unlike a Liberator faction which can drop a desk and start from any friendly settlement). If there is no such quest, the player must find a completely empty settlement with an activatable workbench--which is not easy to do if Conqueror has prebuilt settlements according to its default rules.
[Edit]: I think there are two options here A) add a quest B) convert to Liberator. For what it's worth, I'd recommend A because Liberator is a long way from being a viable system. Moreover, the Conqueror approach also has much work to be done and I would confidently guess the SS team will continue to focus first on Conqueror and only trickle in improvements on Liberator for a long time to come.
For me the desk did show up under "crafting", didn't do jammer quest before but, cant use the desk, saying i have 3 faction pack installed and locked by a quest. In this case 3 as in: 1. the default raider 2. this mod 3. the bos faction will try to finish jammer quest first then will try again
Maybe this was an issue that got fixed with the lastest Conqueror update, or some other ("random") problem ? I had a game where I only did Jammers very first quest (killed the raiders, then grabbed all the SS stuff and the bobblehead from the museum, didn't talk to Preston, turned in the quest with Jammer but then told him "not interested". Claiming Red Rocket for the Wastelanders did work. That game already got hit by the Mole Rat Crash though, and I wasn't aware how bad that one's gonna get so I didn't restart right away.
Now I've just started a new one and did a quick test, seems to work even without ever meeting Jammer. -used Start Me Up, "Vault111 but not Shaun's parent" option -claimed Sanctuary workshop -used MCM to create the SS tape -built the War desk, Wastelanders (and Gunners pack) do work.
@Llunos I will try again in a new safe. thanks for the heads up
about your mole rat crash, is it the one where you CTD when trying to save the game after fighting mole rat indoor (e.g. vault 81)? if it is, this mod will solve it https://www.nexusmods.com/fallout4/mods/12997/?
" is it the one where you CTD when trying to save the game after fighting mole rat indoor (e.g. vault 81)? " Yeah I guess that's the same one, for me the game just froze when trying to save or when trying to leave the cave under Red Rocket after fighting the rats there. I loaded a save outside and did not go into the cave, but then I had a CTD everytime I went towards Tenpines. The only thing I found out online was people saying it'll crash everytime a creature tries to tunnel, so thank you very much for showing me that mod.
I have a question about the faction packs. Do i need every other Faction Pack if I want to fight them? I want to be part of the wastelanders and deal with both Raiders, Brotherhood, Enclave etc.
61 comments
Will Jammer destroy "wastelanders" which I already have or it will get buggy?
Or it will overwrite it with his own faction .. i think was "Young Gang" or something like that.
UPDATE -
I tried and Jammer will not take my own Wastelanders which I build in Sanctuary Hills and even have one vassal. It will ask me to kill them.
You can follow Jammer quest at the beginning until you kill all 3 raider gang leaders.
After you report the last one, Jammer will ask you to take a settlement.. DON'T agree. This is as far as you can go without mess up the game.
Maybe you can run both gangs at the same time but I didn't try this option.
Not sure what will happen if you have Wastelander gang and at the same time take with Jammer some other settlement for outpost.
I think it could break the Conqueror because you will have 2 outpost gangs and Conqueror is not supporting both gangs.
I noticed during setup stage, the raider faction was not an option for pre-conquered settlements. Is this correct?
Is the mod still being worked on as a side project? Yes! I just have a large amount of other projects I am working on simultaneously.. Its just a matter of getting it to a final state to publish. :)
For anyone else interested in having these guys fill a liberator role (being mercs, I liked the idea of them being hirelings for existing settlements, and not having to attack them first), I think I found an easy swap in FO4Edit.
Open up the dropdown for "ruined_simsettlement_faction_wastelanders", then the same for "Misc. Item", and select the botom row "ruined_Faction_FactionControlData". Scroll down in the right side box until you see "iFactionType". Two rows down, there should be a 1. Change the 1 to a 2, and I think you've got a Liberator Faction. Submitted a Pic to the Gallery for visual reference.
Tested far enough to drop a War Planners desk in an inhabited settlement, claim it for the Wastelanders, and start recruiting units.
I am testing out a duel faction system to try to deal with the hard coded good vs evil choices. As of right now its more of a lore choice but I have been working on an "enforcer" (raider) faction of the wastelanders. That can deal with the more unruly settlements... Unleash the marauders!! As well as a "defenders" (liberator) faction of the wastelanders army. The factions for the most part will be fully allied to each other and thematically connected but also separate. Then you can choose who you want to send where and when... Who does the dirty jobs and who keeps their hands clean! This should make it easier to start the game early with the city planners desk. This also lets me use both the flags I have already added to the faction as you will be able to see if its enforcers or defenders.
[Edit]: I think there are two options here A) add a quest B) convert to Liberator. For what it's worth, I'd recommend A because Liberator is a long way from being a viable system. Moreover, the Conqueror approach also has much work to be done and I would confidently guess the SS team will continue to focus first on Conqueror and only trickle in improvements on Liberator for a long time to come.
In this case 3 as in:
1. the default raider
2. this mod
3. the bos faction
will try to finish jammer quest first then will try again
Now I've just started a new one and did a quick test, seems to work even without ever meeting Jammer.
-used Start Me Up, "Vault111 but not Shaun's parent" option
-claimed Sanctuary workshop
-used MCM to create the SS tape
-built the War desk, Wastelanders (and Gunners pack) do work.
I will try again in a new safe. thanks for the heads up
about your mole rat crash, is it the one where you CTD when trying to save the game after fighting mole rat indoor (e.g. vault 81)?
if it is, this mod will solve it https://www.nexusmods.com/fallout4/mods/12997/?
Yeah I guess that's the same one, for me the game just froze when trying to save or when trying to leave the cave under Red Rocket after fighting the rats there. I loaded a save outside and did not go into the cave, but then I had a CTD everytime I went towards Tenpines. The only thing I found out online was people saying it'll crash everytime a creature tries to tunnel, so thank you very much for showing me that mod.