This looks really cool but I'm having an issue with importing, it imports to 62% and then an error pops up that says, "error: settlement import seems to be stuck for at least 60 seconds enabling the item - item #1065 chemistry station [##000CBE]" and it gets stuck. I downloaded all of the mods that I needed. I'm not too good at modding so it may just be a simple fix and I'm just really dumb. Also your graphics look really awesome.
For anyone in the future (or the past!) still having this issue, I found this: https://www.nexusmods.com/fallout4/mods/39086 There are instructions there to fix the problem. Though it seems like it could be a problematic "solution," and risks further problems.
Really loved your mod, but I have a question. How much is needed Workshop Rearranged? I'm asking that because it changes other things beyond only adding objects. Due to that, is incompatible with sim settlements. I really don't wanna mess with that. :(
This is... breathtakingly beautiful. Now I'm using The Castle as my main base of operations on practically every playthrough - even the non-Minutemen ones!
Quick question, though, how do you get rid of some of the rubble? For example, even after you clear the rubble from the General's quarters in Old Guns, there's still some left on the floor, and it gets in the way clipping with the large weapon rack they have there, among other things.
Also, the collapsed wall you rebuild next to where you situated the outdoor bar has a navigation problem, as Ronnie Shaw is meant to stand on that collapsed section of wall to give her speech once you've defended the Castle against the Minutemen and the Brotherhood - you have to wait about 5 real-life minutes for her to give up pathing, make her speech where she ends up, and get the next quest objective. Still, considering just how much the included settlement defenses help in that quest it's worth the trouble.
This is a blueprint file you use for the Transfer Settlements mod which I have listed as a requirement in the description. There's also a few good videos on Youtube to show you how to use the mod. Oxhorn has a good one.....https://www.youtube.com/watch?v=owdrVZKwy_M&t=312s
Yeah you didnt list any requirement mods in your description. You did have a random list of mods in it though. I believe that is why the site offers a "requirements" tab menu in your description. You know, so mod uploaders use it to let users know about requirements.
I like your additions, you did a great job. But the least immersive thing about The Castle is the fact that its less than 100m across... What kind of castle or fortification is less than 100m across. The real fort independence is at least 4x larger. But that a problem with Fallout 4's scale in general. Everything is super small and barely populated. So its nothing wrong with your mod, just wishing FO4 was better to start with.
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Updated to have less mod dependencies, no more off-site mod requirements, no more AWKCR requirement.
I'm asking that because it changes other things beyond only adding objects.
Due to that, is incompatible with sim settlements. I really don't wanna mess with that. :(
Quick question, though, how do you get rid of some of the rubble? For example, even after you clear the rubble from the General's quarters in Old Guns, there's still some left on the floor, and it gets in the way clipping with the large weapon rack they have there, among other things.
Also, the collapsed wall you rebuild next to where you situated the outdoor bar has a navigation problem, as Ronnie Shaw is meant to stand on that collapsed section of wall to give her speech once you've defended the Castle against the Minutemen and the Brotherhood - you have to wait about 5 real-life minutes for her to give up pathing, make her speech where she ends up, and get the next quest objective. Still, considering just how much the included settlement defenses help in that quest it's worth the trouble.
https://www.forbes.com/sites/alexkane/2019/10/06/renovate-the-minutemen-castle-with-this-great-fallout-4-mod/#330040e96d55