Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to spiffyskytrooper (original mod author.) for the mod and patch permission
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Vault Outfits Redux AWKCR AE patch Chinese Translation
Changelogs
Version 1.21
Fixed misplaced OMODs
Version 1.2
Updated for version 0.5 of the main mod.
Packaged as FOMOD with both AWKCR only and AWKCR+AE versions.
Option added to make belts visible or invisible
Options added to affect whether vault suits spawn with or without belts, or random chance of belts.
Mod is no longer a replacement ESP and is instead a proper light flagged ESP patch.
Version 1.1
fixes covenant armor
Not much to say here. Two ESPS to replace the one included with Vault Outfits Redux, one with compatability for AWKCR and AE/Armorsmith Extended (the default download) and one for just AWKCR. These were done for personal use, hence being a replacer as opposed to an ESL patch.
DISREGARD THAT. The latest update has completely redone this mod. All files are now light flagged patches and do not replace the original mod ESP. AWKCR version or AWKCR + AE versions available in the FOMOD.
This will resolve issues seen with AWKCR such as all labcoats using the model with the vault suit underneath (now that model is unique to the vault tec lab coat as seen in vanilla)
I have also added legendary slots to all the items for use with legendary crafting mods (in both ESPs i have provided) as well as the vault suit keyword to the lab coat with the vault suit underneath since that just seemed to make sense.
The latest update of Vault Outfits Redux added belts, which I noted seemed to be moderately controversial. While I like them, I also like variety and options, so these patches also include the ability to add/remove the belts at the workbench. There are also different versions of the patch that will cause vault suits to spawn either with belts by default, without belts by default, or with a random chance of belt. All versions retain the ability to add/remove the belt (for free) at the armor workbench.
Thanks to Spiffyskytrooper for the permission to release this patch and for the excellent work on the original mod!
Note: The AE version has been fairly extensively tested but the AWKCR only one has not, please let me know if there are any issues.
Requires the original mod and the game's DLC (as these are required for AWKCR there will not be a No DLC version)