> Will there be a patch of X? - Chances are, no. You should try using FO4Edit to make a patch of your own first.
> Will there be Horizon Patch? - No. Why this mod exists is exactly because it's what I use too, and Horizon isn't among the mods I use. Likewise, upon looking on the ESP, it does not look like that it can be done easily as we are simply doing things differently, that to merge each other without losing the essense of each other's mod cannot be done without an amount of work that I am willing to do.
> "Immersive/Not-Immersive" or "Realistic/Not-Realistic" - You should keep those to yourself, regardless of praises or criticisms. Not everyone plays like you do, likewise have the same amount of knowledge about guns and physics -- or lack thereof that in my experience, much of the people who are complaining/commenting about Realism/Immersion simply has surface level knowledge about firearms. If your concern is along the lines of why a Double-Barrel "shouldn't be able to shoot 50-Cals because realism/immersion", you're in the league of surface-level knowledge about guns and I suggest you to educate yourself about firearms first.
> Bug Reporting: "Bad Gateway" or corrupted dowload. - Please complain to Nexus, not to me.
> Bug Reporting: If you must give me a bug, elaborate. Which specific weapon, which specific mod, the specific thing that happens. And which of the ESPs are used.
> Bug Reporting: If there is something wrong, try troubleshooting first, and use FO4Edit to try and correct the problem yourself -- that has higher chance of being fixed.
What mods are incompatible with this mod? I can't inspect my 10mm pistol without crashing And some revolvers too. Apparently, the one I got from the ESPExplorer is fine, but one I found randomly is causing me to crash despite being the EXACT SAME!
I may have a suggestion about the deliverer. May i ask you to make a separate, level-listed gun from the deliverer? Walther PPK .38, overhauled to the Deliverer's system. It would occupy the role of a proper, .38 handgun with stats superior to Pipe weapons. Its speciality would be that, its completely silent if supressed.
There are many playtroughs where people miss the Deliverer, and even if get it, its just a smaller but stronger(What?) 10mm gun.
That is, quite literally, the point of the Pipe Guns. I actually overhauled the Pipe Guns and it is in fact my most-taken-cared-of mod. I would urge you to actually give my mod a try, might change your mind.
Yo brother, your lever action over haul conflicts with your sidearms overhaul. It deletes 45-70 so there’s no model when you reload the revolved it’s pink bullets and you can see link thorough the receiver on the 4570 and 500 mag receiver
I figured I went back and checked it out, I downloaded the mod on its own On PC it’s perfectly cherry but for some reason on Xbox the 500 mag receiver is completely pink on the inside when you reload and the bullets are pink too. I wouldn’t mind sending you a screenshot but at the same time I don’t wanna bug you if it’s trouble since the nexus version is fine no big deal just wanna notify you of an issue tho
N99 overhaul works wonders, the only thing i don't get much is the 2k pre-war money prerequisite for the material swap. It does not make much sense nor is quite immersive and perhaps replacing it with caps to make this version only "expensive" would be better.
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The author has locked this comment topic for the time being> Will there be Horizon Patch? - No. Why this mod exists is exactly because it's what I use too, and Horizon isn't among the mods I use. Likewise, upon looking on the ESP, it does not look like that it can be done easily as we are simply doing things differently, that to merge each other without losing the essense of each other's mod cannot be done without an amount of work that I am willing to do.
> "Immersive/Not-Immersive" or "Realistic/Not-Realistic" - You should keep those to yourself, regardless of praises or criticisms. Not everyone plays like you do, likewise have the same amount of knowledge about guns and physics -- or lack thereof that in my experience, much of the people who are complaining/commenting about Realism/Immersion simply has surface level knowledge about firearms. If your concern is along the lines of why a Double-Barrel "shouldn't be able to shoot 50-Cals because realism/immersion", you're in the league of surface-level knowledge about guns and I suggest you to educate yourself about firearms first.
> Bug Reporting: "Bad Gateway" or corrupted dowload. - Please complain to Nexus, not to me.
> Bug Reporting: If you must give me a bug, elaborate. Which specific weapon, which specific mod, the specific thing that happens. And which of the ESPs are used.
> Bug Reporting: If there is something wrong, try troubleshooting first, and use FO4Edit to try and correct the problem yourself -- that has higher chance of being fixed.
And some revolvers too. Apparently, the one I got from the ESPExplorer is fine, but one I found randomly is causing me to crash despite being the EXACT SAME!
I may have a suggestion about the deliverer. May i ask you to make a separate, level-listed gun from the deliverer? Walther PPK .38, overhauled to the Deliverer's system. It would occupy the role of a proper, .38 handgun with stats superior to Pipe weapons. Its speciality would be that, its completely silent if supressed.
There are many playtroughs where people miss the Deliverer, and even if get it, its just a smaller but stronger(What?) 10mm gun.
Thanks Mate, keep it up!
That is, quite literally, the point of the Pipe Guns. I actually overhauled the Pipe Guns and it is in fact my most-taken-cared-of mod. I would urge you to actually give my mod a try, might change your mind.
Alternatively, you can download the 2.00 version that already has it.