IS this updated and working? Tend to like to build but always low on wood, find it kind of crap surrounded by the stuff and cant chop it down out in the wild so need some help thanks!
This doesn't seem to be working. Even after multiple merchant restocks and save/loads, merchant shipment inventory hasn't changed. The mod's loaded and last in the load order. Is there some sort of additional enabling step that needs to be performed?
Not last time I checked, but I'm only just now reinstalling the game after switching to my new PC. Which merchants have you looked at, and do you have any other mods than affect merchants? *EDIT* I had my name switched for the new gaming "persona", so different name than on the created by and upload, but still all my stuff lol. But I'll look when I get everything installed again properly
At this point, I've checked all merchants but the one in Vault 81 and nobody's showing extra shipments available. Arturo isn't carrying fiber optics, either, so it looks like the mod isn't working at all.
As far as I know there are no other merchant-affecting mods in my list. (It's a short list, too, only about 30. Certainly not these multi-hundreds I see some people talking about!) I also have it last in the load order, so it theoretically should override any other changes other mods might be causing, right?
You are right, it does not work. I just loaded this mod in xEdit, and only change is small shipments of crystal. You might want to double check your mod GeekyGamer93.
No, however it should be compatible with any other mods that do increase merchant caps. I know it works fine with Rich Merchants; https://www.nexusmods.com/fallout4/mods/2727
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*EDIT* I had my name switched for the new gaming "persona", so different name than on the created by and upload, but still all my stuff lol. But I'll look when I get everything installed again properly
At this point, I've checked all merchants but the one in Vault 81 and nobody's showing extra shipments available. Arturo isn't carrying fiber optics, either, so it looks like the mod isn't working at all.
As far as I know there are no other merchant-affecting mods in my list. (It's a short list, too, only about 30. Certainly not these multi-hundreds I see some people talking about!) I also have it last in the load order, so it theoretically should override any other changes other mods might be causing, right?
You might want to double check your mod GeekyGamer93.