File information
Last updated
Original upload
Created by
Peter ChinUploaded by
PeterChinVirus scan
Activity logs
This page was last updated on 23 January 2016, 8:28AM
- Changelogs
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Version 1.14
- 1. Adjustments made to combat shield and director guardian devices. Damage reduction should now work properly under all conditions and not just blocking. Similar adjustments were made to adamtanium composite in armour categories re-done.
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Version 1.13a
- Fixed grenade collision layer with new update of FO4edit that now is possible. No visible gameplay effects or changes.
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Version 1.13
- Fixed an issue where the animation may cause a bug in devices, causing item to not be consumed and hence not bestow its effects. The offending thing has been removed.
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Version 1.12
- Added option to craft syringer rifles and pistol at drdanzel's crafting workbenches
Moved all component crafting outputs to junk.
Added leather to component crafting which was missed out.
- Added option to craft syringer rifles and pistol at drdanzel's crafting workbenches
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Version 1.11
- 1. Damage interaction - Please see descriptor in cartridge notes below.
2. Nanobot Mk3 variants (Cartridge/Grenade) More damage, also heals your AP or drain it. - Buildable after Pinned.
3. Taser slow effect on robots, turrets nerfed.
4. Bleedout Cartridges are now known as dissolvers to reflect their acid multi-target capability. Neurotoxins for disarm only work on targets that are susceptible to poisons.
- 1. Damage interaction - Please see descriptor in cartridge notes below.
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Version 1.10
- 1. Add-on Chems - Vault- 81 cure replica, X-111 replica, Adrenaline Crash Booster, Seafood Special and the Stimpak+. For more information, see list below
2. 2 new grenades - Custer's Cluster and Neutron Pulser. For more information, see list below
3. Selectively deconstructible complex components
4. Fixed Rad-Lite, will now produce 2 bags as intended not one.
- 1. Add-on Chems - Vault- 81 cure replica, X-111 replica, Adrenaline Crash Booster, Seafood Special and the Stimpak+. For more information, see list below
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Version 1.09
- - Add-on Chems - Mysterious Serum replica plus List below.
- Add-on Devices - RR stealthboy plus list below.
- Vanilla Chems\Drinks - Med-X, Rad-X, Bobrov's Moonshine now craftable!
- Changes to Nanobot boost (Cartridge/Grenade)
- Changes to Damage Type Keywords for Cartridges. (Preparation for 1.10 damage interactions)
- Update of LL_list item files so NPC's can technically use the ammo as well without you having to give a bajillion to them. (Cartridges Only)
- - Add-on Chems - Mysterious Serum replica plus List below.
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Version 1.08
- Modularized mod components.
Made changes to nanobot boost effect.
Remade bleedout 1 and 3 to have their own seperate files so as not to override vanilla files.
Nerfed pistol range so rifles have a reason to be there.
- Modularized mod components.
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Version 1.07
- Made several bug fixes.
Added syringer pistol.
Added Knock-Out dart.
Added Uranium fever grenade.
- Made several bug fixes.
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Version 1.06
- Added new syringer rifles.
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Version 1.05
- Added new Cartridge and Grenade
AI Hijacker Mk2 - Now turrets and robots shoot the enemy and not you!
Antimatter Grenade - Because making big ass booms is fun but deadly.
Made several build condition changes requiring you to have completed certain quests in order to build.
- Added new Cartridge and Grenade
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Version 1.04
- Added new grenades nanobots and concussion. Please see full description.
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Version 1.03
- Taser/Boiler/Uranium Frenzy paralyze, fear and frenzy effects no longer affect vertibirds, behemoths, sentry bots and liberty prime.
Added new catridge syringe - Nanobots. Damage your enemies and heal your allies. Courtesy of Institute Advanced Systems.
Added new catridge syringe - AI Hijacker. Destroy turrets combat inhibitors! watch them turn on their masters. Technically also converts robots to fight for you. Not fully tested but it should work!
Let me know if there are any bugs.
Coming soon nanobot grenades! Just as soon as i figure out how to let FO4 edit let me modify a particular area.
- Taser/Boiler/Uranium Frenzy paralyze, fear and frenzy effects no longer affect vertibirds, behemoths, sentry bots and liberty prime.
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Version 1.02
- Adjusted Damage values so they are not completely overpowered.
Adjusted effects and their duration, so there is some difference in playstyle with each catridge.
Plans. i'm fiddling around with a concussion type syringe grenade but that isn't working out yet. i can get the explosion on hit to a character but not when hitting anything else, the suppression effects also aren't working out for a area effect. I'm trying to see if i can make a new grenade which basically just suppresses everyone and does no damage.
- Adjusted Damage values so they are not completely overpowered.
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Version 1.01
- Removed CommChem Master that was accidentally left in and causing crashes.
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- Author's activity
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January 2016
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23 Jan 2016, 4:47PM | Action by: PeterChin
Attribute change
Project Commonwealth - Syringer Rifles and Pistol category changed
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23 Jan 2016, 8:28AM | Action by: PeterChin
File added
Project Commonwealth - Syringer Rifles and Pistol
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19 Jan 2016, 1:50PM | Action by: PeterChin
Attribute change
long description changed
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19 Jan 2016, 1:47PM | Action by: PeterChin
Attribute change
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.14a category changed
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19 Jan 2016, 1:47PM | Action by: PeterChin
File added
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.15
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07 Jan 2016, 1:59AM | Action by: PeterChin
Attribute change
long description changed
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07 Jan 2016, 1:56AM | Action by: PeterChin
File added
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.14a
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07 Jan 2016, 1:55AM | Action by: PeterChin
Attribute change
long description changed
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06 Jan 2016, 12:48PM | Action by: PeterChin
Attribute change
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.13a category changed
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06 Jan 2016, 12:48PM | Action by: PeterChin
Changelog added
Change log added for version 1.14
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06 Jan 2016, 12:47PM | Action by: PeterChin
Attribute change
long description changed
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06 Jan 2016, 12:45PM | Action by: PeterChin
File added
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.14
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06 Jan 2016, 10:49AM | Action by: PeterChin
Attribute change
long description changed
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05 Jan 2016, 3:54AM | Action by: PeterChin
Attribute change
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.13 category changed
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05 Jan 2016, 3:53AM | Action by: PeterChin
Attribute change
long description changed
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05 Jan 2016, 3:52AM | Action by: PeterChin
Changelog added
Change log added for version 1.13a
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05 Jan 2016, 3:51AM | Action by: PeterChin
File added
Epic Syringer Rifles - Cartridges and Throwable Grenades V1.13a
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02 Jan 2016, 8:48AM | Action by: PeterChin
Attribute change
long description changed
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- Mod page activity
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April 2024
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24 Apr 2024, 6:06PM | Action by: athel228
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01 Jan 2024, 12:30AM | Action by: Lightningstorm3084
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December 2023
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28 Dec 2023, 1:18AM | Action by: 1979M
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12 Dec 2023, 2:34PM | Action by: RandyIrene85
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11 Dec 2023, 8:15PM | Action by: RandyIrene85
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10 Dec 2023, 8:56AM | Action by: DaPaulvB
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06 Oct 2023, 11:36AM | Action by: Johnnyrockmax
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02 Oct 2023, 12:33AM | Action by: LinuxforEver
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September 2023
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19 Sep 2023, 5:15AM | Action by: Rafahil
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17 Sep 2023, 10:54PM | Action by: TheMacabre1
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July 2023
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19 Jul 2023, 6:20PM | Action by: beatinBDUP2
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19 Jul 2023, 5:25PM | Action by: TravelingScienceMan
Tracked
'Grenades Syringer Rifles and Ammo plus Chemistry Pack'
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