Hey everyone. I have updated the mod to base player kills off of onkill(). This function used to cause me problems because the game would randomly grant me kills that NPCs were getting. However, that problem stopped so I have attributed it to some other mod I used to have installed. The appeal is that this method is much more accurate for determining player kills, which means more killstreaks. However, if you have the same issue I was having, I left the old version up for download. It has a bug with the realistic damage setting though (it doesn't work in that version)
First, I love this mod and am greatful for it's xbox port. I'm just a little stuck with the fact this mod loads in exactly like hoped (epic!!!) but if I die the screen will stay white and that's during the drop and after the opening. It loads the game right when I first load in but after that I cannot drop in battle post death without the white screen. The game is still running based on the hud indicators but it's just such a shame I cannot get it to work properly
Okay so, I decided to create a new character and I'm still running into some issues. a lot of times the door to the pod won't open after it lands, the pipboy sometimes fails to be equipped properly and you have to unequip and reequip it thru the console, the VATs key never seems to work after I respawn until I restart my game, and the most annoying bug is once you respawn if you have an automatron companion with the stealth field mod equipped it will continuously stagger you every time u get near them. Not really sure what your mod would have to do with that but I can consistently replicate the bug on multiple saves and it always happens after respawning with this.
Damn, I really wanna use this but my game just does not like it for some reason. probably not the mods fault though I'm just really careless with uninstalling mods containing scripts so my saves are always mega screwed up. Either way really awesome mod
super interested in this mod but im wondering, before i download it; if this mod is triggered by Power Armor Launch Drops as well? or if we should expect a power armor launch/ ODST Drop Pod Replacer??
This looks like an extremely interesting and fun mod, and after using the mod it had confirmed that it was. I really love the mod so far and it seems great.
Though for me specifically my pod always seems to drop into concord with no clear reason, is this an intentional change? I can't really tell. It also seems that the pod itself opens automatically compared to the option in the video of opening the pod. I'm just not sure if these are features or bugs, I'd post this in bugs but I figured here may be a bit better
That, and do you plan on getting a custom model for the pod in the future? It would be an interesing concept though personally for me the base mod itself is more than enough. Either way this is really enjoyable and I thank you for taking the time to create this.
This is a really cool concept and I like how much time you put into it, to me dedication means a lot. However, would it be possible for you to make a version purely drop pod? Like the other stuff is cool, but I was recently doing an ODST playthrough and the extra stuff is a bit overkill for me. I know it seems a bit selfish by nature, but I think if you approached NOVAFINCH and Darkman about it, you guys might be able to collab it into a merger....not to get all fanboy geeky, but they might be able to help with material assets for the pod...to be more futuristic and what not.
Albeit I forgot to mention, I tried this on my other profile and endorsed....Your work is very good this should be on the upper pages with some of the bigger endorsed mods.
Everything in the mod is modular so you can have the drop pod enabled and everything else disabled (kill feed, killstreaks audio cues, damage enhancements, etc.)
37 comments
This looks like an extremely interesting and fun mod, and after using the mod it had confirmed that it was. I really love the mod so far and it seems great.
Though for me specifically my pod always seems to drop into concord with no clear reason, is this an intentional change? I can't really tell. It also seems that the pod itself opens automatically compared to the option in the video of opening the pod. I'm just not sure if these are features or bugs, I'd post this in bugs but I figured here may be a bit better
That, and do you plan on getting a custom model for the pod in the future? It would be an interesing concept though personally for me the base mod itself is more than enough. Either way this is really enjoyable and I thank you for taking the time to create this.
Albeit I forgot to mention, I tried this on my other profile and endorsed....Your work is very good this should be on the upper pages with some of the bigger endorsed mods.