Fallout 4

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Created by

Dylbill

Uploaded by

dylbill

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About this mod

Adds an option to equip loose armor and weapons, eat/drink, use aid items or play holotapes immediately instead of having to go into your inventory to use them.

Requirements
Permissions and credits
Changelogs
Donations

     Check Out My Other Mods

 
Description

This mod adds an option to immediately equip loose weapons and armor from the world, eat/drink food, use aid items or play holotapes rather than having to go into your inventory to equip them. Made upon request. When you install the mod you'll get an aid item called take and equip config, so you can enable or disable it as you wish. In version 1.6 there's also the option to animate eating.

Version 1.1 Please Read!!!
Full Version Requires F4SE
- Added eat/drink/use options for aid items.
- Added MCM
- Added option to drop equipped weapon when equipping new loose weapon from the world.
- Added reference accuracy option which equips the actual weapon/armor if you picked up if there are multiple of the same type in your inventory. This has the        potential though to clear a favorited weapon/armor if you equip an item of the same type. 

- Added equip hotkey, which when held will equip any item added to your inventory. Works from container menus. Unfortunately this does not equip the exact weapon/armor reference. If you already have that armor/weapon type, it will equip the first it finds in your inventory. There doesn't seem to be a way around this as references aren't stored in menus by papyrus.

Theres also a No MCM version doesn't have the hotkey capability - but doesn't require F4SE

Version 1.2 - I added a play option for holotapes. Normally this only works about half the time, so I added a script that force plays the dialogue scene if just equipping doesn't work. This feature only works for vanilla holotapes. I haven't done the DLC holotapes yet but I plan to.

A note to mod authors. If you want your holotape to play all of the time when equipping with this mod, add this simple script to your holotape: 
Spoiler:  
Show

Scriptname TakeAndEquipPlayTapeScript Extends ObjectReference
Scene Property MyHolotapeScene Auto
Event OnEquipped(Actor akActor)
If akActor == Game.GetPlayer()
  Utility.Waitmenumode(1) ;waits to see if scene runs normally
  If MyHolotapeScene.IsPlaying() == false
MyHolotapeScene.Start()
  Endif
Endif
EndEvent



Version 1.4 - Added option to always drop equipped weapon when equipping a new weapon. Note that if your new weapon is the same type as your equipped weapon, your equipped weapon won't be dropped to prevent bugs. If set to loose, you only drop your equipped weapon when equipping loose weapons from the world.

Version 1.5 - Added option to turn on/off item types in the mcm or aid config. Also can craft the aid config at a chemistry station.

Version 1.6 - Added Eating Animation options and tweaked the script a bit to hopefully prevent freezing. 
Notes on the eating animation:  The food meshes use slot 61, but if you have an armor equipped that uses slot 61 and it's unequipped by the eating animation, the mod will re-equip that armor automatically so no need to worry.
I added hand meshes for most of the vanilla foods, 100 foods to be precise. If the mod doesn't recognize the food, it will use the sweet roll mesh for eating.



Future Plans:
Now that I added eating animations, animations for drinking is next.

Requirements
Version 1.1 Full Version requires F4SE - MCM is not required as you can use the aid item to config as well.

I also uploaded  a no MCM version that does not require F4SE.

Installation
Extract to your data folder, check in your load order.

UnInstallation
De-Active in MCM or with Aid Item and uncheck in your load order.

Credits
To HamoDragonborn for reaching out with the idea.