Added new attacks and timed Radiant quests from the new Far Harbor DLC.
1) Due to time constraints, v5.1 contains only a single plugin. No FOMOD menu for now.
2) Contains alerts for both Settlement attacks and timed Radiant quests, from the vanilla game and all 3 DLCs.
3) But no spoilers (some of the newly added attacks in the previous DLC rendered the specified type of attackers inaccurate, I'll try to figure out something for the next update)
4) Because this version supports messages from all 3 DLCs, it also requires that players have all 3 DLCs. If you do not have all 3, please continue using V5.0 for now (it won't have the Far Harbor alerts).
5) Same version is released on Bethesda.net: PC version - https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991267
Xbox version - https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991389
There will likely be no updates over the next 2 weeks.
24 Apr 2016 ************** Added new attacks from the new Wasteland Workshop DLC.
Notes: I've added all the 5 new messages (raiders/gunners/mirelurks/super mutants/ghouls) in the new DLC.
If you use the version with spoilers, the alerts will read as "<settlement name> under attack by lured <monster type>!"
The thing is, there are some new attacks that again, do not have their own corresponding messages. Bethesda seems to be using old message types from the vanilla game for a couple of the attacks:
New Dog/Molerat attacks are using the vanilla Spectacle Island Mirelurk alert. New Deathclaw/Radscorpion/YaoGuai/Insect attacks are using the vanilla Raider01 alert.
So be aware that the monster types for the old "attack by Mirelurks!" and "attack by Raiders!" alerts could also be triggered by other monsters.
(The alerts for "attack by *lured* Mirelurks!" and "attack by *lured* Raiders!" should be accurate though).
13 Apr 2016 ************** Working on update for DLC02.
25 Mar 2016 ************** Apologies for the slower responses, real life is keeping me busy and I haven't much spare time recently.
Version 4 has been released. contains optional files to support the new settlement attacks introduced in the Automatron DLC.
- Description Requirement Page state following: This mod does not have any known dependencies other than the base game - Mod not compatible with base game as advertised - Mod requires multiple DLC in order to work - Author failed to mention this - Vortex requires multiple DLC Masters in order to get this mod to activate properly
My settlements have been so much safer now that I have to stop what I'm doing and acknowledge that they're being attacked, rather than just hope I look at the right bit of screen at the right time.
It shows the attack message as advertised however it doesn't show by who and it didn't give me an option to configure the mod upon installation with Vortex.
588 comments
***************
Version 5.1 released.
Added new attacks and timed Radiant quests from the new Far Harbor DLC.
1) Due to time constraints, v5.1 contains only a single plugin. No FOMOD menu for now.
2) Contains alerts for both Settlement attacks and timed Radiant quests, from the vanilla game and all 3 DLCs.
3) But no spoilers (some of the newly added attacks in the previous DLC rendered the specified type of attackers inaccurate, I'll try to figure out something for the next update)
4) Because this version supports messages from all 3 DLCs, it also requires that players have all 3 DLCs. If you do not have all 3, please continue using V5.0 for now (it won't have the Far Harbor alerts).
5) Same version is released on Bethesda.net:
PC version -
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991267
Xbox version -
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991389
There will likely be no updates over the next 2 weeks.
24 Apr 2016
**************
Added new attacks from the new Wasteland Workshop DLC.
Notes:
I've added all the 5 new messages (raiders/gunners/mirelurks/super mutants/ghouls) in the new DLC.
If you use the version with spoilers, the alerts will read as "<settlement name> under attack by lured <monster type>!"
The thing is, there are some new attacks that again, do not have their own corresponding messages. Bethesda seems to be using old message types from the vanilla game for a couple of the attacks:
New Dog/Molerat attacks are using the vanilla Spectacle Island Mirelurk alert.
New Deathclaw/Radscorpion/YaoGuai/Insect attacks are using the vanilla Raider01 alert.
So be aware that the monster types for the old "attack by Mirelurks!" and "attack by Raiders!" alerts could also be triggered by other monsters.
(The alerts for "attack by *lured* Mirelurks!" and "attack by *lured* Raiders!" should be accurate though).
13 Apr 2016
**************
Working on update for DLC02.
25 Mar 2016
**************
Apologies for the slower responses, real life is keeping me busy and I haven't much spare time recently.
Version 4 has been released. contains optional files to support the new settlement attacks introduced in the Automatron DLC.
Let me know if you experience any issues.
- Mod not compatible with base game as advertised
- Mod requires multiple DLC in order to work
- Author failed to mention this
- Vortex requires multiple DLC Masters in order to get this mod to activate properly
Too bad, because on my ultra wide screen display, the settlement attack notices are very small and up in the corner. I seldom see them.
Really wish this could be updated for the latest version of Fallout 4.