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Shaikujin

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shaikujin

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  1. shaikujin
    shaikujin
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    21 May 2016
    ***************
    Version 5.1 released.

    Added new attacks and timed Radiant quests from the new Far Harbor DLC.

    1) Due to time constraints, v5.1 contains only a single plugin. No FOMOD menu for now.

    2) Contains alerts for both Settlement attacks and timed Radiant quests, from the vanilla game and all 3 DLCs.

    3) But no spoilers (some of the newly added attacks in the previous DLC rendered the specified type of attackers inaccurate, I'll try to figure out something for the next update)

    4) Because this version supports messages from all 3 DLCs, it also requires that players have all 3 DLCs. If you do not have all 3, please continue using V5.0 for now (it won't have the Far Harbor alerts).

    5) Same version is released on Bethesda.net:
    PC version -
    https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991267

    Xbox version -
    https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/991389


    There will likely be no updates over the next 2 weeks.



    24 Apr 2016
    **************
    Added new attacks from the new Wasteland Workshop DLC.

    Notes:
    I've added all the 5 new messages (raiders/gunners/mirelurks/super mutants/ghouls) in the new DLC.

    If you use the version with spoilers, the alerts will read as "<settlement name> under attack by lured <monster type>!"

    The thing is, there are some new attacks that again, do not have their own corresponding messages. Bethesda seems to be using old message types from the vanilla game for a couple of the attacks:

    New Dog/Molerat attacks are using the vanilla Spectacle Island Mirelurk alert.
    New Deathclaw/Radscorpion/YaoGuai/Insect attacks are using the vanilla Raider01 alert.

    So be aware that the monster types for the old "attack by Mirelurks!" and "attack by Raiders!" alerts could also be triggered by other monsters.

    (The alerts for "attack by *lured* Mirelurks!" and "attack by *lured* Raiders!" should be accurate though).



    13 Apr 2016
    **************
    Working on update for DLC02.



    25 Mar 2016
    **************
    Apologies for the slower responses, real life is keeping me busy and I haven't much spare time recently.

    Version 4 has been released. contains optional files to support the new settlement attacks introduced in the Automatron DLC.

    Let me know if you experience any issues.
  2. flofi55
    flofi55
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    not working
    1. slygeezer
      slygeezer
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      Works fine for me. If you want help solving your problem you'll need to provide a more detailed description.
    2. jaderiver
      jaderiver
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      Gotta love people coming in and in 2 simple words telling all it not longer works
    3. sk8champ0
      sk8champ0
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      same, its not working. In fact i dont remember seeing any popups or messages related to attacks. I have 3 days real time into the game, built 3 big settlement cities and i havent seen one notification even before traveling to a settlement to be attacked by raiders/mutants more than once. Besides its probably obvious why its not working, updated almost 3 years ago.
      Spoiler:  
      Show
  3. felicjaz
    felicjaz
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    The requirements tab on the main description page still says "This mod does not have any known dependencies other than the base game." But this is not accurate for version 5.1 - it would be helpful if this requirements description could be updated to note this but stating which version to use for those who do not have all DLC. It is a little frustrating to have your game crash after installing and have to go looking for the info (which you can eventually find on the posts and bugs pages) when it could just be updated on the main page to avoid frustration - this would be *really* helpful.
    I am about to download the 5.0 version as per your sticky note. I have no doubt that it will work as excellently as I found on my previously modded game, as I found it to be a great mod and it made a significant difference to the gameplay, saving lots of hassle in game, thank you!
  4. jrosenbalm
    jrosenbalm
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    This mod is great I have had NO problems in over 3000 hours of play, The mod creator needs a job making video games. This is the most useful mod I have seen in my 65 years of playing video games,
  5. daywalkerxx
    daywalkerxx
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    No options while installing with NMM and mod doen´t work. I still get hyper fast pop up.
    1. sup2069
      sup2069
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      Getting the same issue.
    2. jaderiver
      jaderiver
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      Load order shift ?
  6. OnionOfShame
    OnionOfShame
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    Is there a version that doesn''t require the DLC?
    1. jaderiver
      jaderiver
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      Versions 3 4 and 5 iirc have a fomod installer in them where upon you can choose to not have the mod use for dlc and only choose what your game is , tho I'm not sure been a long time
  7. morocotongo
    morocotongo
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    it does not autosave in survival when you slept at bed for save so you will lose a lot of progress when the messege triggers when you just slept and then the msg pops up. ive lost several hours of gameplay due this mod.
  8. Deylendor
    Deylendor
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    So yeah..
    https://imgur.com/a/SODDcAN

    Still searching for something to make me notice that a settlement was attacked without breaking something in the process. Maybe a sound playing would do the trick. DCMS had this feature but this mod has polarizing opinions about its justification in ones load order.
    1. 1ae0bfb8
      1ae0bfb8
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      there is no polarisation about dcms - if you have it still in your load order it will absolutely wreck your game. which is why its not available any more.
  9. smoresluva
    smoresluva
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    I added this using NMM & it doesn't work. On my mod list in-game it is way at the bottom shadowed out & turned off.
    Can't turn it on. I don't know why. any ideas?
  10. natezomby
    natezomby
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    @shaikujin I "made" a simple ESL plugin replacer to save space on my mod list (just changed it in the Creation Kit into an ESL from an ESP). It's right here if anyone wants to use it or if you would like to add it as a download here. I will remove it if you don't want it up, let me know. - Removed pending permission.
  11. Temp00000
    Temp00000
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    Is there a version (or mod like this) that doesn't change the message into a message box, but does show the type of attack? I like how the notifications look normally in the vanilla game, I just want to know what's attacking.
    1. jaderiver
      jaderiver
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      This mod does just that, it tells you what your settlements being attacked by , vanilla version doesn't tell you, This mod tells you in the message box whats attacking your settlements
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